Let’s rock, child! Season 6 of Video Gameography will get fashionable as we study the Satan Might Cry collection! Over the following few weeks, we’ll be masking the historical past and lore of Capcom’s premiere motion franchise. At this time we study the franchise’s boldest, most divisive, however arguably strongest entry but in DmC Satan Might Cry.
Wanting to shake up the collection, Capcom turned to British studio Ninja Principle to reboot and reimagine Satan Might Cry. Inspired by the writer to be as wildly inventive as attainable, the staff behind Heavenly Sword and Enslaved: Odyssey to the West dreamed up a grittier model of Dante who inhabits Limbo Metropolis, a world current in parallel with the demonic realm. This relationship spectacularly manifests within the metropolis itself coming to life, shifting its buildings and roads to hinder and assault the demon slayer.
Sporting jet black hair and the flexibility to faucet into angelic and demonic powers, this new imaginative and prescient of Dante garnered heaps of vitriol from followers who noticed DmC as too drastic of a departure, regardless of the sport launching to rave opinions. On this episode, we’ll study how DmC got here to be, the position Capcom performed within the sport’s wildest concepts, Hideaki Itsuno’s response to the undertaking, the backlash Ninja Principle endured, and provides our general impressions of the narrative and gameplay.
Be a part of hosts Marcus Stewart (@MarcusStewart7), former GI editor John Carson (@John_Carson), and with particular visitor Bob Buel (@bobbbackwards) of the 99 Questions podcast as we unpack and pay respects to Ninja Principle’s memorable stab at Satan Might Cry.
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