Gearbox has unleashed the Tiny Tina’s Wonderlands replace 1.08 patch notes, which provides assist for the third Season Cross content material drop in addition to an enormous variety of bug fixes. Gearbox has labelled this as Tiny Tina’s Wonderlands replace 1.0.4.0A.
Associated Content material – Sony PS5 Full Information – All the things Defined On PlayStation For New Customers
This downloadable replace will embrace assist for the third Content material Drop from the Season Cross and varied bug fixes and efficiency enhancements.
- Elevated Chaos Chamber Cap to 50 from 35
- A brand new Chaos Tier of drugs has been added: Ascended!
- A brand new sort of run has been added to Chaos Chamber: Boss Run
- [PC Only] Added assist for AMD FSR 2.0
- Wheel of Destiny drop modifications
- The Wheel of Destiny classes now embrace an improved (1.5x) devoted drop likelihood at Legendaries from EACH DLC that the Host Fatemaker owns and has the right progress in, assuming the class they landed on has any devoted DLC Legendaries related to it. This devoted likelihood scales with luck.
- The Wheel of Destiny now spawns 4 assured gear items whenever you land on a gear class. The rarity possibilities of that gear now scale higher with luck.
- When touchdown on the Customization class, the Wheel of Destiny now spawns 2 customizations usually related to Badasses from the primary recreation, plus 2 customizations from EACH DLC that the host owns and has the right progress in.
Along with this assist, some modifications have been made that we wished to present particular point out to based mostly on suggestions from the neighborhood:
Mounted varied uncommon crashes, together with these associated to:
- Dangerous numbers when loading into DLC Content material
- Loading into the introduction space and navigating to the Obelisks
- Setting a Chaos Degree in Chaos Chamber
Addressed the next reported issues:
- Fatemakers could be pulled into random runs after finishing the max trial degree within the Chaos Chamber
- Added an indicator for max chaos ranges in Chaos Chamber
- Chaos Trial Runs at the moment are by no means random and loop via the identical core set
- Fusion Orbs not require guide pickup
- Chaos Chamber wouldn’t spawn as many enemies as we wished. Elevated the quantity barely.
- The cinematic skip has been improved. We’re additionally re-enabling the cinematic skip in Brighthoof
- Added a “Press to Verify” maintain when deleting a personality
- Gamers becoming a member of a multiplayer recreation late have been sometimes unable to pick at present loaded characters
- Slamming down on massive crystal cube would sometimes launch gamers out of the map
- Gear wouldn’t type appropriately when sorting by sort
- Merchandise playing cards would overlap the Financial institution Stock when evaluating gear. The Financial institution Stock has been adjusted to alter dimension when Fatemakers are doing comparisons.
- Marshmallow spell would sometimes disappear when hitting terrain in multiplayer
- Sigil of Safety spells incorrectly referenced “Harm Resistance” as a substitute of “Harm Discount” on the merchandise card
- The “Conspiring” Enchantment wouldn’t lengthen bonuses to companions whereas Spore Warden’s “Blizzard” talent was energetic
- Fatemakers and Companions would sometimes seem as useless to different Fatemakers
- Loot would sometimes drop above the extent cap
- Bottlecap Shortcuts wouldn’t all the time show on the AURA map when saving/quitting into Overworld
- Shrines and Marketing campaign Problem progress wouldn’t all the time visually replace when viewing the World Buffs tab within the AURA menu
- Last Fort space in Queen’s Gate was lacking an Space of Discovery identify. Has been named “Crashed Bastion”. Quick Journey names have additionally been up to date
- [DLC] Some dogfish enemies had no names. They’ve been named
- [DLC] Ear Cosmetics wouldn’t present the beauty rarity degree
- Purple ghosts would come again to life with human pores and skin
- [Console Only] Numerous split-screen subtitle enhancements
- Numerous UI changes and enhancements
- Numerous sound impact changes
- Numerous telemetry enhancements
- Numerous audio modifications and changes
- Numerous efficiency and stability enhancements
- Numerous micropatches have been nativized
- … and extra!
Addressed the next gear-specific reported issues:
- Some weapons misplaced the flexibility to be enchanted. Thunder Anima, Donkey, Birthright, Goblin Repellant, and Kao Khan will be capable of drop as enchanted and re-rolled in Brighthoof.
- [DLC] Enemies would sometimes be too calm after Counterfeint activated the Shadow Dummy
- Well being bar wouldn’t replace appropriately when the Fatemaker didn’t have a ward geared up
- Dangerous Egg Ward would give a further unintended 35% Bonus Darkish harm to all melee assaults, along with its base melee buff. The ward’s intent is to solely award this bonus darkish harm when the ward has been depleted.
- A bug was inflicting “Caustic” Melee Hilt was in a position to be stacked a number of instances, dealing unintended extra harm
- Shell Casing Ring would set off incorrectly. The gear’s bonus will now appropriately activate when the Fatemaker’s ammo is low. The workforce additionally elevated the bonus whereas the present gun is Low on Ammo from 50% to 66%. The edge for “Low Ammo” has additionally raised from 30% to 50%.
- Some elemental puddles wouldn’t have the anticipated look
- Adjusted Stay Wire
- Stay Wire’s Chain Lightning beam would scale its harm based mostly on how low your ammo was, with 0 doing essentially the most harm. We’ve eliminated that scaling and balanced the beam to do the identical quantity of harm for what it will have completed with no ammo. That is an general buff, however made the gun carry out a bit stronger than supposed, so we’re barely lowering its harm.
- Diminished Stay Wire’s Chain Lightning beam harm by 12.5%
Addressed the next class-specific reported issues:
- Spellshot “Imbued Weapon” talent would fail to stack twice when casting two spells of the identical aspect
- Stabbomancer “Contagion” talent had a bug that might permit it to generally repeatedly apply Standing Results, resulting in unintended quantities of harm
- Stabbomancer “From the Shadows” talent wouldn’t constantly Critically Hit when the Fatemaker would use some Melee Weapons
- Clawbringer “Dedication” talent would incorrectly give the max cooldown fee as a substitute of scaling based mostly on the Fatemaker’s remaining ward
- Spore Warden’s Known as Shot talent incorrectly referenced “Harm Resistance” as a substitute of “Harm Discount” on the talent description
- Spore Warden’s Play the Angels was not rising ricochet harm after a essential hit as supposed
- Brr-Zerker “Blast Chill” and Graveborn “Blast Gasp” wouldn’t scale as supposed
- Graveborn “Reaper of Bones” talent referenced “Leech Effectivity” as a substitute of “Darkish Magic Effectivity”
- Graveborn “Harvest” talent would unintentionally preserve stacking for the Shroomie companion previous its stack restrict
- The Demi-Lich Companion assault aspect wouldn’t convert correctly when the Fatemaker had the Mantis Claw armor geared up
- The Mushroom Companion had no loyalty and would goal different Fatemaker’s pings
Change Notes:
Weekly Rotations:
Weekly Occasion! This in-game, limited-time mini-event can be energetic till June 30 at 9:00 AM PT.
- Prolonged the In-Sport Mini Occasion: Crystalline Chaos!
- Elevated base crystals gained from clearing a room within the Chaos Chamber by 50%
- Elevated base crystals gained from Large Reward Cube in Chaos Chamber by 50%
- Doubled base crystals from doing Bonus Goals in Chaos Chamber
- Doubled base crystals gained from the Switches in Chaos Chamber
Featured Runs can be found within the Chaos Chamber after you’ve accomplished the primary story, and rotate weekly each Thursday at 9:00 AM PT. They’re the identical for all gamers, so leap in and see how your run went in comparison with different Fatemakers!
This run is a particularly particular Featured Run as a result of it was created by our neighborhood members within the Official Tiny Tina’s Wonderlands Group Discord Server!
- The server featured each day polls and let Group Members champion their favourite Bosses for per week. It was an in depth name, however D’Ryl had essentially the most energetic Champions and would be the Boss for this run!
- The Discord neighborhood has launched ALL the Mimics! Mimics have COMPLETELY infested this run in each space! Be certain to expertise it your self earlier than the week is over!
- That is an occasion that can be hosted once more so ensure that to hitch the Discord to be prepared for the subsequent one!
Have you ever checked out the goodies on the market within the Merchandising Machines for the Chaos Chamber’s Loot Room? They change out their merchandise each week!
Change Notes:
- Improved how Dragon Lord’s devoted loot pool is setup to forestall faults within the drop probabilities
- Parasite was not scaling correctly when Chaos Mode was turned on
- Prevented Fatemakers from accessing an unintended space in Overworld when making an attempt to gather a Zoomios Shrine Piece
Spell Changes:
- Barrelmaker’s harm and Standing Impact harm elevated by 100%
- Dazzler’s cooldown diminished from 18 seconds to 12 seconds
- Dazzler’s harm elevated by 268%
- Frozen Orb’s harm elevated by 275%
- Observe: Frozen Orb has a recognized problem the place it fails to collide with some enemies – this can be mounted in a future replace
- Gelatinous Sphere’s harm elevated by 100%
- Gelatinous Sphere’s standing impact harm elevated by 20%
- Gelatinous Sphere’s cooldown diminished from 24 seconds to 9 seconds
- Glacial Cascade’s harm elevated by 30%
- Laserhand’s harm elevated by 525%
- Reviver’s harm elevated by 38%
- Reviver’s seeker projectile harm scale elevated by 100%
- Reviver’s cooldown diminished from 36 seconds to 24 second
- Sawblade’s harm and standing impact harm elevated by 100%
- Time Skip’s harm elevated by 100%
- Observe: We’re conscious of a bug that’s inflicting Time Skip’s harm over time impact to not apply correctly. This can be mounted in a future replace
- Thread of Destiny’s harm elevated by 50%
- Irritation’s Spell Expenses are elevated by 3
- Irritation’s harm and Standing Impact Harm elevated by 30%
- Tornado’s harm elevated by 10%
Class Changes:
Whereas we don’t wish to make big changes till the brand new Blightcaller class with DLC 4 is out, we’re seeing that Spellshot and Clawbringer will not be matching our steadiness expectations for Chaos Chamber. We’re discovering that Spellshot is overperforming in comparison with the extent we’re concentrating on, whereas Clawbringer is underperforming.
Spellshot Adjustments:
We’ve seen Spellshot being utilized because the premiere damage-dealing class because the launch. We’re trying to preserve that energy however discovered that the extra stacked harm it could actually do with Spellweaving was contributing to that imbalance, together with the quantity of Spell Harm utilized to Gun Harm from Magic Bullets.
- Spellweaving:
Adjusted the Spell Harm per stack from 10% to eight% - Magic Bullets:
Adjusted the quantity of Spell Harm that’s utilized to Gun Harm from 15% to 12.5%
Clawbringer Adjustments:
Clawbringer continues to be underperforming from what we wish to see. We’re rising the harm completed by just a few abilities that cope with uncooked potential harm and may assist with some high quality of life. This could make them a bit extra aggressive when constructing for Capability Harm.
- Storm Smite:
Elevated Storm Smite Base Harm by 33% - Blasthamut’s Favor:
Elevated Hearth Capability Harm on Gun Kill by 25%
Elevated Lightning Capability Harm on Melee Harm Kill by 33% - Indomitable:
Decreased the cooldown period from 120 seconds to 100 seconds