Star Wars Jedi: Survivor received’t have a model of it releasing on the PS4, and director Stig Asmussen has already defined why.
This rationalization additionally revealed a few issues in regards to the recreation that gamers can count on to see, due to how Respawn was capable of lean on the PS5 {hardware}.
Specifically that gamers can count on to see areas on totally different planets to be bigger than they have been in Fallen Order, with extra enemies and NPC’s all all through.
Greater density maps throughout bigger areas, all doable due to the {hardware} of current-gen platforms. Having these greater density maps provides one other degree of immersion, making these planets really feel way more like lived areas relatively than a small degree you’re working via.
In different information round Survivor, Asmussen as defined in a latest interview that work the workforce did to place ray-tracing in Jedi: Fallen Order’s however finally scrapped helped to tell their work when placing ray-tracing in Survivor.
Supply – [PLAY Magazine]