It would not take lengthy earlier than Baldur’s Gate 3 begins handing out dozens of magical weapons like sweet, so like a homicidal Marie Kondo, I have been attempting to let go of Baldur’s Gate 3 loot that does not spark pleasure in my backpack. I’ve mentioned goodbye to some fairly cool axes and amulets simply so I haven’t got to observe them acquire mud anymore, however one weapon I doubt I am going to ever half with is the Punch-Drunk Bastard.
The Punch-Drunk Bastard is a greatclub (learn: a bigass bat) present in one of many coolest aspect areas of Act 2. It is my new favourite weapon, although I am embarrassed to confess it has been mendacity unnoticed in Astarion’s stock for the final 10 hours. Its modest base injury of 1d8 made me glaze over it at first, however then I learn its distinctive trait:
Tippler’s Rage: If you are drunk, you’ve gotten Benefit on assault rolls. You additionally create a blast with every assault, dealing 1-4 Thunder injury for 3 meters.
Actually burying the lede there, Larian: a greatclub that will get fixed benefit and depraved AoE injury so long as you possibly can keep wasted? Unimaginable, no notes. This is the place to search out the Punch-Drunk Bastard in Act 2.
Baldur’s Gate 3: The place to search out the Punch-Drunk Bastard greatclub
Act 2 of Baldur’s Gate 3 is, above all else, a bummer. It is darkish, the shadows are turning all dwelling issues into zombies, and there is a distinct lack of cozy NPC hubs. As an alternative, Larian turns up the creep issue and doubles down on weird enemy encounters. You will discover the Punch-Drunk Bastard close to one such encounter in The Waning Moon, a not-quite-abandoned tavern within the middle of city close to Moonrise Towers.
The membership is ready in a chest within the backroom of the tavern, however reaching it is not so simple as selecting a lock or lifting a key: going close to the door to the backroom triggers a dialog with a bloated behemoth with a case of Oogie Boogie physique who challenges you to a ingesting competitors. Succeed a gauntlet of charisma and structure checks and you may keep away from battle, however greater than doubtless you will should take him down. The excellent news is it is a fairly enjoyable battle (tip: wait a couple of turns earlier than attacking him, and Study (T) his traits rigorously).
After you come out on high, you are free to select the door or pilfer pockets/drawers for the backroom key. Within the again you will discover some fairly uncommon alchemical parts, a e book that teaches the recipe to a gnarly poison, and the chest holding the Punch-Drunk Bastard.
Punch-Drunk Bastard greatclub”
I have been taking the membership for a whirl, and it is a surprisingly viable weapon choice for the place I am at within the recreation. You’ll be able to set off the drunk bonus by ingesting any bottle of alcohol proper earlier than a battle breaks out. The drunk standing lasts for 2 turns, and you may reup it by ingesting one other bottle with a bonus motion. I gave it to Karlach, the tremendous cool/fairly/enjoyable/robust barbarian, nevertheless it’ll work nice with any class proficient in greatclubs. With two regular assaults and a frenzy bonus assault, and bonus AoE thunder injury, Karlach is wiping the ground in fights she used to wrestle in.
The one sticking level is that it is simple to by accident run out of alcohol. There’s plenty of it to search out out on the planet, however a whole lot of mine acquired devoured up by auto choosing camp provides for lengthy rests. If you happen to’re planning to select the Punch-Drunk Bastard up in your recreation, begin stashing booze away in a pouch for a wet day.
To carry you over, I am going to depart you with the Punch-Drunk Bastard’s taste textual content:
You see… *hic* the factor… the actually, actually vital factor *hic* … about this merchandise is *belches copiously* … oh sod it, it is a membership. Take pleasure in.