Since Starfield was revealed, followers have been questioning what framerate the sci-fi RPG would run at on console. In a brand new interview with IGN, artistic director Todd Howard confirmed the Xbox Collection X/S model would stay locked at 30fps to keep up a constant feel and look all through the sport.
“I feel it’ll come as no shock, given our earlier video games, what we go for,” Howard informed IGN after the Starfield Direct at present. “All the time these big, open worlds, totally dynamic, hyper element the place something can occur. And we do wish to do this. It’s 4K within the X. It’s 1440 on the S. We do lock it at 30, as a result of we wish that constancy, we wish all that stuff. We don’t wish to sacrifice any of it.”
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The longtime Bethesda sport designer added that the sport is “working nice” and even typically at 60fps. “However on the consoles, we do lock it as a result of we favor the consistency, the place you’re not even desirous about it,” he stated. It’s additionally apparently performing effectively on the much less highly effective Xbox Collection S the place Howard stated he performs more often than not since his kids monopolize the Xbox Series X.
Increased framerates, one thing gamers on PC with higher-end gear have lengthy had entry to, had been one of many huge promoting factors for the “next-gen” consoles. Not too long ago, nevertheless, some huge blockbusters have struggled to hit that mark. Gotham Knights was locked at 30fps on console, and Arkane Austin’s Redfall, an Xbox first-party console unique promoted with 60fps gameplay footage, received’t get a 60fps mode till someday sooner or later.
However given Bethesda’s previous observe document with sprawling open-world RPGs at launch, a steady 30fps will most likely be a nice shock for many followers.
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