EA has unleashed the Battlefield 2042 replace 1.23 patch notes, which is the huge Season 3 replace that brings a wealth of recent content material to the futuristic army shooter. Learn up on the complete Battlefield 2042 Season 3 patch notes under.
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WHAT’S NEW IN SEASON 3?
Right here is an outline of the brand new content material within the Season 3 Replace, alongside highlights for modifications and enhancements:
- New Map: Spearhead
- New Specialist: Rasheed Zain
- New Automobile: EMKV90-TOR
- New Weapons: Rorsch Mk-4, NVK-P125, NVK-S22
- New Gadget: Throwing Knife
- New Vault Weapons: XM8 LMG, A-91
- New Battle Go
NEW MAP: SPEARHEAD
Spearhead is our newest CQC-focused map, nestled throughout the rocky formations of the Swedish wilderness you can see Nordvik’s manufacturing services, able to manufacturing high-tech weaponry and elements for climate equipment
NEW SPECIALIST: RASHEED ZAIN
Perseverance and formidability are two traits that outline Egyptian-born safety knowledgeable, Rasheed Zain.
Via Zain’s coaching all through army and particular forces, Zain has change into adept at utilizing his XM370A airburst launcher to flush out foes from behind cowl, leaving him clear to choose them off as they run for the shadows.
Although that’s not all that Zain has to supply, by means of his sense of obligation above all else and tireless stoic angle, Zain is ready to recuperate well being a lot sooner within the discipline. Positioning him as a major candidate for main from the frontline.
Specialty: XM370A
The XM370A is an Airburst Launcher that permits Zain to flush out enemies from round and over cowl, changing into a situational space denial loadout. You probably have some foes hiding behind cowl and are providing you with hassle, the XM370A is the go-to piece of {hardware}.
Trait: Perseverance
Perseverance permits for Zain to start recovering well being instantly upon taking out an enemy. This impact stops if Zain takes additional injury.
NEW VEHICLE: EMKV90-TOR
Positioned on the forefront of cutting-edge expertise, the EMKV90-TOR is a Rail Gun Destroyer Tank that’s able to coming into alternate modes aimed toward arising and responding to completely different fight conditions.
Siege Mode
Siege mode locations the EMKV90-TOR right into a grounded state, this lowered profile permits for improved stability in addition to hearth fee from the principle Rail Gun turret.
Mobility Mode
Have interaction the Mobility Mode on the EMKV90-TOR to deliver the Rail Gun Tank up from its Siege Mode, permitting you to maneuver swiftly throughout the panorama and obstacles forward of you. This mode is ideal to move your self and different passengers nearer to the target or insertion factors whereas nonetheless having the ability to inflict important injury to these round you.
Lively Menace Detection
Recent off the event line, the EMKV90-TOR incorporates a detection system that picks up the supply of incoming assaults inside a sure vary and filters that data again to you in your HUD.
NEW WEAPONS: RORSCH MK-4, NVK-P125, NVK-S22
RORSCH MK-4
The arrival of cutting-edge expertise is right here with the Rorsch Mk-4. This weapon makes use of electromagnetic forces to launch projectiles at preposterous speeds.
With highly effective armor penetrating ammunition and requiring a brief cost up time earlier than every shot this versatile weapon can adapt itself to any scenario and alter its hearth properties by rapidly swapping the configuration of its beneath barrel mounted capacitors.
With the Rorsch MK-4, you might have the flexibility to decide on between a strong single shot to decimate targets at any distance, full auto or burst hearth for medium to brief vary encounters and make the battlefield yours.
NVK-P125
With its uncommon Bullpup configuration and its significantly excessive bullet velocity this sidearm is ideal for participating transferring targets at medium distances with out compromises, the proper companion for any sharpshooter.
NVK-S22
Want a shotgun with tactical choices? This dual-barreled semi-automatic weapon provides nice damaging energy in a compact and nimble package deal. Shock your enemies and change into the dominator of close-quarters fight.
NEW GADGET: THROWING KNIFE
Tactile in each approach, an outdated buddy from earlier Battlefield titles returns. These lethal knives are utilized by masters of precision and timing and can ship deadly injury for the one prepared to fulfill the duty at hand. Don’t fear should you miss, you’ll be able to decide them again up and check out once more – should you don’t die whereas doing so.
NEW VAULT WEAPONS: XM8 LMG, A-91
XM8 LMG
Sporting the 100-round Beta-C journal that permits it a shorter reload than others in its class, this Mild Machine Gun variant of the XM8 is harmful at medium ranges due to its very controllable recoil and agility.
A-91
The A-91 provides extremely controllable recoil which makes this smaller assault rifle very sturdy in all conditions, simply be careful for its horizontal recoil that may make it unpredictable at occasions.
Changelog
PING SYSTEM REWORK
We’ve made alterations to how the Ping System capabilities inside Battlefield 2042, these modifications intention to scale back the complexity of the present ping system. Permitting for enhancements to the pacing and accuracy of communication between teammates.
- Urgent the ping button as soon as will now not place a location ping, however as a substitute test for targets similar to troopers, automobiles or objects close to the purpose of that positioned ping.
- If a menace is throughout the radius, it can instantly ping or spot that concentrate on for a length of time.
- Spots are shared to the staff, whereas pings are share to your squad.
- Urgent the ping button twice in a row will nonetheless place a hazard ping in that location.
- Contextually, pinging targets now not has any enter delay.
- Repeatedly urgent the ping button with out the system discovering any targets will incur a brief cooldown which is able to forestall recognizing.
With these modifications in place, we anticipate a rise in communication between your staff whereas decreasing old-fashioned pings which will have been positioned for a earlier encounter.
GAMEPLAY IMPROVEMENTS
- Mounted a problem the place Q-spotting was not working as supposed when pinging enemy air automobiles from additional than 300m away
- Mounted a problem when switching between Borderless from Fullscreen, the sport window was not rendering as supposed
- Mounted an occasion the place urgent the ESC button would generally present an outdated Expertise Choice display screen
- UI subtitles from Tutorial Movies would stay on display screen for a short while when returning again to the principle menu
- Consumer receives invalid sport state error 2:2413J when accepting an invitation from a participant being within the second a part of a Breakthrough sport
- The Flip Proper/Yaw Proper keybind was unable to be unbound until the person unbinds Flip Left/Yaw Left too. This has now been resolved.
- You’ll now be introduced with a immediate to restore your sport set up, if the sport detects that you simply’re lacking recordsdata from a patch course of
- Soldier motion when altering instructions will now seem smoother by means of improved animation physics
- Repair for character fashions getting caught exterior of automobiles after coming into them or altering seats whereas enjoying with excessive latency
- Repair for ping not being positioned appropriately for gamers inside car open seat
- Communication between troopers geared up with Restore Instruments has improved when close to automobiles
- A soldier with the Restore Device geared up will be capable of see an icon over automobiles which can be needing to be repaired
- A car driver will be capable of see an icon over troopers geared up with the restore device.
- Added a brand new HUD choice known as “Interplay Immediate Scale” which permits adjusting the dimensions of interplay prompts. This selection could be discovered beneath Show > HUD Icons
AUDIO
- Mounted projectile and firing SFX for the AA rocket for the Assault Helicopters
- Lock-on sounds design overhaul, leading to improved Air & Floor goal lock on sounds
- Weapons Audio sound enhancements
- Improved situations of VO when deploying into automobiles
GADGETS
- Resolved a problem the place the dash animation for Launcher Devices wouldn’t play as supposed in first particular person
- Mounted a problem the place the participant couldn’t lock-on utilizing SOFLAM by means of smoke
- Mounted a problem the place damaged animations have been current on grenades when switching from FXM-33 AA Missile
- Mounted a problem the place a damaged animation was current on grenades when switching from any foremost weapon personalized with a Bipod
- Automobiles now get an “Hack Warning” indicator from the OV-P Recon Drone EMP weapon when locking on
- Below Choices, we have now modified the naming of Fast Throw Grenades to higher mirror its motion throughout the sport. It doesn’t lead to throwing grenades faster, it ends in robotically throwing the Grenade when pressed
- C5 throwing distance has been adjusted to be extra according to its Anti-Automobile intent
PROGRESSION
- Decreased injury threshold for Automobile Destroy Help to 1, this may lead to extra Automobile Destroy Assists going down. Teamwork makes the dream work!
- Ranger kills would generally incorrectly report incorrect quest progress, this has been resolved
- Mounted Vulcan will now award “Automobile Broken” XP occasions upon destruction
- Modified sorting order of underbarrel shotguns for M5A3, AK24, LCMG, SWS-10
SPECIALISTS
Basic
- Mounted a problem on earlier era consoles the place character fashions weren’t rendering correctly
- Mounted a problem in Battlefield Portal the place BC2/BF3 Characters’ palms don’t align with the ladder when climbing in 1P
- Mounted a problem that might usually present Specialists’ character palms as shaking whereas climbing ladders
- We’ve made a number of modifications to enhance the responsiveness of Troopers in Replace 3.0, you’ll discover these enhancements significantly round Soldier Motion similar to Leaping, Vaulting, Sliding, Getting into Ladders and the deployment of Parachutes
- Mounted Specialists having odd motion whereas connected to a rope whereas standing ontop of automobiles
Crawford
- Mounted a problem with Crawford’s animation Vulcan Stationary Minigun animation whereas in loss of life cam
Sundance
- On the primary explosion when being killed by Sundance’s Scatter Grenade, the unsuitable weapon was displayed. It now rightfully calls it out as ‘Scatter’
- Mounted a problem that prompted Sundance’s Anti-Armor grenade to be known as Scatter
Casper
- Mounted a problem the place the “No ammo” immediate was displayed when Casper deploys the OV-P Recon Drone
Irish
- We had noticed situations the place Irish’ Deployable Cowl was unable to be deployed as supposed, we’ve made steps in the direction of enhancing this
AI SOLDIERS
- AI Troopers will now not rapidly bleed out when being pinged by the participant
- AI Troopers will now not instantly re-enter automobiles after exiting attributable to taking injury
- AI Troopers have learnt the flexibility to drive and shoot with the M5C Bolte, at all times make sure you look each methods when crossing a highway
- AI Troopers will now revive extra usually than earlier than
- Mounted a problem which resulted in AI Troopers trying to climb destroyed ladders
- Improved AI navigation by means of a number of maps and modes
MAPS
- Mounted subject the place gamers wouldn’t obtain injury whereas in transferring elevators on Kaleidoscope, Hourglass, Publicity and Orbital
- Seagulls have begun emigrate, you’ll see much less of them in some areas of maps. Do seagulls quack?
- Adjusted birds flying low and popping out and in of view
- Troopers will now not seem as if the are spawning in by means of the bottom on maps
- Mounted subject the place coming into an elevator with the ATV would lead to loss of life, driving them off a substantial peak should still lead to loss of life after they land
- Mounted subject the place “Deploy level misplaced” message was confirmed on contested factors and the participant was not capable of deploy on goal
- Mounted subject the place the twister was following it’s route by means of the staff’s HQ affecting spawns and gameplay
- Mounted subject with visible glitch on Deploy/Undeploy
- Map Location Icons have been displaying incorrectly on Manifest, this has now been resolved
VEHICLES
Categorization of Automobiles has obtained an overhaul with Replace 3.0, offering updates to the classification of Automobiles. Automobile counts and availability have additionally been up to date relying on Map and Mode necessities.
Automobile categorization is as follows:
Mild Transport – LATV4 Recon, LCAA Hovercraft
Armored Transport – MAV, M5C Bolte
Heavy Armor – M1A5, T28, EMVK90-TOR
Mild Armor – EBAA-Wildcat, EBLC-Ram
Air Transport – MV-38 Condor, Mi-240 Tremendous Hind
Assault Helicopter – AH-64GX Apache Warchief, KA-502 Tremendous Hokum, YG-99 Hannibal, RAH-68 Huron, MD540 Nightbird
Fighter Airplane – F-35E Panther, SU-57 FELON
With the reworked allocation of Automobiles and their availability, you’ll be able to count on Maps and Modes to play a component within the quantity obtainable to you.
For instance with Conquest 128 Gamers on Spearhead will include 4 Mild Transport, 1 Armored Transport, 1 Mild Armour, 2 Heavy Armour, 1 Air Transport, 1 Assault Helicopter and 1 Jet Per Workforce alongside In-World Civilian Automobiles.
- Mounted a problem the place AT missile couldn’t be fired in opposition to SOFLAM painted Plane and AA Missile couldn’t be fired in opposition to SOFLAM painted Automobiles
- Mounted a problem with absent visible results on tanks when receiving systemic injury
- Lowered collision injury multiplier at low-med velocity for Bolte
- Mounted a problem the place the “Location Revealed” message was not proven for the soldier sitting in a gunner seat
- Mounted a problem the place destroyed tanks would disappear instantly after the final hit
- Mounted a problem the place Heavy Floor Automobile crosshairs moved barely down when resizing the shopper window
- Mounted a problem the place the car crosshair had a random shade
- Mounted a problem the place the LATV steering was as delicate after receiving wheel injury as when undamaged
- Eliminated min dispersion on 50m Air and Floor Cannons
- Mounted a problem the place icon opacity whereas zooming in automobiles wouldn’t operate appropriately
- Mounted an occasion of driver mannequin being rendered exterior of automobiles
WEAPONS
- Mounted a problem the place the Magnus Inexperienced Laser beam was not correctly aligned with the Cobra R9 and its attachments
- Mounted a problem the place the Tactical, Warhawk and Arcom attachments had the identical icon on DXR-1
- Avancys is now utilizing the right bipod
- Mounted a problem with the palms pose being incorrectly positioned on the LS-1 Laser Sight on Saiga 12
- HE Grenades and Incendiary Grenades now at all times explode after the arm timer has elapsed, no matter a participant having been hit earlier than or not
- Mounted Scope magnification on the GOL Magnum Sniper not making use of correctly when switching between weapon attachments and different weapons
- Mounted a problem the place the reload immediate was not the identical shade as the remainder of the HUD
- Improved a scenario the place the weapon would cease capturing in automated hearth beneath dangerous community circumstances
- Mounted a problem the place each the Steiner Laser and Magnus Inexperienced Laser have been seen as pink when wanting immediately at them
- The crossbow is now appropriately functioning as a silent weapon
- There was an excessive amount of dust on some scopes for the BSV-M, we’ve put a material to a number of the lenses and they need to now be a lot cleaner
- Improved Intention Help performance when preventing vertical recoil
- Mounted a problem the place the Laser Sight was passing by means of partitions/objects
- Shotgun pellet rely lowered and injury adjusted to compensate
- Mounted subject with suppressors not silencing beneath some circumstances
- Eliminated the 1x Physique Shot vary on SWS-10 to match the change on the GOL
- We now have seen a rising pattern of utilizing bolt actions in enclosed house and getting benefit of this function, meant for use defensively, in an offensive method
- This variation encourages Bolt Actions for use for medium to lengthy vary encounters, permitting for the chance to modify to a sidearm on shut quarter encounters
- Bolt Motion Snipers Hipfire Dispersion elevated by ~1 diploma in all stances
- Elevated AKS-74u Injury drop-off distance, making it higher at medium fight ranges
- Lowered Avancys Injury drop-off distance, there’ll now not be a 4-Shot Kill vary throughout shut vary encounters
- Elevated NTW-50 Injury in opposition to Mild Automobiles barely with Anti Materiel ammo and considerably elevated with Anti Materiel Excessive Energy ammo
- Physique Shot vary decreased for NTW-50 from 150m to 100m
- M60E4 injury lowered from 50 to 75 meters. 28 -> 22
- Elevated M1911 Injury drop-off distance as much as 30m
- Elevated MP412 REX Injury drop-off distance as much as 40m
- Elevated AC42 Bursts per minute. 160 -> 170
- Elevated PP-29 Injury drop-off distance beneath 30m
- SFAR-M GL injury lowered from 50 to 75 meters. 28 -> 22
- Semi-Auto hearth mode is again on AK12 after a failed experiment
- Mounted a problem on some Vault Weaponry not getting the right headshot multipliers when some attachments have been lively
BATTLEFIELD PORTAL
- Added the brand new Season 3 map, Spearhead, to the IsCurrentMap choice block
- Added the BF3 gadget, MAV, to the gadget choice block
- Added Charlie Crawford’s Mounted Vulcan Specialist Gadget to the Specialist Gadget choice block
- Added Rasheed Zain’s XM370A Airburst Launcher Specialist Gadget to the Specialist Gadget choice block
BATTLEFIELD PORTAL WEAPONS
- Improved underbarrel grenades zeroing precision
- Adjusted shake on Holo and PKA-S optics
- M416 and AEK will now have improved gunsway
AN94
- Recoil Distance has been decreased for the AN94
M16A3
- Lowered Horizontal Recoil offset by 0.05
G3A3
- We’ve lowered the Vertical and Horizontal Recoil for the G3A3 whereas growing the Recoil Lower fee
ACW-R
- Barely elevated the Recoil Lower fee
M60E4
- Horizontal Recoil decreased for the M60E4
SCAR-H
- Barely decreased Vertical and Horizontal Recoil
[Source – EA]