In 2019, BioWare launched Anthem, a recreation poised to be one other stellar sci-fi recreation beneath the studio’s belt. Effectively, it didn’t go in response to plan and acquired middling reception and poor buyer critiques. Seems, it might have one thing to do with its quick growth time.
Ian Saterdalen took to Twitter to disclose that the majority builders behind the sport knew it wasn’t prepared, however the higher-ups needed it out the door, even when that meant releasing an unfinished recreation after solely 15 months of growth time. Supposedly, they had been subjected to 90-hour work weeks, and that led to at the very least Saterdalen needing remedy afterwards.
Even so, if it was correctly labored on with cheap deadlines and its scope in examine, it may’ve been a terrific recreation, and he feels prefer it was a mistake shelving Anthem earlier than its NEXT replace was launched. He does encourage folks to unfold positivity and never convey hate, one thing we are able to get behind — shouting at BioWare and EA won’t make both firm change its thoughts.
I discovered quite a bit on this mission. We knew it wasn’t prepared, as this recreation was actually created in 15 months. Which is remarkable for a recreation that scope. Anthem 2 would have been nice! https://t.co/HHK29rpVbr pic.twitter.com/JJkpUf9DqX
— Ian Saterdalen (@Vekyo) May 28, 2023
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