Warzone Season 4 has lastly arrived and as anticipated, it comes with a ton of weapon buffs and nerfs. Right here you will discover each weapon change that comes with the most recent replace.
Warzone has simply obtained some of the game-changing updates to this point. Season 4 Mercenaries of Fortune brings many adjustments to the Battle Royale.
The brand new Season brings the brand new Fortune’s Hold map for gamers to have a brand new Resurgence atmosphere.
Caldera has gone via main adjustments after the Season 4 replace, with Storage City coming again into the Battle Royale!
Each Weapon Buff and Nerf After Season 4 Replace
There have been a number of adjustments in Warzone Season 4, right here you will discover each buff and nerf on your favourite weapons!
New Weapons in Season 4
UGM-8: Gentle Machine Gun (VG)
- Excessive hearth fee, cell LMG that excels at creating suppressing hearth and pushing enemy positions.
Learn Extra: Vanguard & Warzone Season 4: How you can Unlock the Marco 5 & UGM-8
Marco 5: Submachine Gun (VG)
- A excessive mobility submachine gun, correct from the hip with wonderful close-range stopping energy.
Learn Extra: Warzone 2.0 – The whole lot We Know: Launch Date, Sandbox, Anti Cheat & Extra
New Weapon Unlock Challenges
- M1916: Marksman Rifle (VG)
- Earn 10 single-shot eliminations in 15 matches.
- Nikita AVT: Assault Rifle (VG)
- Earn 10 kills whereas shifting in 15 matches.
Weapon Changes in Season 4
Assault Rifles
AK-47 (BOCW)
- Sustained Recoil barely elevated.
AS44 (VG)
- Elevated Standing Hip Fireplace Accuracy
- Empress Falchion A
- Horizontal Recoil Management elevated to -25%, up from -30%
- Kovalevskaya 615mm
- Vertical Recoil Management now elevated by 12%
- 7.62x54mmR 40 Spherical Mags
- Recoil Management elevated to -22%, up from -25%
- Injury Vary Elevated to 30%, up from 20%
- Muzzle Velocity elevated to 30%, up from 10%
- 7.62 Gorenko 50 Spherical Mags
- Muzzle Velocity elevated to -15%, up from -20%
- Injury Vary decreased to -30%, down from -20%
BAR (VG)
- Muzzle Velocity elevated by 3.4%
- Neck Injury Multiplier elevated to 1.25, up from 1.1
- CGC 30” XL
- Recoil Management decreased to twenty-eight%, down from 35%
- Chariot 18″ Speedy
- Recentering Pace elevated by 3%
- .50 BMG 40 Spherical Mags
- Muzzle Velocity decreased to 12%, down from 20%
- .50 BMG 60 Spherical Mags
- Muzzle Velocity decreased to 12%, down from 20%
- Motion Pace decreased to -3.5%, down from 3%
- Injury Vary elevated to 25%, up from 20%
- 8mm Klauser 40 Spherical Mags
- Muzzle Velocity elevated to -15%, up from -20%
- Injury Vary elevated to -15%, up from -20%
- Price of Fireplace Multiplier bonus 19%, down from 21%
- Recoil Management decreased to 16%, down from 20%
- Eliminated Inventory
- Vertical Recoil Management decreased to -12%, down from -10%
Cooper Carbine (VG)
- Recoil depth adjusted to account for much less reliance on Tight Grip.
- Max Injury elevated to 25, up from 24
- Min Injury Elevated to 22, up from 20
- Gracey Speedy
- Headshot Injury Multiplier Elevated to 1.12, up from 1.071
- Higher Torso Injury Penalty Eliminated.
- Horizontal Recoil penalty decreased to 30%, down from 33%
- Vertical Recoil penalty decreased to 9%, down from 11%
- Tight Grip
- Recoil Management supplied by Tight Grip has been decreased for the Cooper Carbine.
- Compressed Rounds
- Vertical Recoil now elevated to three.5%
- Horizontal Recoil elevated to three.5, up from 2.4%
ITRA Burst (VG)
- Muzzle Velocity elevated by 11%
- Higher Torso Injury Multiplier elevated to 1.2, up from 1.1
Nikita AVT (VG)
- Max Injury elevated to 26, up from 23
- Transfer Pace Scale elevated to 0.86, up from 0.84
- 7.62x54mmR 50 Spherical Mags
- Motion Pace modifier eliminated
- Reload Quickness penalty added
- 6.5 Sakura 60 Spherical Drums
- Motion Pace Modifier eliminated
- Reload Quickness penalty barely elevated
KG M40 (VG)
- Min Injury elevated to 26, up from 24
- Recoil depth adjusted to account for much less reliance on Tight Grip.
- 6.5mm Sakura 40 Spherical Mags
- Muzzle Velocity elevated to -10%, up from -20%
- Recoil Restoration penalty has been eliminated.
- World Injury elevated to -4%, up from -10%
- Injury Vary elevated to -15%, up from -20%
- VDD 500mm LS
- Muzzle Velocity elevated to -10%, up from -12%
- Vertical Recoil Management elevated to -50%, up from -90%
- Krausnick 700mm 01V
- Injury Vary elevated to 25%, up from 20%
- Nilsson 515mm Burst
- Injury Vary now elevated by 25%
- Muzzle Velocity now elevated by 20%
- Price of Fireplace elevated to twenty%, up from 10%
- Burst Fireplace Cooldown decreased to 200ms, down from 300ms
- VDD 390mm Speedy
- Fireplace Price decreased to 18%, down from 21%
- World Injury decreased to -7%, down from -5%
- Reisdorf 36SK
- Hipfire Accuracy elevated to -10%, up from -12.4%
- Tight Grip
- Recoil Management supplied by Tight Grip has been decreased for the KGM40.
Learn Extra: Finest KG M40 Loadout for Fortune’s Hold & Caldera in Season 4
FFAR1 (BOCW)
- Max Injury Vary elevated to twenty-eight.6 meters, up from 25.4 meters
NZ-41 (VG)
- LOR MK1 Burst
- Preliminary Firing Recoil management elevated to 30%, up from 20%
- Sustained Recoil management decreased to -12%, up from 10%
- Burst-fire cooldown decreased to 265ms, down from 300ms
- Burst hearth now helps auto burst Mode. Maintain hearth to proceed firing in bursts.
- Orbweaver 360mm BC
- Muzzle Velocity now elevated by 40%
- This was a observe that beforehand was talked about in Season Three reloaded however didn’t go dwell on the time.
- Muzzle Velocity now elevated by 40%
- Orbweaver Customized
- Horizontal Recoil Management elevated to -15%, up from -30%
- Ravenwood 480mm No.2
- ADS Preliminary Recoil Management elevated to -20%, up from -30%
- Hipfire Preliminary Recoil Management elevated to -20%, up from -30%
- 6.5mm Sakura 50 Spherical Mags
- Vertical Recoil Management decreased to 40%, down from 45%
- LOR Mk3 SC
- Sustained Fireplace Recoil Management decreased to 14%, down from 15%
Learn Extra: Finest NZ-41 Loadout After Season 4 Buffs – Finest Gun for Fortune’s Hold
STG44 (VG)
- Min Injury decreased to twenty-eight, down from 29
- Muzzle Velocity decreased by 1.8%
- Head Locational Injury Multiplier decreased to 1.45, down from 1.58
- Neck Locational Injury Multiplier decreased to 1.18, down from 1.19
- 7.62 Gorenko 50 Spherical Mags
- Vertical Recoil Management decreased 24%, down from 29%
- Horizontal Recoil Management decreased to 25%, down from 30%
- VDD 760mm 05B
- Muzzle Velocity decreased to 45%, down from 50%
- Injury Vary decreased to 32%, down from 35%
- 8mm Kurz 60 Spherical Drums
- Motion Pace decreased to -2%, down from -1.3%
Vargo 52 (BOCW)
- Muzzle Velocity elevated by 3.7%
- Increase Time decreased to 765ms, down from 833ms
- 17.1 VDV Bolstered
- Recoil Management elevated to three.5%, up from 2.5%
- 18.6″ Job Power
- Recoil Management elevated to 7%, up from 5%
We’re partially rolling again among the recoil changes made to the Vargo 52 (BOCW) earlier this yr. This may end result within the weapon being simpler to regulate and filling its function as an easy-to-use, efficient AR.
Volkssturmgewehr (VG)
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Launchers
Cigma 2 (BOCW)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 155, up from 135
- Outer Injury elevated to 65, up from 50
RPG-7 (BOCW)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 155, up from 130
- Outer Injury elevated to 65, up from 50
M79 (BOCW)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 125, up from 100
- Outer Injury elevated to 100, up from 72
M1 Bazooka (VG)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 160, up from 130
- Outer Injury elevated to 70, up from 50
MK11 Launcher (VG)
- Internal Injury elevated to 250, up from 225
- Outer Injury elevated to 165, up from 140
Panzerschreck (VG)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 160, up from 130
- Outer Injury elevated to 70, up from 50
Panzerfaust (VG)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 160, up from 130
- Outer Injury elevated to 70, up from 50
RPG-7 (MW)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 155, up from 130
- Outer Injury elevated to 65, up from 50
PILA (MW)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 155, up from 130
- Outer Injury elevated to 65, up from 50
JOKR (MW)
- Mid Injury elevated to 175, up from 150
- Outer Injury elevated to 65, up from 50
STRELA-P (MW)
- Internal Injury elevated to 275, up from 250
- Mid Injury elevated to 100, up from 75
- Outer Injury elevated to 65, up from 5
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Gentle Machine Weapons
Whitley (VG)
- Max Injury vary elevated to 40.2 meters, up from 38.1 meters
- Max Injury elevated to 39, up from 38
- Min Injury elevated to 33, up from 32
- Muzzle Velocity elevated by 10%
- 28” Gracey Mk. 9
- Injury Vary now elevated by 15%
Learn Extra: Finest Whitley Loadout for Fortune’s Hold & Caldera in Season 4
DP27 (VG)
- Muzzle Velocity elevated by 8.4%
Bren (VG)
- Muzzle Velocity elevated by 2.4%
Kind 11 (VG)
- Muzzle Velocity elevated by 1.8%
MG42 (VG)
- Recoil depth adjusted to account for much less reliance on Tight Grip.
- Max Injury enhance to 22, up from 20
- Min Injury elevated to 19, up from 17
- ADS Transition In Time elevated to 410ms, up from 360ms
- ADS Transition Out Time elevated to 400ms, up from 350ms
- Muzzle Velocity elevated by 1.8%
- VDD 890mm 32M Luftschutz
- Injury Vary now elevated by 15%
- 6.5 Sakura 125 Spherical Drums
- Injury Vary elevated to -10%, up from -20%
- Muzzle Velocity elevated to -10%, up from -20%
- ADS Pace elevated to 4%, up from 3.5%
- Tight Grip
- Recoil Management supplied by Tight Grip has been decreased for the MG42 (VG).
Marksman Rifles
- Flinch has been decreased on Marksman rifles by 25%
M1 Garand (VG)
- Higher Torso Injury Multiplier elevated to 1.3, up from 1.1
- Neck Injury Multiplier elevated to 1.3, up from 1.1
SVT-40 (VG)
- Decrease Torso Injury Multiplier elevated to 1.3, up from 1
- Higher Extremities Injury Multiplier elevated to 1.3, up from 1
Crossbow (MW)
- Bolt Velocity elevated by 27.2%
R1 Shadowhunter (BOCW)
- Bolt Velocity elevated by 12.5%
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Melee
Melee Weapons have been usually falling wanting a straight-up engagement in cqc, as well as, their motion speeds have been now not aggressive with among the quicker and extra aggressive Weapon builds. Because of this, many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and motion velocity adjusted positively.
Katana (VG)
- Swing-time interrupt delay decreased to 620ms down from 1000ms
- Motion Pace scale elevated to 0.95, up from 0.948
- Lunge Distance decreased to 1.91m, down from 2.16m
Sawtooth (VG)
- Deadly Interrupt time decreased to 1000ms, down from 1500ms
- Lunge Distance decreased to 1.78m, down from 2.04m
Skål Crusher (VG)
- Swing-time interrupt delay decreased to 500ms down from 1500ms
- Motion Pace scale decreased to 0.938, down from 0.94
- ADS Motion Pace Scale elevated to 0.97, up from 0.96
- Lunge Distance decreased to 2.29m, down from 2.8m
Ice Axe (VG)
- Swing-time delay decreased to 620ms down from 1000ms
- Lunge Distance decreased to 2.04m, down from 2.52m
Sledgehammer (VG)
- Injury elevated to 150, up from 135
- Motion Pace scale elevated to 0.943, up from 0.942
- Lunge Distance decreased to 1.98m, down from 2.19m
Sledgehammer (BOCW)
- Swing Time decreased to 1300ms, down from 1500ms
- Deadly Interrupt Time decreased to 1100ms, down from 1500ms
- Injury elevated to 150, up from 135
- Motion Pace scale elevated to 0.94, up from 0.93
Wakizashi (BOCW)
- Motion Pace scale elevated to 0.945, up from 0.93
Sai (BOCW)
- Injury elevated to 100, up from 70
- Hits to Execute decreased to three, down from 5
Kali Sticks (MW)
- Injury elevated to 90, up from 65
- Hits to Execute decreased to three, down from 4
- Motion Pace scale elevated to 0.95, up from 0.94
Ballistic Knife (BOCW)
- Motion Pace scale elevated to 0.955, up from 0.943
- Now advantages from Purpose Help
Twin Kodachis (MW)
- Motion Pace scale elevated to 0.942, up from 0.875
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Handguns
AMP63 (BOCW)
- Higher Torso harm multiplier decreased to 1.11, down from 1.2
- Decrease Torso harm multiplier decreased to 1.06, down from 1.1
- Max Injury elevated to 32, up from 31
- Mid Injury decreased to 26, down from 28
- Min Injury decreased to twenty, down from 23
Diamatti (BOCW)
- Max Injury decreased to 30, down from 35
- Mid Injury decreased to 27, down from 29
RATT (VG)
- Empress 129mm B03TT
- Max Injury elevated to 35, up from 32
- Min Injury elevated to twenty-eight, up from 26
- Price of Fireplace elevated to -38%, down from -50%
The RATT (VG) harm potential was considerably greater when not utilizing a Barrel, we’re addressing that by appropriately growing the Empress Barrels harm profile and lowering the speed of fireplace penalty.
Submachine Weapons
Armaguerra 43 (VG)
- Max Injury Elevated to 27, up from 25
- Max Injury Vary decreased to 9.6 meters, down from 10.3 meters
- Botti 315mm CII
- Max Injury elevated to twenty-eight, up from 26
- Max Injury Vary decreased to 10.5 meters, down from 11.5 meters
- Vertical Recoil Management decreased to -38.5%, down from -40%
- Perfetto Customized
- Injury Vary elevated to 30%, up from 25%
- Fireplace Price Modifier decreased to -7%, down from -13%
- Imerito 550mm 03P
- Horizontal Recoil Management decreased to twenty%, down from 25%
- Vertical Recoil Management decreased to fifteen%, down from 20%
- .30 Russian Quick 34 Spherical Mags
- Locational harm penalties have been eliminated.
- Injury Vary elevated to -18%, up from -20%
- Fireplace Price Modifier decreased to eight%, down from 10%
- 8mm Kurz 72 Spherical Mags
- Injury Bonus decreased to 7%, down from 10%
- Fireplace Price Modifier decreased to -8.5%, down from -15%
- Vertical Recoil Management decreased to -25%, down from -20%
- Horizontal Recoil Management decreased to -20%, down from -18%
- Botti DA
- Recoil decreased to 11%, down from 14%
The Armaguerra 43 (VG) at present fills a jack of all trades function, the place it doesn’t significantly excel at any-one factor. Whereas that is an identification we need to implement, we’re making some changes to make sure that inside its Max harm vary it performs extra constantly and is much less prone to lose a detailed vary gunfight.
H4 Blixen (VG)
- Mid Injury decreased to 34, down from 35
- Motion Pace Scaler decreased to 0.9, down from 0.91
- ADS Motion Pace Scaler decreased to 1.45, down from 1.5
- Jönsson 9″ RMK
- Muzzle Velocity now elevated by 20%
- Karlsson 17″ Customized
- Muzzle Velocity now decreased by 10%
- Recoil management decreased to -11%, down from -10%
- Magnus 9″ Bust TG
- Muzzle Velocity now elevated by 30%
- Bergström 17” F3
- Horizontal Recoil Management decreased to 48%, down from 55%
- 7.62 Gorenko 54 Spherical Mags
- Headshot Injury Multiplier decreased to 18%, down from 25%
The H4 Blixen (VG) made a fairly spectacular assertion when it first launched and we’ve seen its adoption fee greater than any midseason weapon in Warzone’s historical past. That is largely because of the total effectiveness of the weapon. This replace makes an attempt to barely alter its Injury profile and total mobility dominance to weaken its mid vary effectiveness, the place the weapon has been performing most constantly above the competitors.
MAC-10 (BOCW)
- Min Injury elevated to twenty, up from 19
- Headshot Injury Multiplier elevated to 1.33, up from 1.3
- Max Injury Vary elevated to fifteen.6 meters, up from 14.7 meters
Owen Gun (VG)
- Higher Torso Injury Multiplier decreased to 25%, down from 45%
- Gawain 188mm Shrouded
- Max Injury Vary elevated to 18.4 meters, up from 17.8 meters
- Higher Torso Injury Multiplier decreased to 1, down from 1.034
- Decrease Torso Injury Multiplier decreased to 1, down from 1.034
- Decrease Extremities harm multiplier decreased to 0.9, down from 1.034
- Vertical Recoil Management Decreased to -26% down from -25%
PPSh-41 (VG)
- Recoil Depth barely decreased
- 8mm Nambu 71 Spherical Magazine
- Muzzle Velocity elevated to -15%, up from -20%
Sten (VG)
- Min Injury elevated to 23, up from 21
- Max Injury elevated to 30, up from 29
- Mid Injury elevated to 25, up from 24
- Mid Injury Vary decreased to 24.8 meters, down from 27.9 meters
Kind 100 (VG)
- Decrease Extremities harm multiplier decreased to 0.95, down from 1.0
- Warubachi 134mm Speedy
- Vertical Recoil Management Now decreased by 2.5%
- Fireplace Price decreased to 18%, down from 20%
Welgun (VG)
- Decrease Extremities harm multiplier decreased to 0.9, down from 1.0
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Sniper Rifles
- The next “Aggressive” Snipers now undertake the bottom tier of flinch – these make the most of the flinch settings that beforehand solely the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had entry to. As well as, we’ve made a slight discount of Flinch at this tier.
- Marksman Rifle Charlie (MW)
- Flinch has been decreased by 12% on all “Heavy” snipers.
Gorenko Anti-Tank Rifle (VG)
- Price of Fireplace elevated to 0.5, up from 0.4
- Base Recoil decreased considerably
- Max Injury decreased to 110, down from 120
- Min Injury decreased to 100, down from 102
- Headshot Injury Multiplier elevated to three, up from 2.96
- Higher Torso Injury Multiplier decreased to 1, down from 1.2
- Decrease Torso Injury Multiplier decreased to 1, down from 1.1
- 240mm Zac Speedy
- 10% elevated vertical recoil
- Fireplace Price decreased to 10%, down from 20%
- ADS Time elevated to six.5%, up from 5%
- Motion Pace elevated to three%, up from 2%
- 13mm AM 3 Spherical Quick Mags
- Motion Pace now elevated by 3%
- Marksman Inventory
- Motion Pace elevated to -2.5%, up from -4%
- Bolstered Inventory
- ADS Pace elevated to 4.5%, up from 4%
3-Line Rifle (VG)
- ADS Transition In Time decreased to 506ms, down from 578ms
- ADS Transition Out Time decreased to 514ms, down from 540ms
- Empress 514mm F01
- ADS Pace elevated to 11%, up from 10%
- Kovalevskaya 820mm R1MN
- ADS Pace elevated to -7%, up from -12%
- Kovalevskaya 700mm
- ADS Pace elevated to five%, up from 4%
- 500mm MN Customized
- ADS Pace elevated to -3%, up from -8%
- Empress 700mm TN02
- ADS Pace elevated to -5%, up from -10%
- 270mm Voz Carbine
- ADS Pace elevated to eight%, up from 7%
Tactical Rifles
AUG (BOCW)
- Max Injury elevated to 43, up from 40
- Min Injury elevated to 34, up from 32
Learn Extra: Trendy Warfare 2: New Gunsmith System Defined
ATTACHMENTS
- Up to date most common Attachments to deliver extra choices to Gamers.
Muzzles
MX Silencer (VG)
- Vertical Recoil Management decreased to 4%, down from 5%
G28 Compensator (VG)
- Flinch Resistance now elevated to twenty%.
Flash Hider (VG)
- Time to ADS decreased to 2%, down from 4%.
Muzzle Brake (VG)
- Horizontal Recoil Management elevated to six%, up from 4%.
- Flinch Resistance now elevated to 10%.
Underneath Barrels
Bayonet
- Hits To Execute elevated to 2, up from 1
SMLE Pistol Grip (VG)
- ADS Time now decreased by 2%
- ADS Motion Pace elevated to +5%
M1915 Regular (VG)
- Gun Motion whereas Firing now decreased to -2%
- Hip Fireplace Accuracy elevated to six%, up from 4%
- Horizontal and Vertical Recoil Management now elevated to 2%
Mark VI Skeletal (VG)
- Motion Pace now elevated to +1%
- Hip Fireplace Accuracy now decreased to -2%
M3 Prepared Grip (VG)
- Vertical Recoil decreased to 2.5%, down from 5%
Bipod (VG)
- Motion Whereas Firing now decreased to -5%
Rear Grips
Polymer Grip (VG)
- Flinch Resistance decreased to 50%, down from 95%.
Hatched Grip (VG)
- Vertical Recoil Management now elevated to 2.5%.
- Flinch Resistance now elevated to 10%.
- Horizontal Recoil Management elevated to five%, up from 4%.
Rubber Grip (VG)
- Flinch Resistance now elevated to 25%.
Leather-based Grip(VG)
- ADS Transfer Pace now elevated to 10%.
- Hip Unfold now elevated to 2%.
Granular Grip (VG)
- Recoil Restoration now elevated to 10%.
Taped Grip (VG)
- Motion Pace now elevated to five%.
- Dash to Fireplace Pace now elevated to 2%.
Learn Extra: Warzone Fortune’s Hold: How you can Spawn Zombie Easter Egg for Free Self-Revive
That is the entire record of weapon buffs and nerfs after the Season 4 replace. All you must do is locate your favourite weapon and see the way it was modified!
Be sure you don’t miss the overpowered KG M40 loadout, which can assist you to simply wipe squads down.
Extra details about the Season 4 replace within the official patch notes launched by Raven Software program.
Gamers have seen that Rebirth Island has disappeared from Warzone. Discover out when Rebirth Island is coming again to the Battle Royale.
Lastly, uncover every thing concerning the new Money Extraction occasion going down in Fortune’s Hold.