One of the stunning issues about Challenge Zomboid is how genuinely horrifying it may be, regardless of the outwardly pleasant visuals. Developer The Indie Stone is planning on making issues fairly a bit scarier, nevertheless – with some upcoming adjustments to the survival sport’s underlying know-how, quickly we’ll be confronted with exploring subterranean ranges like basements and sewers. And so they’re going to be very, very darkish.
Challenge Zomboid Construct 42 remains to be a methods off, and can “seem a large period of time after Construct 41 is absolutely wrapped,” the devs clarify within the newest replace put up. That replace, as we’ve already realized, will embody some main adjustments to the Challenge Zomboid engine. Briefly, these embody a brand new rendering pipeline that may enhance efficiency as new ‘chunks’ of atmosphere are streamed into the sport, a brand new lighting system that enables gentle to “naturally leak by way of doorways and home windows” to enhance the atmospherics, and a removing of the prevailing eight-storey cap – the up to date engine will help as much as 32 ranges in every chunk.
Crucially, these new ranges might be above or under floor stage.
Put all that collectively, and you will have already deduced that basements, sub basements, and/or sewers have been on the best way. You’d have been proper when you did, as a result of that appears to be precisely what The Indie Stone has in thoughts. Try this video:

The plan now’s to make use of a system that attracts from a set of crafted basement and subfloor layouts at any time when somebody heads down a flight of stairs from floor stage. More often than not, you’d be wandering right into a easy one-room basement, with some lootable containers and different stuff laying round. Carry a flashlight (sorry, a torch) with you although, as a result of because of that new lighting system, it’ll be very darkish down there.
Nevertheless, on uncommon events you may also discover the doorway to an elaborate underground tunnel system – bunker complexes or different such secret buildings may very well be included at random. You’d by no means know, and this random system would imply that each playthrough held new surprises.
None of that’s set in stone simply but. The Indie Stone says it’s additionally contemplating constructing explorable sewer areas for the Louisville space. With 32 ranges of vertical area to discover, there’s a variety of potentialities.
Construct 42, as we’ve already seen, will even be growing the dimensions of Challenge Zomboid’s map by fairly a bit. Additional down the street we will look ahead to NPCs with advanced and dynamic backstories when Construct 43 arrives.