Gearbox and Counterplay Video games have launched the newest patch for Godfall on PS5 and PS4. Whereas replace 5.1.23 primarily focuses on bug fixes and gameplay enhancements, together with the addition of the lacking Final Version bonus cosmetics for PS4 gamers, it has additionally added VRR (Variable Refresh Price) help for these enjoying the sport on PS5.
Godfall Replace 5.1.23 Patch Notes
This patch principally incorporates stability fixes and stability modifications that are supposed to enhance the options that have been added within the Exalted replace. As such there are stability modifications to Valorplate Shards and Spirit Realms, in addition to a protracted listing of bug fixes. Extra prominently for PS5 gamers, they get VRR help whereas PS4 Final Version homeowners can get their lacking cosmetics. The complete listing of modifications will be seen within the patch notes beneath.
Valorplate Shards
- The variety of midboss defeats required for Energy of the Void (Moebius), Lionheart Method (Silvermane), and Wildfire Strike (Phoenix) has been diminished. Gamers who already meet or exceed the brand new requirement following the replace might want to defeat another midboss to ensure that the target to register as accomplished
- The whole variety of unlocked Valorplate Shards required to improve particular person shards has been diminished; exalting a valorplate (all shards totally upgraded) now requires a complete of 12 Valorplate Shards unlocked (down from 48)
- Valorplate Shard goals that required a particular Spirit Realm can now be accomplished in any Spirit Realm
- Valorplate Shard goals that require finishing Dreamstones now not require any amount of energetic Banes for profitable completion
- Greyhawk’s Method of the Hawk Shard will now proc if you Soulshatter 10% or extra of an enemy’s whole HP, down from 15%
- Armistice’s Soul Breaker Shard will now proc if you Soulshatter 10% or extra of an enemy’s whole HP, down from 15%
Spirit Realms
- Gamers can now carry a most of 6 souls of the identical colour directly (up from 5), enabling gamers to completely cost two soul altars in a single journey
- Primary enemy camps and patrols have been made tougher and can now respawn extra rapidly
- Elevated the drop price of regular souls from primary enemy camps and patrols
- Elevated the frequency of midboss invasions; midbosses will now invade the realm sooner and might invade greater than as soon as per Spirit Realm loop
- Invading mid-bosses will now drop numerous regular souls
- Totally overcharged Soul Altar occasions will now reward loot equal to opening an Epic chest
- Soul Altars now settle for Souls of any affinity. The preliminary Soul units the affinity of the Soul Altar, whereas subsequent souls will convert to that Soul Altar’s affinity when positioned.
Common Adjustments
- Twin Major Augments usually tend to drop with higher major trait combos similar to epic+uncommon, epic+epic, legendary+epic, or legendary+legendary.
- The Issue possibility has been faraway from the Spirit Realm tab.
- Cursed Legendary Appeal Beetle Talisman’s Major Trait will now not apply an ailment stack when activated whereas Interior Focus is energetic.
- The Blessings Codex entry now not inaccurately states that “A Higher Blessing will exchange a primary Blessing of the identical sort.”
Bug Fixes
Updates with a * are based mostly on participant suggestions collected from our varied communities and thru help tickets.
Valorplate Associated Gadgets
- Solved a problem the place Moebius’ Energy of the Void Shard would apply whatever the (lack of) injury dealt to an enemy.
- Solved a problem the place Phoenix’s Breath of Hearth Shard would miss targets the participant character was in touch with.
- Solved a problem the place Silverman’s Method of the Lion Shard would miss targets the participant character was in touch with.
- Solved a multiplayer problem the place Valorplate Shard progress wouldn’t increment within the Spirit Realm when utilizing matchmaking.
Enemy & Recreation Mode Associated Gadgets
- Solved a problem within the Spirit Realm the place the Boon “Spirit Polarity” stacked its bonus each time a participant shifted between the Materials and Spirit Airplane.
- Solved a problem the place Banes from an incomplete occasion would persist into the following loop if an Finish Boss is defeated within the Spirit Realms sport mode. *
- Solved a problem the place enemies within the Tower of Trials sport modes may spawn invisible throughout room trials.
- Solved a problem the place EToT wouldn’t unlock after finishing AToT through matchmaking.
- Solved a problem the place Invasion Occasions within the Spirit Realm may take longer to happen than supposed. *
- Solved a problem the place loot proportion would improve each time a participant was revived within the Tower of Trials sport mode. *
- Solved a problem the place gamers couldn’t get knocked down after dying as soon as underneath the consequences of sure boons within the Spirit Realm sport modes. *
- Solved a problem the place progress may very well be blocked after defeating a Black Tide Officer outdoors of the triggering goal areas. *
- Solved a problem the place Realm Boss banes would reset if gamers abandon the boss mission. *
- Solved a problem the place changing a Quest Reward may result in a softlock.
- Solved a problem the place summoned enemies from the Grieves boss encounter in Spirit Realm might lose aggro as soon as Grieves enters their remaining section.
- Solved a problem the place the “Defeat the Leaders” occasion in Hearth Realm Discover the Realms may trigger a development break.
- Solved a problem the place the “Defend Talents now not knock down enemies” Bane wouldn’t stop Defend Throw’s Spectral Blow from flattening enemies within the Spirit Realms sport mode.
- Solved a problem the place the Coaching Simulacrum would bounce up when struck by knockdown results.
- Solved a problem the place Zamora’s Void Rain assault’s motion pace was tied to FPS. Previous sure FPS thresholds, this might make the assault inconceivable to outrun and keep away from. *
- Solved varied points involving participant demise whereas a boss countdown finishes whereas exploring within the Spirit Realm sport mode.
- Solved a multiplayer problem the place enemies would solely spawn from one orb when combating Lunara within the Spirit Realms sport mode.
Gear Associated Gadgets
- Solved a problem the place Ailment Consumption injury was not utilized when utilizing the Explosive Wave protect approach.
- Solved a problem the place Kosmera Augments couldn’t be upgraded previous Rank 3 within the forge.
- Solved a problem the place the Beetle Talisman (Appeal) may apply Illnesses whereas Interior Focus (Twin Blades’ Northern Method) was energetic.
- Solved a problem the place the Dueling Expenses from the Trial-Runner Javelin (Cursed Polearm) wouldn’t improve Weakpoint injury.
- Solved a problem the place the first trait of Vampiric Pennant (banner) would set off when Illnesses dealt injury to enemies, granting a considerable amount of unintended passive therapeutic.
- Solved a problem the place unequipping an merchandise or increase and choosing a gear or increase slot may trigger a softlock. *
- Solved a problem the place utilizing the Copy Loadout function may stop the participant from utilizing their Defend on that Valorplate after sure circumstances.
- Solved a multiplayer problem the place Defend and Weapon Method prices may cease working correctly within the Spirit Realms when a downed participant is killed by the Finish Boss countdown.
Menu/UI/HUD Associated Gadgets
- Solved a problem the place sure stats weren’t mirrored appropriately within the Detailed Stats character display when buying related expertise. *
- Solved a problem the place navigating from the Valorplate Shards menu within the Armory to every other Armory tab would take away the Shut Button immediate and its performance.
- Solved a problem the place the Detailed Stats sheet and Character Stats sheet would fail to load info.
- Solved a problem the place the outfitted label on gear and augments would solely apply to gadgets in energetic loadouts.
- Solved a problem the place the outfitted Shard indicator may very well be lacking when swapping between Valorplates or loadouts.
- Solved a problem the place the chums listing Search function would try and autosuggest choices earlier than the participant had completed getting into textual content. *
- Solved a problem the place the loadout choice would refresh again to the outfitted loadout underneath sure circumstances as a substitute of the loadout the participant was modifying.
- Solved a problem the place the sorting possibility was lacking within the Substitute Rewards sub menu of the Quest tab.
- Solved a problem the place the Weapon Class Filter wouldn’t present all weapons of the chosen sorts. *
- Solved varied points the place sure Trait Filters wouldn’t present all gear with the chosen traits. *
- Solved a multiplayer problem the place Hosts and Friends would see separate Midboss HUD goals throughout Spirit Realm missions.*
Miscellaneous Gadgets
- Solved varied collision points with the surroundings the place gamers may get caught. *
- Solved varied points involving HDR.
- Solved varied localization and textual content points. *
- Solved varied rendering points. *
Platform Particular Gadgets
- PC & Xbox – Solved a problem the place the energetic fight music wouldn’t loop correctly for a defeated participant once they reenter a boss enviornment. *
- PC & Xbox – Solved a problem the place the Valorplate Shards menu was inaccessible whereas shifting Valorplate preview menus when utilizing a gamepad.
- PS4 – Solved a problem the place Final Version homeowners weren’t granted their bonus cosmetics.
- PS4 & Xbox One – Solved a problem the place enemies would fail to spawn appropriately within the Spirit Realm sport mode after sure circumstances. *
- VRR (Variable Refresh Price) help was added to the PS5 model.
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