Japanese developer FromSoftware has made a reputation for itself by creating punishing however rewarding RPGs, and Elden Ring is arguably the studio’s most interesting work so far. Since its launch earlier this 12 months, it has had quite a few updates which have modified how weapons, aspect quests, and different options work. Now, it seems that a ray tracing replace to Elden Ring could possibly be on the best way.
Wanting into the underlying code of a sport has grow to be a typical technique of unearthing new data, and a outstanding determine on this space is Lance McDonald. McDonald believes to have found “menu strings associated to ray tracing options,” in Elden Ring’s code after the most recent 1.07 replace. He offered some screenshots as proof, which contained textual content that could possibly be potential menu settings for a ray tracing mode sooner or later. One such phrase was: “Will lock efficiency settings to prioritize high quality.”
There’s extra the place that got here from
The addition of ray tracing to the Lands Between may add a considerable graphical enhance to Elden Ring. As this has but to be formally confirmed, there’s no phrase on precisely what compromises this might make to the sport’s efficiency.
New graphical choices could be a welcome addition to Elden Ring, although, and it could not be totally shocking on condition that FromSoftware has already launched varied updates to enhance upon the expertise. A few of these updates have been widescale buffs to weapons and adjustments to how cooperative play works. They’ve additionally barely modified how sure quests play out. The studio even added the power to see the names of NPC characters on the map shortly after launch.
Contemplating that the majority FromSoftware titles finally obtain some extra substantial DLC content material, Elden Ring followers ought to nonetheless have lots to sit up for sooner or later. Hopefully, with ray tracing included.