We have emerged from the depths of the BioShock sequence to start a contemporary season of Video Gameography! We’re doing issues otherwise this time as we’re discussing the gameography of a developer reasonably than overlaying a person sport sequence. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. We kick issues off by inspecting their debut outing, Bastion.
Bastion launched on Xbox Reside Arcade on July 20, 2011, and was created by a ragtag crew of seven pals that fashioned the core of Supergiant (all of whom stay on the studio immediately). Developed beneath two years fully in co-founder Amir Rao’s father’s lounge, Bastion gave the upstart crew an opportunity to create the sport of their desires after spending years working for triple-A studios. We’ll focus on Bastion’s unorthodox improvement cycle (it had no pre-production part), the origins of beloved parts equivalent to its narrator and soundtrack, and the way the sport’s success launched Supergiant into stardom.
Be a part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Prima Video games workers author Jesse Vitelli (@jessevitelli) for an entertaining and informative chat concerning the historical past and narrative of Bastion! You may as well resolve which one in every of us does the perfect narrator impression.
If you would like to get in contact with the Video Gameography podcast, you may e-mail us at podcast@gameinformer.com. You may as well be part of our official Sport Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Sport Informer Twitch channel. From there, discover the Video Gameography channel beneath “Group Areas.”