Wataru Hokoyama has been composing and orchestrating scores for TV exhibits, movies, and video video games for many years. Due to the music he created for Ratchet & Clank: Rift Aside, alongside his mentor of six years, Mark Mothersbaugh, he’s now an official American Society of Composers, Authors, and Publishers awards winner.
That’s as a result of Hokoyama has obtained the Video Recreation Rating of the Yr award for Rift Aside by means of the 2022 ASCAP Display screen Music Awards. After all, Mothersbaugh helped create the rating as nicely, however he’s not with ASCAP, so the award, on paper, goes to Hokoyama alone. In a brand new interview with Recreation Informer, although, the composer, who additionally has credit on Thor: Ragnarok, Resident Evil 5, Knack, Halo Wars 2 and Halo 2: Anniversary, and extra, stated successful this award wouldn’t have been potential with out Mothersbaugh. That’s as a result of Mothersbaugh is the rationale Hokoyama bought the chance to attain Rift Aside within the first place.

Ratchet & Clank: Rift Aside Composer Wataru Hokoyama
“We labored on it for a couple of yr and a half, however I wish to point out one thing that’s tremendous vital earlier than I discuss the rest [and that] is that this undertaking, really, initially got here to me by my mentor, Mark Mothersbaugh,” says Hokoyama. “I’ve been working with Mark for the final a number of years – not less than six – and he’s been my mentor so when Sony supplied [Ratchet & Clank: Rift Apart] to Mark, he introduced me on board as a co-writer, which is extraordinarily huge and sort of him as a result of it’s such an enormous title. He introduced me on board as a co-writer to share credit score with me and to work with me on this, which was an excessive honor. I simply wish to present my appreciation for Mark.”
Hokoyama and Mothersbaugh labored collectively on 2017’s Thor: Ragnarok, however clearly, that they had the rating completed earlier than then. He says in 2016, shortly after ending up on Ragnarok, the Rift Aside alternative landed on their plate. In Hokoyama’s coronary heart, right now’s award goes to each of them.
“I’m glad I’m getting all these awards and a focus now, in comparison with 10 years in the past, as a result of I’m extra mature, I don’t get ungrounded or leap off the chair or get an enormous head or the unsuitable thought about myself,” Hokoyama says. “I really feel very calm and simply this sense of, ‘wow, so grateful that the world really sees this as a particular soundtrack that we’ve labored on for thus lengthy.’ I simply really feel calmly grateful.”
All through the interview, Hokoyama careworn how grateful he was to work with Sony. He says they gave him, Mothersbaugh, and the remainder of the music crew full artistic freedom to create the most effective rating potential for Rift Aside.
“The crew at Sony is actually superior,” Hokoyama says. “They’re tremendous simple to work with and really, very collaborative and inventive. And so they simply supported us in any degree potential. I believe it made the entire artistic crew actually enjoyable, and it allowed us to sort of do wilder issues.”
Hokoyama says that artistic freedom remained all through the whole course of, whilst stress and hype round Rift Aside, which was one of many first main first-party exclusives for the PlayStation 5 that launched lower than a yr prior, continued to construct. When requested concerning the stress of composing a rating for such an enormous title, Hokoyama says it felt much less like stress and extra like pleasure.
“I knew the identify Ratchet & Clank as a result of I used to play it, and I used to be so into it,” he says. “After I heard the identify, I used to be like, ‘Oh my goodness!’ After all, I did really feel the stress, however we have been all excited. Reasonably than stress, it was like, ‘Oh my god, we get to do that huge title.’ They simply mainly stated, ‘Hey, I need you guys to be very artistic and any concept that involves your thoughts, we’d love to listen to it.’ That allowed us to increase our creativity and I actually imagine that it was an entire crew effort…that led to this rating.”
Ratchet & Clank is one in every of PlayStation’s longest-running franchises, and when requested how the rating of Rift Aside performed into that legacy, Hokoyama defined that as a result of the final new entry within the franchise was 2013’s Into The Nexus (since 2016’s Ratchet & Clank was primarily a remake with an current rating written for it), he and Mothersbaugh have been capable of create a brand new sound for the collection. He stated Sony particularly inspired them to create one thing new. They wished to listen to what would come out of us, he says.
Because of this, Hokoyama and Mothersbaugh didn’t have to search out methods to incorporate previous themes – all the things created was new. Nevertheless, the duo was conscious of the legacy behind Ratchet & Clank, and the historical past followers draw on when enjoying the video games, in order that they made positive to honor the earlier sounds of the collection, too.
The premise of Rift Aside, which duties Ratchet and the brand new alternate-dimension Lombax, Rivet, with combating throughout a number of dimensions to cease Emperor Nefarious, gave Hokoyama and Mothersbaugh loads of area to put in writing creatively, too. On the one hand, Rivet gave them a brand new musical canvas to play with as she would want her personal defining theme and rating. Then again, as a result of each Ratchet and Rivet leap from dimension to dimension all through the sport, the protagonists at all times go to a brand new planet – and a brand new world means a brand new observe.
“It’s type of like a multiverse of 1 world,” says Hokoyama. “So we saved that in thoughts, and we’d use a whole lot of digital music to create the texture of Rivet’s worlds versus the unique Ratchet world. I believe that helped us type of, not divide, however create dimensions.”
Hokoyama says Sony helped the musical duo too, guiding them by keying them into what the following degree or planet can be like in order that they may write to its mission, aesthetic, and extra.
“Once we seemed on the huge map…we noticed all of the planets of this world and the primary impression was, ‘Oh my god, that’s loads.’ On the similar time, Sony’s thought [with the game] was to have completely different traits on completely different planets and whereas this can be a multiverse, it wanted to stay cohesive on the similar time. There was a cohesion in power, however the sound and colour needed to be completely different so we saved that in thoughts as we proceeded. It really gave us a whole lot of freedom to type of seek for new instruments and writing types. We used various kinds of instrumentation, typically orchestra heavy or digital heavy, to create the texture of every planet.”
One instance of the collaboration between Hokoyama’s creativity and Sony’s freedom could be present in Y’Ardolis, the sport’s pirate-themed degree within the again half of the sport. In speaking about pirate music, and the way in which audiences can hear a track and go, “that sounds pirate-y,” he stated initially, they went too heavy on the pirate-ness of the planet’s rating, with Sony suggesting it might be toned down. That’s the place extra of its digital sound got here by – they’re area pirates, in any case. It’s additionally how devices like damaged accordions get used. These pirates doubtless don’t have a fully-operational accordion, so why would the music function one? The rating wanted to mirror the world, and that’s why the planet’s rating accommodates damaged accordion noises.
Talking extra broadly about online game music, Hokoyama says video games current their very own distinctive problem in composing a rating. One participant would possibly blaze by an space in only a few minutes. One other participant would possibly take 20 minutes, however each ought to really feel equally impacted by the rating on the proper occasions. Hokoyama’s composition wanted to have the ability to deal with each kinds of gamers.
“The most important distinction [between games and movies or TV] can be inserting the gameplay,” he says. “The gamers hearken to our music a lot longer than they might in a scene for a film. You solely see…and listen to…it as soon as [in a movie] however for video video games, typically they keep in there for hours, so we’ve that in thoughts.”
One thing that’s simple to hearken to and get into with out even pondering is essential, in accordance with Hokoyama. On that very same notice, gamers are going to be listening to this music longer than they might the rating in a TV collection or film, so it must be enjoyable and fulfilling sufficient that they don’t thoughts listening to it for thus lengthy.

Hokoyama is the winner of the Video Recreation Rating of the Yr award for the 2022 ASCAP Composers’ Alternative Awards, itself part of the general 2022 ASCAP Display screen Music Awards, which is a particular honor as a result of it’s an award selected by fellow ASCAP members. This implies Hokoyama was chosen by fellow composers within the business to be the winner. The opposite nominees have been Austin Wintory for Aliens: Fireteam Elite, Wilbert Roget II for Name of Responsibility: Cellular Season 5: In Deep Water, Lena Raine for Chicory: A Colourful Story, Tom Salta for Deathloop, and Pedrom Bromfman for Far Cry 6.
You’ll be able to view the complete record of nominees for different ASCAP classes, together with Tv Rating of the Yr, Movie Rating of the Yr, and extra right here. For extra, learn Recreation Informer’s Ratchet & Clank: Rift Aside evaluation to search out out why we gave it a 9 out of 10.
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