Octopath Traveler II doesn’t launch till February twenty fourth, however that doesn’t imply that the devs are remaining quiet in regards to the recreation. In truth, producer Masashi Takahashi and director Keisuke Miyauchi participated in an interview with Famitsu that was ultimately translated into English and posted by Nintendo All the things.
Probably the most fascinating matter they talk about is the camerawork. There is no such thing as a longer only a top-down view. Based on Miyauchi, “it’s processed otherwise internally as effectively, since whereas we used scripted occasions final time, this time we used the Unreal Engine’s options, doing issues like we’d for a 3D scene”.
Nevertheless, there had been camerawork modifications for the battles too. Miyauchi says that “we made issues flashy when they need to be, and stored some issues the identical from final recreation when acceptable, and I believe we managed to make the presentation very assorted”.
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