Matt Brown is the Senior Director of Product on the Roblox Market workforce. His position entails ensuring folks can discover the clothes and accessories they should customise their avatar, whether or not it’s the newest and best creations from the style entrepreneurs in our group or one of many many new Layered Clothes choices now out there on our platform. We spoke with Matt to be taught extra about his workforce and what he enjoys most about working at Roblox.
What does the Roblox Market workforce do?
The Roblox Market workforce is answerable for the entire content material customers can purchase totally free or for Robux (our digital forex) on the platform. We additionally oversee the instruments, pipelines, analytics, and so on. that allow content material creators in our group to construct profitable companies on Roblox.
What’s one of the attention-grabbing elements about working in your workforce?
Our job on the Roblox Market workforce spans many various obligations and ability units, so what’s most attention-grabbing to me is seeing how adaptable we must be in our day-to-day work. I’m continually amazed by how simply our engineers can seamlessly navigate the intricacies of every little thing from the UX for buying and selling objects to the mathematics and logic behind third-party resales of community-made objects. On the product aspect, we additionally get to wrangle those self same techniques and work instantly with the creator group as they assist to outline our upcoming options.
How is your expertise at Roblox totally different from different roles you’ve had?
I get an opportunity to work together instantly with the group whereas additionally designing techniques that may have a cloth optimistic impression on their lives at scale, whether or not that’s monetary—via applications and techniques that give them the chance to create companies to assist themselves—or by creating mechanisms that hold each creators and customers secure from unhealthy actors who’re trying to do the other.
What are a few of the most impactful tasks you’ve labored on at Roblox?
There have been a number of noteworthy tasks through the years, however three instantly come to thoughts. I used to be a part of the hassle that introduced non-blocky characters (i.e., “Rthro”) to the platform. This was particularly vital since these characters broadened the probabilities of Roblox past the basic blocky aesthetic. One other undertaking I set to work on was Layered Clothes. I used to be the Senior Director of Product for Avatar and Market after we laid out the imaginative and prescient for Layered Clothes nearly three years in the past. We went via many iterations with a aim of offering this loopy new functionality to customers, whereas additionally doing every little thing we may to ensure the entire experiences and avatar customization the group has invested in prior continued to work as seamlessly as attainable. And lastly, I loved opening the 3D avatar market to user-generated content material, specifically as a result of it modified the best way I see group.
What’s one factor you’re keen on most in regards to the firm tradition right here?
I really like that we’re all heading in the identical course. I’ve by no means labored anyplace the place it was so clear that everybody needs to create a spot the place anybody may be themselves regardless of who they need to be or what they need to do.
Enthusiastic about becoming a member of the Product workforce at Roblox? We’re all the time searching for new expertise, so examine us out at corp.roblox.com/careers/ and see if there’s a job that’s best for you.