When you have ever been round Roblox for any prolonged period of time, you’ll already be aware of one of many sport’s platform’s most well-known (or annoying) quirks: that each time a participant dies, there was a infantile “oof” sound that was performed.
Right here it’s for many who have by no means heard it:
Earlier at this time, tucked away of the tip of a sequence of bulletins about modifications being made to Roblox’s asset retailer, was a press release from the corporate saying that the well-known sound has now needed to be faraway from Roblox fully, and has already been changed with a brand new “default”.
Associated to sounds, attributable to a licensing situation we now have eliminated the “oof” sound from Roblox and have created a substitute default sound which launches at this time.
If points over this sound impact sound familar, that’s as a result of this isn’t the primary time Roblox has run into issues with its use. The “oof” sound wasn’t made by anybody at Roblox; it was the truth is made by Tommy Tallarico, previously a online game composer and extra lately CEO of the doomed Intellivision.
As we defined in 2020, when Tallarico first found Roblox’s use of the impact—initially made for the FPS Messiah, launched in 2000—he got here to an settlement with Roblox the place anybody constructing a Roblox sport expertise must pay $1 (or 100 Robux) to have the ability to use the sound of their creation. Tallarico additionally agreed to “develop different paid sounds for Roblox”.
Clearly one thing has occurred to this association—both it expired or there was a disagreement, we’ve contacted Roblox for extra info—however regardless of the motive for the sound’s elimination, it’s a tragic day for long-time Roblox followers, who should bid farewell to a sound so synonymous with the sport you may hear it on playgrounds all over the world.