One of the irritating issues when taking part in multiplayer video games is getting the identical map a number of occasions in a row, however developer Riot Video games believes it’s lastly cracked the Valorant map choice variety problem due to the FPS recreation‘s April replace.
In a brand new article revealed at present, Valorant Aggressive staff member Brian Chang goes right into a deep dive in regards to the problem of map choice randomness – and why it’s nonetheless been an issue for Riot Video games, regardless of a number of makes an attempt to repair it. The staff beforehand tried to create a “pseudo-random” course of that attempted to make use of maps not not too long ago seen by the ten gamers current however, whereas it helped, the possibility was nonetheless there – and a ballot in March confirmed that 67% of gamers encountered the identical maps “typically”.
In Valorant patch 4.04 final April, Riot launched a “deterministic map system” designed to “enhance the number of maps that gamers will encounter”. Technically talking, map selection is now not randomised, with the system eradicating maps from the selection pool altogether in the event that they confirmed up too typically.
In line with Riot, after this method was launched in 4.04, “no participant within the first week of April noticed the identical map 5 occasions in a row in Aggressive queue” – with the share of gamers complaining about encountering the identical map dropping to 0.06%, or roughly one in each 1,700 gamers. Cheng additionally says that this was completed with “zero unfavorable affect to queue occasions or match stability” in Valorant Aggressive, and the staff is “comparatively assured” that these deterministic map picks are serving to. Let’s hope so.
The newest Valorant replace is 4.10, which principally provides some tweaks to Omen – and could also be a part of the tease for a brand new Valorant map.