Neon Large has introduced the complete listing of The Ascent replace 1.05 patch notes to your consumption, which brings a variety of recent content material together with help for the Cyber Heist DLC, New Sport Plus, and extra.
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New Options
- Cyber Heist, Cyber Warrior and Chongqing pack DLCs at the moment are accessible
- Melee weapons at the moment are accessible in-game – The uPlus bat could be looted internationally (Doesn’t require Cyber Heist)
- New Sport Plus (NG+) has been added to the sport.
- We’ve got added a ‘saving’ icon that shows on the correct facet of the display at varied instances
Stability
- Fastened a possible crash after triggering the “Photomode” button and disconnecting the controller on the identical time.
- We fastened quite a few stability points round controller disconnections that might occur at varied factors.
- Resolved a difficulty in Native Co-op the place a soft-lock may probably occur if a number of interactions had been triggered on the identical time.
- Fixes made to stability in Single Participant, together with quite a few low frequency crashes, moreover we have now resolved quite a few points that can enhance stability in Co-op.
- Fastened a difficulty the place a Consumer may expertise a grasp if the Host disconnected the sport instantly upon loading into the sport.
- We fastened a number of points the place the Participant may instigate a soft-lock by interacting with a number of ‘interacts’ on the identical time.
- Fastened a crash that might happen throughout a Co-op recreation when coming into Nitroad or The Node.
- Fastened a difficulty the place a crash may happen for the Host Participant when a Consumer Participant buys an merchandise from a Vendor.
- Fastened uncommon crash that might happen when taking a Taxi from “CorpZone” to “Arcology: Highstreet”.
Co-op
- Fastened a difficulty the place a Consumer Participant NPC dialogue is progressed by the Host Participant clicking subsequent in a dialogue with a wholly totally different character.
- Fastened a Native Co-op subject the place you can copy and overwrite profiles after particular steps had been taken while disconnecting controllers.
- We fastened a difficulty the place Purchasers couldn’t rejoin a Host after a disconnection from the web.
- Fastened a difficulty the place a Participant may begin a Single Participant recreation while accepting an invitation for a Co-op
- Fastened a difficulty the place the digicam may get caught in a set place upon Participant 2 interplay with a Vendor whereas Participant 1 is already interacting with the identical Vendor
- Fastened a difficulty the place bought objects from the varied Distributors wouldn’t present for Consumer Gamers.
- Fastened a difficulty the place the title takes a noticeably very long time to acknowledge that the Participant has left the foyer, which may stop a Consumer Participant downside making an attempt to rejoin.
- Fastened a uncommon subject the place the ‘Did not host recreation’ immediate seems after a Participant makes an attempt to host a Coop recreation with a brand new or saved recreation, underneath sure situations.
- Resolved a difficulty the place EN bar recharge generally wouldn’t seem for Consumer Gamers.
- Fastened a difficulty the place the Host is perhaps unable to skip a cutscene in the event that they disconnected their controller within the loading display & tried to reconnect earlier than the loading was over.
- Fastened a difficulty the place Cyberdecks stopped functioning for the Consumer Participant in some circumstances.
- Resolved a difficulty the place the Consumer Participant may lose all geared up objects together with Cyberdeck in the event that they be a part of when a Host Participant triggers the elevator.
- Fastened occasion the place the Papa Feral’s Well being Bar failed to seem for Consumer Gamers if sure situations had been met.
- Addressed a difficulty the place it may take a number of seconds till the Coop Participant’s weapon appeared after a Host Participant takes a taxi, when in numerous zones.
- Fastened a difficulty in Native Coop the place one Participant taking the elevator in Lanier’s Residence with one other Participant staying behind may trigger world textures to unload.
- Addressed particular situations the place gamers in a Coop session would hear the music from Coder’s Cove whereas in fight in Black Lake Towers.
- Fastened a bug which may enable Native Coop Gamers to briefly take over the opposite Gamers’ vendor shopping.
- Fastened a difficulty the place spamming “Change Character” whereas loading into an On-line Coop recreation may trigger the “Choose Profile” tab to turn into caught on display.
- Fastened situations which may result in a “Failed to hitch the session” changing into caught on display after accepting an invitation to an On-line Foyer.
- Fastened a bug which may see NPCs in inside areas multiply for On-line Coop Purchasers if repeatedly coming into and exiting inside places whereas the Host remained in an outdoor location.
Misc Fixes
- Fastened a possible subject the place Gamers may get trapped inside a small space subsequent to the elevator in corpZone.
- Fastened the problem the place the animation of hammer hitting the bottom of Hammerhand Larkians was lacking.
- Minor digicam repair within the Silo 86 space the place the Participant view might be minimize off on the backside of the display.
- Fastened a difficulty the place enemies which may spawn anchored incorrectly, making them actually exhausting to kill.
- Resolved a bug the place a Ranged Larkian doesn’t reload their weapon and stays in idle animation after emptying the minigun’s journal.
- Fastened a difficulty the place a Participant may generally crawl sooner throughout DNMO standing.
- Resolved a difficulty the place ‘Promote all Duplicates’ possibility may promote all duplicates, whatever the chosen class.
- Fastened quite a few minor collision points that might occur when utilizing sure Augmentations.
- Fastened a lot of assorted & minor collision points.
- The “Interruptor” weapon now delivers a extra satisfying sound.
- Addressed Kira IMP Voice Over dialogue being delayed.
- Resolved a pair points stopping the ‘Unique Dinner’ Aspect Mission from being accomplished underneath set circumstances.
- Fastened a difficulty the place further incorrect enemies would spawn within the Papa Feral combat throughout ‘Arcology Blues’ (Mission 1)
- Addressed a possible development blocker in ‘Liberation Operation’ Aspect Mission the place after killing the Foreman the mission wouldn’t progress.
- Fastened a difficulty in ‘Empowerment’ (Mission 4) the place you can have interaction the Megarachnoid boss in fight earlier than the cutscene had performed, resolving a possible development blocker.
- Addressed a difficulty the place using Propulsion Leap towards the Megarachnoid boss in ‘Empowerment’ (Mission 4) may underneath sure circumstances put Gamers in a state of invulnerability and unable to inflict injury.
- Fastened a uncommon occasion the place speeding firstly of ‘Boardroom’ (Mission 10) may create a development blocker.
- Addressed situations the place Ferals may get caught within the atmosphere, stopping completion of “Survive the Carnage” goal throughout ‘The Champ’ Aspect Mission.
- Fastened a difficulty in ‘Empowerment’ (Mission 4) the place the mission goal will not be up to date after finishing the ‘Enhance Cooling System’ goal when the Host Participant is way sufficient to get teleported by the Consumer Participant.
- Fastened a difficulty in ‘The Champ’ Aspect Mission the place quitting the sport mid-mission may trigger no Feral’s to spawn upon resuming.
- Fastened a navigation path subject within the “Bubble Bother” Aspect Mission on the ‘Seek for Udina’ goal step.
- Fastened an edge case development blocker attributable to Propulsion Leap in ‘Overseas Code’ (Mission 6).
- Fastened a number of situations the place Gamers using the Propulsion Leap when attacking the Siege Mech enemy, together with ‘Gun-Dolph’ may get caught contained in the Mech.
- Resolved a possible development blocker that might happen if quitting to Predominant Menu proper after ‘Converse with 438 Hung’ mission step throughout ‘Buying and selling Locations’ (Mission 3).
- Fastened a difficulty the place Gamers may trigger the ‘Gun-Dolph’ enemy throughout ‘Root Entry’ (Mission 11) to glitch when attacked with Propulsion Leap.
- Fastened a bug the place holding the default “Verify” button/key may result in by chance skipping of NPC dialogue.
- Kira’s messages about civilians now not play after ‘Unhandled Exception’ (Mission 12).
[Source – Curve Games]