Asobo Studio has outlined A Plague Story: Requiem PS5 options and the way it plans to harness the ability of Sony’s current-gen console to take issues up a notch within the sequel. Builders have typically mentioned how last-gen {hardware} stood in the best way of getting numerous non-playable characters on display concurrently – a problem that fashionable console {hardware} rectified. In A Plague Story: Requiem’s case, the NPCs occur to be the sport’s notorious rats. So for those who’re squirmish, do notice that the sport will help as much as 300,000 rats on display on the PS5!
A Plague Story: Requiem PS5 will benefit from the console’s energy
Over on the PlayStation Weblog, Asobo Studio mentioned that loading instances in A Plague Story: Requiem might be considerably diminished, which made it attainable to implement new map and stage designs. The elevated reminiscence allows higher draw distance and the variety of on-screen rats have been bumped up from 5,000 within the unique to 300,000! “It’s quantity to convey the imaginative and prescient of the apocalypse which retains more and more oppressing our heroes,” the studio defined. “We’ve additionally modified the side of their motion, in order that they seem like an enormous wave, very similar to a tsunami crashing down on you.”
The PS5’s GPU has been used to boost the standard of lighting. For these unfamiliar with A Plague Story, gentle performs a major position within the sport, with protagonist Amicia utilizing to the mechanic to her benefit fairly often. To make the sport extra immersive, Asobo Studio might be totally using the DualSense‘s options. Weapons and instruments will “really feel” practical, due to adaptive triggers and haptic suggestions. Add to that the PS5’s 3D audio, and gamers can have a wealthy expertise.
The considered 300,000 rats hissing and squeaking by way of 3D audio is one thing!
A Plague Story: Requiem will launch on October 18th.