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How the pandemic has changed videogames marketing

3 years ago
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When you’ve heard about an upcoming PC recreation, it’s in all probability because of the work of an enterprising PR particular person someplace on this planet. On the inaugural W.A.S.D. occasion in April, a trio of public relations wizards sat down to speak concerning the enterprise of video games advertising, and the way it’s modified over the course of two years of COVID-related lockdowns and dealing from residence.

We’ve been busily importing all the W.A.S.D. discussions and talks to our YouTube channel, so when you weren’t in a position to attend in particular person, don’t fear – they’ve all been saved to your viewing enjoyment. This one options Tremendous Uncommon Video games head of PR Ryan Brown, Sega Europe’s Jasmine Koolhoven, and Jon Wilcox from Team17 speaking with our very personal technique editor Joe Robinson.

Because the panel discusses, videogame PR firms needed to shortly work out new methods of getting their purchasers’ video games in entrance of the general public. That may be difficult in the perfect of occasions for smaller indie video games, but it surely will get even harder when you’re representing a small indie studio.

Right here’s the complete discuss:

YouTube Thumbnail

You additionally may like to take a look at the W.A.S.D. panels on creating secure areas as we return to bodily occasions, and our dive into the function enjoyable video games play in our ever extra hectic lives.



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Tags: changedmarketingpandemicVideogames
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