With Season 2 locked and loaded for Might third, we wish to
share a roadmap of what we’re planning to ship throughout Season 2 and for the
remainder of the yr.
Greater than the rest, we wish this roadmap to be correct
and dependable. Some objects and dates are sure, and these are clearly listed.
Others are marked as “targets” or “targets” and they’ll develop into extra sure
over time. The roadmap’s timeframe may even increase as we announce longer-term
initiatives. In different phrases, this roadmap is an evolving doc, and we’ll
let you recognize after we make adjustments to it.
With all that in thoughts, right here’s the Halo Infinite roadmap for 2022:
- Addressing points negatively impacting participant expertise.
- Finishing Season 2 and delivering it as promised on Might 3.
- Persevering with work on Marketing campaign Co-op, Forge, and Season 3.
…with a “precedence zero” of group well being and getting ourselves right into a sustainable improvement rhythm in order that we will ship nice experiences to all of you whereas sustaining a wholesome work/life stability.
We all know we have to ship extra content material and extra options extra shortly. Staying true to precedence zero signifies that generally we have to decelerate with a view to keep wholesome and transfer quicker later. However we’re additionally aggressively methods to speed up.
For instance, we wish to get the Forge toolset into your palms sooner somewhat than later in order that superior neighborhood maps and modes can extra quickly make their approach into the sport. To make this occur, we’re focusing on a Forge open beta later in Season 2. We’ve efficiently had Forge in personal flighting with a restricted viewers for a while, so we’ve determined to forgo a large-scale formal flighting program and go proper to open beta. With this method, we will get the core Forge instruments out to everybody faster whereas additionally remaining centered on our core precedence of constant to enhance foundational features of Halo Infinite. Forge will persist from the open beta onwards, evolving and rising over time.
As we proceed to enhance and ramp up, please perceive that each one of us at 343 are totally dedicated to creating Halo Infinite the perfect Halo expertise ever. Certainly, the first cause that we’re extending Season 2 is to present us time earlier than delivery one other Season to completely deal with “high quality of life” enhancements based mostly on learnings from Season 1 in addition to different knowledge and suggestions we’ve collected.
High quality of life (QoL) is shorthand for bug-fixes, new options and/or content material to handle points negatively impacting participant expertise. We’ll be delivering QoL enhancements as a part of Season releases and as separate updates throughout Seasons.
Our player-facing time period for QoL updates that land throughout Seasons is “Drop Pods.” And very similar to their ODST namesakes, these launch autos are supposed to drop in scorching, simply as quickly as they’re prepared. Our goal is one Drop Pod each month, and you may count on Drop Pods to range in scope and measurement. We’ll have extra to share about what’s going into Season 2’s Drop Pods as quickly as potential after Season 2 launch.
Talking of which, Season 2 launch is now lower than two weeks away, on Might 3! In case you haven’t already seen the previews for Season 2’s new maps and new modes, please take a look. Throughout these preview movies, you’ll spy a few of Season 2’s new armor customization choices. And listed here are a number of further combos to whet your urge for food:
We’ll have much more to share about Season 2 together with a deep dive into its Battle Move rewards, occasions—together with model new “multiplayer narrative occasions” that place your private Spartan within the heart of an evolving Seasonal storyline—sport modes, and far more throughout a neighborhood livestream scheduled for subsequent Wednesday, April 27, at 1:00 PM PST on Twitch.television/Halo and YouTube.com/Halo. We’ll even be discussing the roadmap in additional element throughout this livestream.
In abstract: we’re dedicated to delivering extra content material quicker; we’ll speed up whereas prioritizing group well being; you may count on QoL enhancements throughout Seasons through Drop Pods—and you may count on extra common roadmap updates as our plans snap into sharper focus.
On behalf of the whole Halo Infinite group, thanks in your ardour and persistence as we embark on the highway forward. We’re fired as much as ship what’s already on the roadmap in addition to to ship different content material and experiences that we’re not able to reveal simply but… however that we will’t wait so that you can play.
Joseph Staten
Head of Artistic, Halo Infinite