YouTuber 3kliksphilip (opens in new tab), apparently mad with energy, has bent some of the absurd PC gaming parts ever devised to a suitably deranged objective: ratcheting the framerate of the notoriously easy-to-run Counter-Strike: World Offensive so excessive, the Supply engine buckles below the burden.
CS:GO is constructed on virtually the identical 18-year-old tech as Half-Life 2. Its light-weight nature permits players to eke out maximal body charges with minimal {hardware}, pushing previous the traditional 60 to attain heights of 120, 144, and even 200 fps, all for maximal aggressive benefit, nevertheless slight. Counter-Strike’s built-in restrict is an already absurdly excessive 400 fps.
In a time of skyrocketing vitality prices and one thing not-great possibly taking place to world ocean temperatures, Nvidia launched an absolute monster brick of a graphics card within the 450 watt max TDP, $1,600 RTX 4090 (opens in new tab). 3kliksphilip commendably acknowledges the absurdity of such a product, whereas additionally declaring some doubtlessly extra sane use instances for it, all earlier than plunging into the abyss.
3kliksphilip began by eradicating each obstacle to efficiency, together with AI bot gamers and even the HUD and consider fashions to steal treasured frames. At this juncture, even the mighty Intel Core i9 13900K (opens in new tab) processor will get bottlenecked, with common body charges of round 980 from 4k right down to 720p. Pushing issues to their absolute restrict, simply looking at a wall on a very uncomplicated map, 3kliksphilip was capable of prime out at over 4,400 fps, a really ludicrous achievement.
Maybe in the future, an esports-centric society of future people will develop screens to render such efficiency, eyes to understand it, and sure, even video games to help it. However does 4,400fps produce a greater Okay/D ratio? Seems, when you surpass round 1,000 fps, Counter-Strike begins to bug out. Characters begin to transfer barely sooner. This is not remarkable in video games: some older ones cannot go previous 60 and even 30 fps with out glitches on account of their inner logic being tied to a sure framerate, although it is humorous to make them strive (opens in new tab).
A 4090 velocity increase will not really supply a tangible profit in-game, as on-line servers will forcibly appropriate you to maneuver at a standard play velocity, which renders player-side as a jarring, fixed stutter. In the end, 3kliksphilip readily acknowledges how foolish an endeavor this was, even when it is extremely, very humorous.