3D artist Graham Rust has a Valve Index VR headset and a few abilities with modelling, so determined for enjoyable that he’d take Half-Life: Alyx and convey a few of its motion inside his personal home.
Rust has recreated his front room completely inside the sport, which as we noticed final week might be interesting sufficient, however this recreation isn’t only for wanting, it’s for blasting as effectively, because the room is definitely right here for a shootout with the forces of the Mix.
Right here’s the video, exhibiting simply how effectively he was in a position to replicate the house, all the way down to the racing setup and curtains:
In the event you’re questioning how he was in a position to put this collectively, Rust says that measuring the house out was simple, since scale represents 1:1 in a VR house, and that when it got here to his furnishings they have been crafted in Maya and Photoshop whereas skimming some stuff like textures from on-line pictures (his Ikea chair, for instance):
I take a tape measure/ruler/caliper and measure the thing, then use that to create a 3D mannequin in Autodesk Maya and textures in Adobe Substance/Photoshop. I additionally create a simplified model of the mannequin to make use of for physics. Lastly I import these into the Half Life: Alyx mod editor and use their visible programming system to work together with the world.
As for the way lengthy it took, it’s been a sluggish, gradual course of. Rust first modelled his work desk all the best way again in 2015, however when he determined to start this challenge he began constructing roughly one mannequin a day, an output which doubled as his manner of studying how one can use Maya.
Together with his front room finished, Rust is now wanting in direction of the long run. He’s put in an “elevator” within the digital model of his room, which he’s going to make use of to create, like a type of arcade, “a number of flooring that look fully totally different however are nonetheless walkable inside my front room”.