The Final of Us on PS4 was a remaster, however Naughty Canine is adamant The Final of Us Half 1 is a remake, and gamers will see the distinction when it’s launched later this week. Naughty Canine explains how the crew has redesigned every thing concerning the sport quite than simply altering current property to run on up to date {hardware}.
The modifications made to The Final of Us Half 1
Inventive Director Shaun Escayg explains precisely why he means The Final of Us Half 1 is a remake and never a remaster:
To me, what makes this a remake as a substitute of a remaster is the sum of its enhancements. This isn’t simply the identical characters, environments, artwork path, and many others., acting on higher {hardware}. We fully redesigned every thing from the artwork path, lighting, [lighting] know-how to the character designs themselves. We’ve utilized every thing we’ve realized over the last decade because the authentic and utilized that new know-how to create one thing that stays true to the unique however reimagined in an up to date means.
Escayg continued to clarify how the world is “extra grounded” in order that the environments really feel like they’re alive and immersive, from mild filtering correctly by means of the timber to automobiles wobbling when gamers land on them. Vehicles additionally reply extra precisely with breaking glass and groaning metallic in the event that they’re hit by gunfire. That is boosted by means of 3D audio, which boosts epic moments like the beginning of the sport as Joel escapes from his dwelling to slower moments of peaceable exploration.
Fight has additionally had a significant overhaul. Fight conduct was restricted by the {hardware} limitations of the PS3 within the authentic sport however they’ve now been utilized to a brand new AI engine and power suite to “do them for actual” in response to Lead Programmer John Bellomy. Encounters are extra dynamic due to new investigation behaviors, topographical evaluation with pathfinding, and probing for visibility that make stealth a extra legitimate method. The variety of energetic enemy AI has been elevated, though it doesn’t come close to to hitting the 128 energetic NPC restrict of the PS5. There’s a “monumental” evolution of the melee system too, says Lead Designer Christian Wohlwend.
The ultimate contact is the alterations to the sport’s animations. Refined feelings and gestures may be detected by gamers, whereas character fashions have been visibly improved. New lighting and animation know-how has additionally been utilized to the setting. Artwork Director Sebastian Gromann explains how this has created “very complicated shaders, extra complicated fashions, and extra constancy and quantity within the foliage to have that feeling of nature reclaiming town.” All of those enhancements may be skilled by gamers when the sport is launched on September 2.
In different information, a non secular successor to Shadow Hearts, Penny Blood, has launched a Kickstarter marketing campaign alongside Armed Fantasia. Elsewhere, Hangar 13 says the following Mafia sport is a number of years away.