The opposite day Todd Howard did the factor lots of people have been ready for. He introduced that Bethesda will probably be making Fallout 5.
That is fairly powerful for Fallout followers to get enthusiastic about as a result of improvement will not begin till “after” The Elder Scrolls 6, which itself continues to be largely seemingly a number of years down the street. Which means we’d see Fallout 5… someday after 2030? You’ll be able to’t actually get stoked for one thing that is most likely a decade away.
As for me, I am having a unique drawback with getting enthusiastic about it, as a result of as an alternative of creating Fallout 5 I want Bethesda would make one thing else. Anything. I would be a lot happier to listen to that they deliberate to make actually another sport, so long as it is one thing new and never a part of a sequence that is been round for a pair a long time already.
It isn’t that I do not like Fallout. I’ve had a good time with the Fallout video games, sufficient to sink 120 hours into Fallout 3, virtually 200 hours into Fallout 4 (plus properly over 100 into Obsidian’s New Vegas). I even appreciated Fallout 76 a bit greater than the common reviewer did when it launched again in 2018 (not that that is saying a lot).
However as time marches on I discover myself way more all in favour of video games (and films, and TV exhibits, and books) that are not a part of an current sequence. As an example, I kinda cannot consider I sat down on the sofa final week and watched Obi-Wan Kenobi have a lightsaber struggle with Darth Vader—one thing I first noticed them do in 1977 (in film) after which once more in 2005 (in a foul one). It is simply kind of baffling to me. How is that this nonetheless occurring? Why cannot any story ever come to an precise finish? Does not anybody else get… you already know… drained of the identical characters and lore and universe without end and ever?
After I first noticed the trailer for Starfield I wrote about how I used to be thrilled it was popping out earlier than The Elder Scrolls 6 as a result of I noticed I need to play one thing new, one thing genuinely new, as an alternative of a brand new entry in one thing previous. I am not an enormous fan of the time period “new IP” as a result of it appears like marketing-speak belched out by enterprise faculty cyborgs, however screw it, that is what I would like. New IP. A recent begin. One thing unencumbered by years of lore and characters and historical past. A clean canvas.
After the huge success of Elden Ring I began questioning what classes builders of open world video games would possibly take from it, however I believe an important lesson is that Elden Ring is not Darkish Souls 4. Relatively than make one other Darkish Souls sport, FromSoftware made Sekiro: Shadows Die Twice and Elden Ring. These are video games with a whole lot of Darkish Souls DNA however nonetheless stand aside in new worlds with completely different guidelines.
I have not even performed these video games however it nonetheless feels extremely refreshing to me, a studio placing a cap on a well-liked sequence and creating one thing new. And that is what I would want to see Bethesda do. It is nice to incorporate a number of what makes the Fallout video games nice—hell, even Starfield seems prefer it has a lot in frequent with Fallout—however candy lord I’ve spent sufficient time with the Brotherhood of Metal already. I needn’t meet one more Mr. Useful bot. I’ve opened sufficient Vaults and I’ve executed sufficient VATS. Can we transfer on? There’s gotta be different concepts to discover.
It isn’t simply Bethesda. I would be thrilled to listen to that Rockstar wasn’t making Grand Theft Auto 6 or that Ubisoft was retiring Murderer’s Creed and Far Cry in favor of one thing new… even when these issues nonetheless felt rather a lot like GTA and Murderer’s Creed and Far Cry. If Valve by no means makes Half-Life 3, I will be completely nice. (So long as they make one thing.) FromSoftware proved you may finish a well-liked sequence and begin over—Elden Ring instantly grew to become its largest hit, promoting extra copies in a couple of weeks than Darkish Souls 3 did in 4 years.
Wrapping a sequence up, even when it leaves a couple of lingering questions, is healthier than issues dragging on for ages longer than they should. Typically it feels good to maneuver on and let new tales—fully new tales, not tales that fill in gaps in current ones—have the prospect to be informed. Typically you must write “The Finish” and really imply it. Fallout has informed me (a number of instances now) that warfare by no means adjustments. However it ought to.