FromSoftware nerfed a few of Elden Ring’s trickiest boss fights with out telling anybody. A number of twin bosses, like the dual Crystalians or Mad Pumpkin Heads, have had their aggression dialed again to make these fights a lot simpler to handle as a solo participant. The change was made in patch 1.04 however wasn’t clear within the patch notes. Dataminer king bore (opens in new tab) discovered the modifications in April and Illusory Wall (opens in new tab) demonstrated it of their newest video.
Earlier than the modifications, combating two bosses on the identical time required you to bop between their overlapping assaults. Now, boss AI is much less aggressive once they’re not the one of many twins actively attacking you, and the sport now usually de-emphasizes bosses attacking on the identical time. Fights that had been as soon as chaotic as two enemies tried to pummel you are actually lots simpler to get a grip on.
Elden Ring gitguders would possibly say this makes the sport extra informal or no matter, however the modifications to boss AI assist put together you for the fights that weren’t modified like the dual Gargoyles or the Godskin twin. Anybody that is performed a Souls recreation is aware of that a lot of the sport is designed to show you method more durable fights in a while. It makes Elden Ring extra constant and likewise extra approachable for individuals who have not performed each earlier FromSoftware recreation.
Illusory Wall exhibits off a bunch of different modifications—each huge and small—to the sport that weren’t explicitly famous within the patch notes. The Cruel Chariot enemy that rolls up and down the hallways of sure dungeons and one-shots you now may not immediately kill you, for instance. Different modifications embody enemy hitbox sizes and the removing of 1 leftover chest from Darkish Souls. For some cause, they left the others in.