All of us performed Salt and Sanctuary, proper? It was a stable two-dimensional ‘Soulsborne’ model motion RPG, with a excessive issue stage however a robust sense of stability and constant feeling of progress. Enthusiasm, then, was considerably prevalent for this sequel, Salt and Sacrifice. Sadly, we’re a little bit disenchanted with this providing, whereas nonetheless finally acknowledging that it is a fairly good time.
See, this second instalment affords a brand new characteristic — Mage Hunts. This provides some Monster Hunter particular sauce to the double quarter pounder that’s Salt and Sacrifice, and that sauce will not be to all people’s style. You may want to assemble assets to summon Mages, chase down mentioned Mages and murderlise ’em. In the event you fail and so they, as an alternative, murderlise you, they will disappear from the map and the stuff you used to make them seem within the first place might be misplaced.
That is danger/reward, positive, however it’s a somewhat arbitrary tackle it. The construction has modified, too, with a give attention to Demon’s Souls-style discrete areas somewhat than one big interconnected map, so getting round is not as breezy because it was — no teleporting to obelisks right here. It is a grind by design, however not all the time the enjoyable form of grind.
It is a disgrace, as a result of a lot of what is right here continues to be so pleasant. The fight is intense, difficult and diverse, with an enormous variety of enemy sorts to battle in opposition to. You have received a ton of weapon choices to tailor your construct, and the capability to stage up seemingly a whole bunch of various stats with a purpose to deliver the combat to the Mages. It is simply that these fights may be so unfair and one-sided because of the extra random parts that may throw a spanner within the works. A courageous try at one thing new, sure, however finally misguided.