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MercurySteam on Metroid Dread development

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Metroid Dread development

MercurySteam CEO Enric Álvarez has mentioned working with Nintendo and the event of Metroid Dread. This comes as a part of an interview with Gamereactor.

The Swap title marked the second collaboration between the 2 sides following Metroid: Samus Returns, a remake of the Sport Boy recreation Metroid II: Return of Samus. Álvarez mentioned each firms “have a superb understanding of one another”. He indicated that Nintendo is open to new concepts whereas MercurySteam was “hungry for leaving our personal mark on the franchise.”

Álvarez’s full phrases:

“We’ve a superb understanding of one another. I feel that it’s honest to say that over time we turned buddies. And they’re tremendous proficient individuals, tremendous hard-working individuals. They’ve a piece ethic that’s unbeatable. And they’re open to just accept new concepts and to strive them. So, we have been additionally very hungry for leaving our personal mark on the franchise. And we by no means ceased to recommend and suggest concepts. And plenty of of them ended up within the last product. So, we’re very happy with the collaboration between us and Nintendo. And, yeah, as I mentioned, top-of-the-line growth experiences we might presumably dream of.”

In October 2021, Anaitgames revealed a report with completely different accusations about  Metroid Dread’s growth, together with the way it was “chaotic.” Álvarez was requested to remark, however in the end famous {that a} troubled scenario like that “doesn’t finish with top-of-the-line video games within the franchise.”

He mentioned:

“I don’t assume the event was chaotic. Chaotic growth doesn’t finish with top-of-the-line video games within the franchise. It doesn’t finish with a recreation that has bought over three level one thing million copies. It doesn’t finish with a recreation that gained TGA awards. That’s all I’ve to say about it.”

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