Behaviour Interactive has exhumed the complete listing of Lifeless by Daylight replace 2.57 patch notes so that you can digest, which dishes out a spread of key bug fixes. Learn the newest Lifeless by Daylight patch notes beneath.
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Options
Perks
- Thanatophobia
- Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
- Added: If there are 4 injured, dying, or hooked Survivors, there may be an extra 12% penalty to restore, sabotage, and Totem-cleansing speeds.
- Mettle of Man
- Reworked to make use of Endurance accurately
- After you earn 2 Safety Hit scoring occasion, the perk prompts. As soon as activated, you acquire the Endurance standing impact. So long as you could have Endurance, your aura will probably be revealed to the Killer if you end up additional than 12/14/16 meters from the Killer. Mettle of Man will deactivate as soon as Endurance is misplaced.
- Ache Resonance
- Affected mills now interrupt Survivors which might be repairing them (Be aware: This doesn’t notify the Killer with a scream)
- Lifeless Man’s Change
- Decreased activation length to twenty/25/30 seconds (was 35/40/45 seconds)
Content material
- Re-enabled the Clown.
- Mounted the localization of the Grasp Problem “Livid Destruction” in Tome 2, Degree 2.
- Changed the Orange Glyph “Glyph Bloodbath” problem for a Pink Glyph “Glyph Seeker” problem in Tome 12, Degree 1
- Add-on rarity in low degree bloodwebs will increase as you enhance your status degree
Bug Fixes
- Mounted a small visible concern that happens after urgent the ‘Improve’ button within the tally display.
- Scale back rubber banding occurrences when interacting.
- Mounted a problem which will trigger the Clown to retain the Haste standing from the Afterpiece Antidote.
- Mounted a problem that induced succeeding the Overcharge talent verify to grant everlasting generator regression when the Name of Brine perk can be geared up.
- Mounted a problem that induced the Haste bonus granted by the Hex: No One Escapes Demise perk to be better than meant.
- Mounted a problem that induced the Lifeless Onerous animation to last more than the Endurance impact it grants.
- Mounted a problem that induced the Off the Report perk to stay energetic when the exit gates are powered.
- Mounted a problem that induced mills regressing from the Injury Generator interplay to cease regressing upon ending Feral Frenzy with the Fuming Mixtape add-on.
- Mounted a problem which will trigger survivors to not drop their merchandise on the second Feral Frenzy hit when the Legion is provided with the Stolen Sketchbook add-on.
- Mounted a problem which will trigger killers to stay caught in an animation loop when destroying a pallet with their energy concurrently the Dissolution perk.
- Mounted a problem that induced the aura of the illusionary Physician to briefly flicker in entrance of the digital camera.
- Tentatively fastened a problem that induced a lack of development and cosmetics when linking to a Behaviour account.
- Mounted a problem that induced a bloodweb error when switching characters in the course of the bloodweb level-up animation.
- Mounted a problem that typically induced the bloodweb level-up animation to be skipped.
- Mounted a problem that induced bloodweb errors to occur intermittently.
- Mounted a problem that induced Assault on Titan charms to look lacking till the applying was rebooted.
- Mounted a problem that induced the Orange Glyph SFX to stay regardless of finishing the necessities.
- Mounted a problem that induced the Nightmare Clock that may’t be used within the Industrial map.
- Mounted a problem that induced an invisible collision that enables Survivors to stroll alongside a cage in Gideon map.
- Mounted a problem that induced Killers to be decelerate on account of collision within the basement.
- Mounted a facial animation bug throughout Cenobite’s mori.
[Source – Dead By Daylight]