It is a recreation of inches.
Moonscars, a Souls-like sidescrolling motion recreation from Black Mermaid, is among the extra daunting video games I’ve encountered throughout my lengthy tenure at this humble web site. Brutally tough, Moonscars calls for perfection to progress—something much less is mercilessly punished. It is a recreation of contradictions: a fantastic recreation that appears reasonably bland, spectacular fight that feels restricted, techniques that encourage engagement but additionally punish you for partaking in them. Moonscars feels prefer it’s made for a subset of a subset of combat-platformer followers, and thus shouldn’t be my cup of tea, however others might embrace it.
Moonscars tells the story of Grey Irma, a warrior girl trying to find a mysterious sculptor, however the brutality of the world necessitates her soul being separated from her mortal physique and positioned in a clay automaton. The story is tough to parse at occasions, however Irma will discover varied NPCs to speak to and slowly unravel extra of the narrative, although it’s not all the time clear what’s being mentioned or why it’s necessary. It’s additionally not essentially the most urgent matter within the recreation.
As a substitute, it’s survival.

The world of Moonscars is a haunting, hellish panorama of blacks and greys, with some orange and pink for distinction. The environments, in addition to the assorted enemies that fill them, are mesmerizing to look at whereas concurrently being arduous to make out given the muted palette and fuzzy character designs. Even Grey Irma herself is considerably out of focus—comprehensible given her synthetic nature however I discovered myself eager for stronger character designs. Whereas traversing this darkish place, Irma will come throughout numerous opponents, every of which presents a particular problem. This isn’t a recreation you’ll be able to button mash your means by way of—I’d liken it to the difficult fight of Hole Knight. Even the smallest enemy can actually mess you up should you’re not cautious.
Fortunately, Irma has a number of tips up her sleeve. Along with her giant broadsword, Irma has an invincibility sprint, spells, a parry, and the power to auto-heal. She additionally shortly acquires a secondary weapon, though extra on that later. Fight can get bushy shortly, particularly should you’re dealing with a number of enemies at a time, and parrying turns into the important thing to your survival. Sadly, the success window is exceedingly brief, and every enemy assaults with totally different timing. You may parry any assault that leads with a flash of pink, however you’ll have to attend for the appropriate second to parry as soon as the flash goes off.
Fortunately, a profitable parry auto-hits and infrequently shoves the opponent backwards—typically right into a wall or mattress of insta-kill spikes. New enemy varieties present up with some regularity, so that you’ll be studying on the go all the time. As Irma kills monsters, she beneficial properties “Ichor,” which is Moonscars’ means of claiming “MP.” Irma expends MP through the use of magic assaults or auto-healing. Enemies drop “Bone Powder,” which you can too discover within the setting, which is Moonscars’ means of claiming “expertise factors.” You’ll use Bone Powder to purchase sure objects within the Workshop (house base) space in addition to studying new magic assaults (“Witchery”).
However Moonscars is a Souls-like, with all that means. Loss of life—which is able to come typically—drops all your stuff the place you fell whereas Irma resurrects on the final save level she hit. The usually prolonged trek again to your misplaced Bone Powder comes with the danger of dying en route and shedding the whole lot you’d gained. Loss of life additionally has a maybe extra detrimental value—the sport will get more durable.
At any time, you’ll be able to spend “Glands,” that are exceedingly uncommon pickups, to satiate the Moon and drop the issue down from “FFS” to “Nearly Manageable.” Enemies take fewer hits to kill and don’t damage Irma fairly as a lot. Nevertheless, in addition they drop much less Bone Powder. When the Sculptor opens a window, he closes a door. Loss of life, nonetheless, resets the Moon’s temperament, and since Glands are extraordinarily uncommon (and can be utilized for different issues), satiating the Moon isn’t a good suggestion. It’d enable you to throughout a boss battle, but when and when the boss kills you, your sacrifice will likely be in useless.
That is the primary huge drawback I’ve with Moonscars: you’re inspired to drop the issue down everytime you need, however probably not as Glands are uncommon commodities and dying—which is inevitable—resets the issue again to “This Appears Merciless.”
Each time Grey Irma comes throughout a save level, she should activate it by touring to the world the place her mortal physique is held, the Workshop, the place she will be able to speak to NPCs and buy or promote objects. Nevertheless–and that is my second huge drawback with Moonscars–activating save factors creates an enemy clone of Irma (for some purpose) who will assault her as quickly as she goes again to the world.

These fights are all the time absolute hell. Clone Irma has entry to all of Grey Irma’s assaults and therapeutic capacity, and since the Moon most likely isn’t satiated, she is insanely arduous to kill. She hits a lot more durable than Grey Irma does and her assaults are fairly often arduous to parry as a result of she travels ahead whereas attacking, typically crossing by way of Grey Irma’s character sprite, previous the route of your parry, however nonetheless doing injury on the opposite facet. Magic assaults solely work if Clone Irma doesn’t dodge them—which she typically does. You may simply ignore Clone Irma, however doing so implies that you’ll lose Grey Irma’s secondary weapon, as a result of Clone Irma—for some purpose—stole it when Grey Irma traveled by way of the mirror.
And that sucks, as a result of the secondary weapons are sometimes very useful in fight. Not solely are they extra highly effective than Irma’s default broadsword, however all of them have totally different debuff results.
Punishing the participant for simply making a checkpoint is difficult to forgive.
Another fight capacity I ought to contact on is Spite. After killing so many monsters in a row, you’re given the choice to decide on a “Spite” reward, which buffs Irma not directly, be it diminished MP value, higher therapeutic capacity, or a greater important hit change. She will be able to have as much as 5 Spite buffs at anyone time, which is a big benefit in fight. Nevertheless, dying casts all of them apart, as does utilizing a mirror.
Irma will discover varied objects all through the setting, together with MP and well being upgrades and amulets, three of which will be geared up at a time, which give additional advantages. She’ll additionally typically discover piles of Bone Powder right here and there. Studying new magic assaults is an costly proposition—Moonscars has an unlimited ability tree, however the price to be taught new assaults, or upgraded variations of realized assaults, will increase exponentially so that you gained’t be studying new magic assaults at a gradual tempo.
I mentioned that Moonscars is a recreation of inches and I imply it—you’ll battle for each inch of progress. Personally, the sport offered too many challenges for my enjoyment. If the issue didn’t go up each time I died or I might activate checkpoints with out having to battle a clone afterwards, it is perhaps a distinct story, however I don’t recognize being punished for doing inevitable issues (dying, saving). Did you discover Hole Knight and Blasphemous too simple? If that’s the case, Moonscars might provide the problem you crave. For the remainder of us? It has restricted utility.