Halo Infinite patched out its notorious ‘tank gun’ final week with the introduction of Season 2: Lone Wolves, however 343 has already rolled again the cannon’s removing, reinstating it together with a number of eliminated multiplayer ‘talent jumps.’
A brand new publish from 343 on the Halo Waypoint boards particulars the adjustments gamers can count on to see in an imminent replace, stating that the group will probably be seeking to share launch timing for this subsequent replace “within the subsequent few days.”
Halo Infinite tank gun and talent jumps reinstated
For anyone working on the Halo Infinite achievements who did not handle to get LASO performed to unlock Headmaster earlier than the tank gun was eliminated, the following patch will reportedly return this secret OP weapon to its dwelling atop Outpost Tremonius to as soon as once more make LASO runs that a lot simpler. By way of different speedrun methods that died with Season 2, 343 claims that “lots of them are much more sophisticated as they’re carefully intertwined with the work we’ve been doing in preparation for co-op, however we’ll proceed to discover our choices.”
If multiplayer is extra your ‘jam,’ you may be glad to listen to that the weapon jamming bug launched by Season 2 adjustments can also be being addressed. “After hammering on this since seeing the primary group studies, we’ve been capable of establish the basis reason behind the problem and we’ll be reverting the current change to assist get this into gamers’ arms faster,” says 343’s publish. Moreover, 4 maps — Aquarius, Bazaar, Dwell Hearth, and Streets — will see their eliminated talent jumps return, with all bar Aquarius reverting to how they labored previous to Season 2, whereas Aquarius is getting a slight adjustment to make its leap extra clearly outlined. However what of the others? “We’d love for extra jumps the group discovers and embraces to evolve because the Aquarius jumps have — to change into extra clearly communicated visually and have their guidelines of traversal change into extra express and predictable,” 343 provides. “Nevertheless, it’s a powerful purpose to succeed in for. We realise modifying sure jumps on this method runs the chance of adjusting their talent ceiling, their discovery, and the fun-factor of what makes them fascinating within the first place. Ought to future changes be wanted, all these elements will probably be thought of, and participant suggestions will probably be elementary.”
Glad to see 343 reversing adjustments and making fixes in Halo Infinite after Season 2’s “bumpy” begin? What adjustments and fixes do you hope to see subsequent? Tell us!