The Theater Mechanicus Stage of Brilliance minigame is again in Genshin Impression. The primary problem offers you ample technique of understanding the fundamentals as a newcomer, in addition to a fast refresher when you’re a veteran. Right here’s our Genshin Impression Theater Mechanicus Stage of Brilliance information for Whither the Wind Wends, the Day 1 problem for this exercise.
Observe: For extra details about the sport, take a look at our Genshin Impression guides and options hub. You may as well check out our principal information for the Magnificent Irodori Pageant, in addition to our minigame fundamentals and towers information for the Theater Mechanicus Stage of Brilliance.
Genshin Impression Theater Mechanicus Stage of Brilliance information – Whither the Wind Wends (Day 1 problem)
Towers, Fortune Sticks, Mystic Sticks, and particular modifiers
First, check out the Armory web page for Whither the Wind Wends to see the lay of the land. The Whither the Wind Wends problem in Genshin Impression has the next key tidbits:
- You’ll obtain extra Veneficus Factors (i.e., tower construct factors) whenever you kill enemies by dropping them/pushing them off the sting.
- You’re restricted to the next towers: 4x Pyro, 5x Anemo, 4x Electro, and 5x Banishment.
Splendid characters
Attempt to have a minimum of one Cryo and one Hydro character for the permafreeze impact. Though the towers can completely annihilate your foes, it’s all the time a good suggestion to have extra crowd management strategies. Additionally, you’ll be able to deliver the Geo Traveler alongside for the reason that barrels spawned by the fundamental talent can block passageways.
Present of Drive
The primary issue is named Present of Drive. That is largely a refresher, as that is your typical Theater Mechanicus map with two portals, two bridges, and several other spots the place you’ll be able to place towers.
Likewise, it’s pretty simple to achieve the 1,500 and a pair of,500-point thresholds to acquire rewards within the occasion panel. In any case, you’ll be able to check out the picture beneath for the Fortune Sticks and Mystic Sticks that I picked:
While you spawn in, you’ll discover that a number of Pyro, Anemo, and Banishment towers are already up and operating. I personally didn’t dismantle or change something initially, though I did construct further Anemo towers which are dealing with the perimeters of the map.
At finest, you’ll simply assemble extra DPS towers within the decrease part resulting from all of the mob clusters that spawn. As for the highest part, you’ll need to look ahead to more durable enemies to seem (i.e., Wreck Guards) earlier than interacting with the change that causes the bridge to vanish.
Observe: This makes the “Falling” Mystic Stick ultimate because it lowers the cooldown of the bridges.
Enter the Horde
This issue additionally has two rating thresholds with rewards: 1,500 and a pair of,500 factors. The distinction is that there are extra enemies, and so they’re more durable than earlier than. Listed here are my steered Fortune Sticks and Mystic Sticks:
So far as how the problem performs out:
- At the beginning, dismantle all of the towers within the prime part.
- Within the decrease space, rotate the 2 Anemo towers in order that they face north, and place a Banishment tower close to them that’s dealing with east.
- Within the backside part the place you’ll see the Banishment tower on the steps, you’ll need to plop down a Pyro tower and Electro tower.
- You might also assemble one other Banishment tower dealing with the staircase that’s additional away, plus an additional Anemo tower that’s dealing with east.
With the above, you’ll solely want to fret in regards to the bridge controls within the elevated part. It’s best to have sufficient time to drop the mobs which are heading to the highest. In the meantime, the towers within the decrease space will handle the weaker mobs.
Right here’s what you’ll be able to anticipate in the course of the later waves:
- Attempt to construct extra DPS towers within the slots subsequent to the Pyro/Electro towers talked about earlier, in addition to the slots close to the exit level.
- Within the elevated part, you’ll see a wave sequence of Wreck Guards, 3x Slimes, Geovishaps, and Wreck Graders. As regular, drop ’em by interacting with the bridge controls. Keep in mind, these mobs have to get eradicated otherwise you gained’t have sufficient factors to achieve the edge.
- Samachurls will attempt to blitz alongside the underside space, however they need to get killed by your DPS towers.
- Hydro Abyss Mages are fairly harmful since you’ll be able to’t use Cryo towers right here. For those who deliver a Cryo character alongside, they can trigger the freeze standing if the goal isn’t affected by one other component.
- Probably the most hectic half happens when a bunch of Mitachurls begin showing within the backside space. You may want elemental talent reactions or these Geo barrels from the Traveler. Likewise, you’ll be able to substitute the Banishment tower beneath the steps close to the exit level with a DPS tower.
- The ultimate wave may have Wreck Graders (prime) and Electro Slimes (backside). Once more, simply drop the bridge to kill the Wreck Graders. As for the Slimes, you may want to interchange Electro towers with Pyro, Anemo, or Banishment (relying on what you continue to have left).
Genshin Impression is offered through its official web site. For extra data, take a look at our guides and options hub.