AMD rolled out the most recent model of its Nvidia DLSS competitor know-how, FidelityFX Tremendous Decision 2.0, earlier this month, and now, the most recent God of Conflict PC replace – patch 1.0.12 – provides assist for that tech into the beautiful action-adventure recreation. AMD says this model of its picture upscaling tech can produce “picture high quality that’s virtually indistinguishable or even perhaps higher than native.”
For God of Conflict on PC, meaning an alternative choice for working the sport on a decrease base decision, liberating up system assets for greater framerates or further visible results, whereas sustaining the picture high quality of a excessive decision show. Whereas FSR 2.0 doesn’t use the machine studying methods employed by Nvidia’s DLSS processes, AMD does use temporal knowledge in its upscaling algorithm.
When FSR 2.0 first arrived on PC, it was solely obtainable to be used in Deathloop. Now you should use it in God of Conflict, and AMD says it’ll be coming to greater than 70 video games within the close to future. These embody Anno 1800, Assetto Corsa Competizione, Baldur’s Gate III, Farming Simulator 22, Far Cry 6, and extra.
God of Conflict patch 1.0.12 additionally corrects a problem with the accessibility possibility that enables gamers to set blocking and aiming on a toggle quite than a held button. This had been producing “inconsistent behaviour,” and Sony Santa Monica says that’s now been fastened.