Autonauts begins you out as a boy with a stick and a rock. Shortly thereafter, you might have a crude robotic. Then you definately got down to conquer a planet. It’s a story as outdated as time.
As its identify suggests, Autonauts is a constructing and crafting sport targeted on constructing and automating manufacturing. You do that by means of your robots, whom you “program” by coaching them to carry out repetitive duties.
As you undergo the sport, you unlock extra applied sciences, permitting you to construct extra complicated buildings and smarter, quicker, stronger robots. All of the whereas, although, you must take care of instruments breaking down, bottlenecks in assets, and the timing of your automation instantly falling aside.
Rendered within the cubic type so well-liked with crafting video games, Autonauts posits a world the place axes can and can break, however robots could be made out of sticks and logs and run ceaselessly with no established supply of energy. The one actual objective is to advance to the subsequent tech degree, and the one actual shortage is in useful resource administration.
Beginning actually with sticks and rocks, you employ your first instrument to make an axe to chop down a tree, which makes a log. This lets you make buildings like workbenches and robotic meeting tables, and it introduces you to one of many sport’s unstated “instruments can break, however buildings can’t” idea. Thus, if you get entry to a chopping block (which mixes a log with an axe), it provides you the power to course of wooden into plans and poles with out carrying down the axe.
However you’ll nonetheless want a provide of axes to chop down bushes. The answer, then, is to program a robotic to make axes. Having a robotic seek for sticks, then seek for rocks, then assemble them would take up an excessive amount of reminiscence (extra on that in a second). So what can be actually handy can be having one robotic to collect sticks, one other to collect rocks, and a 3rd to make the axes for a fourth to make use of to cut the tree.
The opposite useful resource you have to handle is your robots’ reminiscence capability. You assign them duties by pairing up with a robotic and strolling it by means of the duties you need it to do: Take axe, chop down bushes, and so on. To start with, your robots are restricted to just a few traces of “code.” Summary ideas like “search space for this explicit useful resource” and “use the workbench to make this explicit instrument” require further instructions.
Fortuitously, you may entry if/then/till instructions that may allow you to repeat duties. Determining how finest to do that is the sport’s important thrust, as as soon as you allow them unattended to work on one thing else, the robots will observe your directions precisely as you gave them till one thing within the course of breaks.
And one thing all the time breaks.
Autonauts has a really strong interface so that you can handle all of your duties, together with instructions that provide you with a thumbnail model of each robotic’s standing, the gadgets you your self are carrying, and an in depth checklist of what a robotic is doing (or making an attempt and failing to do). As well as, there’s an excellent tutorial that explains all the things you’ll must know. However nonetheless, it’s sophisticated.
For instance, use your “whistle” (Y button) to pick the robotic you need to program. When you’ve chosen the robotic (proper stick), you press the left button to open the programming display. Now you employ the left stick (urgent the left button once more will dismiss the programming display) to maneuver to the command you need (report programming, pause, erase, or different instructions). Then, after you’ve highlighted the command you need, you press the A button to pick it. It’s extraordinarily convoluted, however given what you’re making an attempt to perform utilizing a sport controller, it’s needed.
Autonauts is a sport about carrying out repetitive duties (specifically programming robots one after the other) within the quick time period so that you don’t need to maintain doing them in the long run. It may be tedious to start with earlier than you might have an excellent handful of bots to stockpile parts. Additionally, it may be repetitious all through the sport as a result of whereas your tech advances from the stone age to that of a contemporary metropolis, you might be nonetheless doing the identical factor again and again your self; telling robots what to collect and what to course of.
That mentioned, I loved Autonauts for essentially the most half. It’s an open-ended sport of precision. You need to get water in your crops, for instance, however the way you get it is kind of as much as you. Do you plant your wheat close to a lake so {that a} single bot can trundle together with a bucket or do you construct barrels to retailer water so one other bot can extra effectively use a watering can, which is quicker as a result of a can doesn’t run out as quick as a bucket?
Whilst you can create a scenario the place you run out of a useful resource (weeds are surprisingly vital, by the best way), there’s in any other case little or no hazard within the sport; no vicious animals or zombies. At a sure level you’ll must populate your city with “Folks” who want meals, shelter, and clothes. However even when you don’t present that, nothing horrible occurs to your robots, they merely cease producing “wuv,” which is a useful resource you employ to fund analysis into new techs.
I discovered Autonauts to be tedious at first, then actually enjoyable, then exhausting. After I lastly moved into the age of waterwheels, I zoomed out of the map and seemed up my works, and despaired. There have been too many bots, some working round in circles, some ready for planks to be made, and an excessive amount of grain piling up within the discipline, losing away. The problem Autonauts supplied me was enjoyable, however in the long run, I simply needed to construct a robotic to inform all of the others what to take action I may sit down and browse a e book.