Technical points damage a promising premise.
One True Hero combines 3D platforming and 3D Zelda right into a difficult, tongue-in-cheek, journey sport. You play as a farmer who comes into possession of a magical and highly effective sword. Clothed appropriately in a inexperienced tunic, you got down to defeat the evil that has claimed the land. Proper from the beginning, One True Hero’s writing and character interactions stand out as a powerful characteristic. Characters are genuinely humorous and excellently animated, typically serving as parodies of Zelda staples. For instance, one character remarks early on that each time one thing dangerous occurs, somebody exhibits up carrying inexperienced and swinging a sword.
Gameplay is concentrated on navigating a primarily linear world stuffed with platforming challenges, occasional small puzzles, and fight encounters. Alongside the way in which you’ll decide up collectibles, which can be utilized to entry particular difficult platforming phases exterior of the first development. Platforming is straightforward however typically feels fairly good. Sadly, degree design is oftentimes imprecise. It could possibly typically really feel as in case you’re attempting to platform your method by a sport that wasn’t at all times designed with platforming in thoughts. Random items of geometry could have no collision detection by any means, and I’d typically discover myself in areas I wasn’t presupposed to be just because I wasn’t certain precisely the place the sport needed me to go. Fight is likewise easy however efficient, and customarily freed from the eccentricities that plague the platforming. As you proceed by the story, you’ll additionally unlock new fight skills on a ability tree, which assist to maintain fight from getting too stale.
The one space through which One True Hero in the end will get too tripped up is in its bugs. I encountered bugs on an extremely common foundation. Virtually all of those I used to be in a position to recreate usually. Most of them additionally weren’t attributable to doing something significantly uncommon on my finish both. At one level I fell off a cliff and respawned as a limp corpse that had a limiteless bounce, permitting me to mash the bounce button and fly over the extent. One other time I respawned beneath the extent geometry totally. At one level, I managed to by chance transfer a field into an unreachable place, solely to have the sport autosave instantly, stopping me from reloading. Fortunately I used to be in a position to glitch myself previous the issue (I assume they’re not all dangerous). Much less dire however nonetheless impactful visible bugs are additionally widespread, with characters and objects usually dropping their textures mid cutscene. Mockingly, the precise efficiency metrics by way of body fee and determination are each nice. That is in the end a really nicely optimized but buggy sport.
One True Hero feels a bit like a sport in very early-access. There’s the potential right here for an excellent sport, however it’s buried beneath so many points that it is tough to see by the haze. When One True Hero works, I typically take pleasure in it, however there are simply so many points to push by. Its writing is genuinely endearing, its characters are vigorous and animated, and whilst you moon bounce excessive above the playable areas, it maintains strong body fee and determination. With some aggressive patches there could also be one thing right here, nevertheless it isn’t fairly there but.