Video games exploring the modern world of on-line order fulfilment work had been inevitable, however we pictured they’d hit more durable and have extra to say than The Final Employee does. Enjoying because the final human worker choosing packages to be delivered for a retail monopoly named Jüngle, the real-world parallels are apparent and the setup is fertile for some sharp satire, however it’s in the end not capitalised on.
The dystopian office setting has limitless potential, however it stays unfulfilled over The Final Employee’s quick runtime. Jüngle doesn’t have many layers to peel again or disturbing secrets and techniques to unveil, it’s simply an unmistakably dangerous place run by a overtly duplicitous dude. You’re not afforded the selection to avoid the CEO’s efforts by sabotaging deliveries or put your foot down and refuse to work altogether. You’re simply caught on a singular narrative path and, should you don’t hit your supply quota, you’ll simply be compelled to strive once more.
Exploring the package-cluttered halls of Jüngle continues to be a neat spectacle in VR, and it could be the definitive method to play The Final Employee if it weren’t for the restrictions it places in your motion. Whilst you have the power to maneuver in any horizontal course whereas enjoying on a flat display with a controller, in VR you’re caught shifting the place you’re going through. You’ll lose out on the sense of presence, scale, and spatial consciousness PSVR2 offers, however we’d suggest enjoying exterior of digital actuality to make the moment fail state stealth sections considerably much less infuriating.
That’s to not say there’s nothing to love in The Final Employee. Its small forged and simplistic story are elevated by some stellar voice work. Their ill-mannered quips and puns are greater than sufficient to induce power smirks. There’s additionally an animated intro cinematic that’s excellent and units the stage completely with no phrase of dialogue. Disgrace it’s the one one.
The Final Employee’s principal downside is that it’s a sport made for VR that’s higher with out it. Fulfilling on-line orders in a capitalism-induced apocalypse is a superb thought marred by inconsistent execution and confounding restrictions positioned on VR motion. It’s quick sufficient to not overstay its simplicity, however it’s not good sufficient to make any astute thematic statements.