Right now is the official launch day for Warhammer 40,000: Darktide (opens in new tab), and meaning it is also the day for the launch-day patch (opens in new tab). It is a massive one—”Ogryn sized,” as developer Fatshark put it, and in case you are not aware of the time period that is an ogryn within the picture above—with adjustments geared toward each enhancing stability and bringing in a lot of new options.
There are literally two patches out in the present day: 1.0.10, for all PC platforms (Steam and Microsoft Retailer), and 1.0.11, which is Steam unique, but additionally accommodates all of the fixes in 1.0.10. It might appear a bit complicated however Fatshark mentioned the content material and weapon balancing adjustments are similar in each patches, and that it goals to have “parity” in replace numbering in future patches.
Each updates are beefy, with fixes specializing in stability, matchmaking and community disconnections, and gameplay changes and balancing. Builders are additionally specializing in enhancing Darktide’s ray tracing efficiency, which has been disabled on AMD and Intel GPUs whereas builders work on hardware-specific points.
“Please, preserve reporting points, and categorical your ideas in our Discord channel and Fatshark Discussion board,” Fatshark mentioned. “On our social channels, we additionally present common updates.”
The total patch notes are under:
1.0.10 (WINDOWS PC & STEAM)
Cosmetics
- Fastened a difficulty the place some Armoury Change headpieces hid the Ogryn beards.
- Fastened some seen black spots on higher physique cosmetics obtained via Sire Melk’s Requisitorium.
- Veterans ought to now put on the right gloves on the Sire Melk’s Requisitorium obtained / Penance earned cosmetics.
- Fastened a difficulty the place participant outlines have been lacking on some cosmetics.
SFX / Audio
- Atrox Mk IV & VII Tactical Axes and Antax Mk V & Achlys Mk VIII Fight Axes now have block sounds.
- Fastened ambient audio reducing out and in firstly of HL17-36 Smelter Complicated.
- Turned up the audio of Scab Ragers.
- Fastened a difficulty the place Ogryn footstep sounds have been out of sync together with his massive ol’ ft.
- Fastened a difficulty the place there was no sound when blocking while reviving.
- Fastened a difficulty the place audio could be lacking on equipping the Maccabian Dueling Sword.
- Fastened a difficulty the place the wrong voice line could be performed on mission replace, or it wouldn’t play in any respect.
- Fastened a difficulty the place the audio wouldn’t match the subtitles for Ogryn’s voice traces when Psyker is low on well being.
- Fastened a difficulty the place music could be absent or quiet throughout fight.
- Fastened a difficulty the place the Plague Ogryn could be lacking the suitable audio results on sure assaults.
- Fastened a difficulty the place Scab Ragers had the unsuitable sound results assigned to them.
UX / UI
- Atrox Tactical Axes ought to now have the right UI icons.
- Turtolsky Heavy Swords ought to now have the right “Smiter” icons and never “Tank” icons.
- Fastened a difficulty the place the Penance ‘Flawless Execution’ had deceptive necessities.
- The Scab Rager ought to now not seem as “Dreg Rager” when tagged or within the kill feed or Meat Grinder.
- Fastened a difficulty the place the trait “Fireplace Frenzy” had an incomplete description.
- Fastened a difficulty the place gamepad gamers weren’t clearly knowledgeable on easy methods to use the Auspex Scanner.
- It ought to now be doable to entry your loadout within the pre-game foyer.
- Fastened a difficulty the place menus couldn’t be navigated simply utilizing a controller.
- Fastened a difficulty the place merchandise rarity wouldn’t be displayed within the end-of-round reward screens.
- Fastened some points the place issues would seem missized or within the unsuitable decision within the Tactical Overlay (Tab).
- Fastened a difficulty the place scrolling by mouse-wheel in chat didn’t work.
Animation
- Fastened a difficulty the place assaults wouldn’t animate accurately if carried out instantly after being surprised.
- Turtolsky Heavy Swords now have the right assault course on particular assaults.
- Fastened a difficulty the place sprinting & inspecting weapons creates a stuttering animation loop.
- Maccabian Dueling Swords ought to now not have a bizarre arm rotation on stab assaults.
- Ogryn’s Heavy weapons ought to now not overlap with the opposite gamers in the course of the cinematic scenes.
- Made some enhancements to participant motion animations within the Mourningstar.
- Fastened a difficulty the place the Catachan Mk III Fight Blade was lacking heavy block to idle animation transitions.
- Fastened a difficulty the place the primary shot when sprinting and capturing with the Accatran MG Mk II Heavy Laspistol appeared wonk.
- The Bull Butcher Mk III Cleaver and Krourk Mk IV Cleaver ought to now use the right animation occasions for when an assault is stopped by reaching its cleave restrict.
- The Brute-Brainer Mk III Latrine Shovel ought to now have the suitable sweep trails when swinging round like Ogryn do.
- Zarona Mk IIa Quickdraw Stub Revolver ought to now have follow-up melee assault animations whereas aiming with the weapon.
- The Pressure Workers ought to now return into the cost animation after utilizing the Psyker potential.
- Fastened a bunch of animation points seen from third-person use of the Foe-Rend Ripper Weapons.
- Fastened a difficulty the place the ‘prepared up’ mannequin animations wouldn’t show for all gamers within the foyer.
- Fastened a difficulty the place the Chainsword wouldn’t animate accurately when sprinting.
- Fastened an animation difficulty that would happen on heavy assault with the Fight Axes.
Fixes & Tweaks
- Fastened a difficulty the place Finish of Spherical might typically not be proven to gamers.
- Sharpshooter “Counterfire” Feat description ought to now describe Cultists as an moreover affected faction as meant.
- Fastened a difficulty the place double %% was proven on the Decimator weapon perk.
- Fastened a difficulty the place the “Your Belief Degree is rising” messages might spam gamers within the Mourningstar.
- Penances for killing particular Cultist enemies ought to now have progress tracked as meant.
- Failing a mission ought to now not grant you the crafting supplies you present in that run. Soz.
- The Commonplace-issue Munitorum Sapper Shovel ought to now apply the right wounding decals on enemies.
- Vraks & Agripinaa Headhunter Autoguns ought to now have the right crosshairs.
- The Artemia Mk III Purgation Flamer ought to now have a gasoline canister put in as anticipated.
- Fastened a difficulty the place it wasn’t doable to activate flashlights on weapons with flashlights whereas sprinting.
- Fastened a difficulty the place the digicam sway behaved weirdly when underneath 60FPS.
- Characters ought to now not slide in idle motion when swapping between weapons.
- Fastened a difficulty the place the Zealot potential could be canceled if getting shot or accelerating backward firstly of the cost.
- Fastened a difficulty the place sprinting whereas holding weapon particular with the Vraks & Agripinaa Headhunter Autoguns triggered an unpleasant chain loop.
- Fastened a difficulty the place it was doable to dash and shoot with the Vraks & Agripinaa Headhunter Autoguns even with out the ‘Run n’ Gun’ trait.
- Fastened a difficulty the place Ogryn might get stun-locked by Dreg Stalker, and Scab Stalker ranged assaults.
- Fastened a difficulty that may forestall two gamers from partying up.
- Fastened a difficulty the place the Pressure Workers might have the wrong crosshair.
- Fastened a difficulty the place the Flame Workers VFX would render poorly when the digicam is moved down → up.
- Fastened the outline of the ‘Quickflame’ Weapon Trait being unclear.
- Fastened a difficulty the place Ogryn’s fingers would seem low-resolution.
- Fastened a difficulty the place the Laspistol would show incorrectly within the third-person view.
- Fastened a difficulty the place Kinetic Flayer could possibly be activated when an enemy is broken by a tick of the Soulfire debuff.
- Fastened a difficulty the place participant flashlights could be switched on after a cutscene.
- Fastened a difficulty the place gamers might respawn with the Corruption that they had earlier than dying.
- Fastened a difficulty the place equipping a weapon of the identical Mk didn’t work as anticipated within the Meat Grinder.
- Fastened a difficulty the place ammunition in magazines wouldn’t lower as anticipated.
- Fastened a difficulty the place hearth decals would flicker after the explosion of a barrel.
- Fastened a difficulty the place canceling reload with one other motion will present the journal as nonetheless within the weapon.
- Fastened varied Weapon Trait descriptions that weren’t described clearly to gamers.
- Fastened a difficulty the place switching weapons might cancel sprinting.
- Fastened a difficulty the place gamers could possibly be moved up as an alternative of being pushed away in explosions.
- Fastened a difficulty the place the textual content cursor couldn’t be positioned between letters throughout character creation.
- Fastened varied enter queue points.
- Fastened a difficulty the place the mouse wheel couldn’t be looped to swap weapons.
- Fastened a difficulty the place some push assaults would have an extended than anticipated restoration time.
- Fastened a difficulty the place the Pox Hound might change into invisible after attacking a participant.
- Fastened a difficulty the place influence decals might wrap round 90-degree corners.
- Fastened a difficulty the place increasing from Windowed to Fullscreen mode didn’t work as anticipated.
- Fastened a difficulty the place a mission wouldn’t mechanically begin when the timer reaches 0, if one participant hasn’t chosen ‘Prepared’.
- Fastened a difficulty the place the Pox Hound may end up in a participant turning into caught in a everlasting “attacked” state.
Weapons & Steadiness
- Turtolsky Mk IX Heavy Sword now has the right energy stage.
- Fastened a difficulty the place it was doable to dodge-slide-kite for an unintended period of time with the Catachan Mk III Fight Blade.
- Lucius Helbore Lasgun charged pictures ought to now chain into zoomed bayonet assaults appropriately.
- Agripinaa, Graia & Columnus Braced Autogun weapon specials ought to now interrupt sprinting.
- Fastened a difficulty the place not all stats have been working accurately for Ogryn Cleavers.
- Weapon traits can now not be activated by completely different weapons and assaults
- Changes made to slowdowns and stuns on hit. Changes made to Toughness bleedthrough:
- – Lowered slowdown on hit durations for mild and medium gorgeous hits
- – Enhance stun immunity durations when gamers endure gorgeous hits
- – Added immunity to look overrides, pushes, and ADS interrupts when in stun immunity – ought to clear up and interface when gamers can act and assist keep away from aiming dashes, and so on. whereas being shot at.
- – Barely elevated stun durations for mild hits
- – Set all dodge rely reset timers to 0.85s for all weapons and lessons. (down from 1.0s on many, however not all, weapons)
- – Eliminated minimal bleed-through of 10% harm no matter toughness on melee hits. 100% toughness now blocks all harm. Injury discount primarily based on toughness on the time of strike (So at 75% toughness, the harm is lowered by 75%)
Zones & Missions
- Fastened a difficulty the place typically the mid-level elevator wouldn’t present up on Refinery Delta-17.
- Enemies ought to now not have the ability to stroll via a chainlink gate firstly of Relay Station TRS-150.
- Fastened a difficulty the place Grenades might drop via the setting in a single space throughout HL-16-11 Chasm Station.
- Fastened a difficulty the place a wall encountered in HL-16-11 Chasm Station would haven’t any collision.
Stability & Efficiency
- Fastened numerous unspecifiable crashes.
- Numerous enhancements to efficiency.
- Fastened a crash that would happen when making purchases or navigating again via the menus in Sire Melk’s Requisitorium.
- Fastened a crash that would happen on the second heavy cost of the Orox Battle Maul.
- Fastened a crash that would happen on deciding on sure weapons within the Armory Change.
- Fastened a crash that would happen on the credit display.
- Fastened a crash that would happen on deciding on a tattoo for Ogryn.
- Fastened a crash that would happen after deciding on tattoos in fast succession.
1.0.11 (STEAM ONLY)
UX / UI
- The chosen Display Mode ought to now accurately apply when beginning up the sport.
- Heavy eviscerator ought to now have stat particulars on “shredder” and “cleave targets” stats
- Fastened a difficulty the place the “Bombs Away!” Ogryn trait description wasn’t clear.
- Zealot potential “Chastise the Depraved” ought to now present the suitable quantity of toughness restored within the description.
- Fastened a difficulty the place the Ogryn’s Blastoom Mk III Grenadier Gauntlet harm stats weren’t explicitly famous as solely affecting melee harm.
- Fastened a difficulty the place Strike Group Members’ character ranges confirmed your individual stage within the Mourningstar.
- Fastened a difficulty the place some subtitles could possibly be caught on display when the dialogue has lengthy since handed.
Animation
- Fastened a difficulty the place the Blastoom Mk III Grenadier Gauntlet readying animation prevented switching weapons.
- Fastened a difficulty the place the Nomanus Mk VI Surge Pressure Workers electrical impact might get caught on display when switching weapons.
Fixes & Tweaks
- Fastened a difficulty the place it was doable to unlock Veteran penances whereas enjoying one other class.
- The veteran’s “Counterfire” feat has been fastened and now ought to perform as meant.
- Ogryn’s “Continuous Violence” feat ought to now not take away the pace increase from his most important potential
- Mk VIIa Recon Lasgun’s flashlight ought to now keep lit when turned on.
- The Lucius sample lasgun ought to now hearth persistently when utilizing a gamepad
- Ogryn’s Slap hitbox ought to now match its animation
- Fastened an enter buffer difficulty with switching from Surge Workers to Mind Burst.
Zones & Missions
- We’ve got elevated the variety of supplies obtained per decide up of Diamantine, and Plasteel present in missions.
Stability & Efficiency
- Fastened a difficulty the place DLSS and FSR settings weren’t accurately saved to the user_settings file when modified/utilized.
- Made some VFX optimizations on participant flamer, resolving an FPS drop that would happen if a participant constantly sprayed a floor near the digicam for too lengthy.
- Fastened a difficulty the place the Framerate Cap setting was not making use of accurately on beginning the sport.
- Fastened a crash with the Daemonhost that would happen when a goal will get deleted throughout warp teleport
- Fastened a crash that would happen on some Maccabian Duelling Sword assaults.
Steadiness & Weapons
- Chaos Hounds ought to now not obtain working stagger from pushes
- Poxburster is now not stagger immune after being staggered whereas working
- Fastened harm vs. elite/horde/specials perks to 40/60/80% bonus harm
- Fastened a difficulty the place the ‘Infernus’ ranged weapon perk was additionally activated by melee stab/bash particular assaults.
- Gamers ought to now not have the ability to seek the advice of with the Warp and have infinite warmth discount for his or her plasma gun.
- Atrox MK II Axe now has a cancelable push-attack restoration
- Zealot’s “Enemies Inside, Enemies With out” expertise ought to now perform as anticipated.
- There ought to now be extra verticality when aiming with the Surge Pressure Workers
- Psyker ought to now not forcibly change to their melee weapon from Mind Burst
- Grenadier Gauntlet melee assaults ought to now register to their appropriate harm profiles
- Psykers can now cancel Dueling Sword assaults into Mind Burst
- Boltgun ought to now cease firing when a participant hits reload
- Psyker’s Pressure Workers ought to now cease charging whereas quelling Peril.
- Tweaked netgunner so reload triggers extra usually
- Tweaked particular spawning:
- – Duplicate specials ought to now spawn much less often
- – Lowered the variety of specials that may spawn in coordinated strikes
- – Coordinated strikes now use extra randomized spawns
- – Added offset timers to assist house out particular spawning
- Fastened a difficulty the place Orestes Mk IV Assault Chainaxe push assaults couldn’t be canceled into rev / particular motion.
- Fastened a difficulty the place the Artemia Mk III Purgation Flamer might get a crit perk regardless of being unable to crit.
- All weapon traits have had their energy curves modified from Logarithmic to both Linear or Exponential curves as an alternative.
The replace additionally features a new zone known as Habzone HL-19-24, “Throneside,” which has been unexpectedly overrun by enemy forces. Your mission: Reduce off their provide traces earlier than they’ll consolidate their positions after which wipe ’em out.
There’s additionally a pair of recent missions in Freight Port HL-32-2, “The Hourglass”:
- Refinery Delta-17 – Seems that one of many Hourglass’ gasoline refineries is getting used to tradition a pathogen. Get entry to mentioned refinery through move management, then construct overpressure within the gestation chambers to destroy it. The unhealthy information is that it is all enemy territory, so it would get sticky.
- Excise Vault Spireside-13 – The Heretics are utilizing one of many outdated Excise Vaults to retailer samples of their newest contagion, and Interrogator Rannick desires one for research. To get into the Vault, you may want a cypher-ident… and for that, you may have to brute pressure entry to a servitor colony. You should use the outdated pneumatic conveyor to get the samples out. Then yow will discover your individual exit.
And naturally, there are a selection of recognized points which are nonetheless being labored on. Ray tracing tops the record, however there are a handful of different issues that at present persist:
- Ray tracing is at present disabled for AMD and Intel GPU customers whereas investigating points associated to our help for these GPU’s. We’re working intently with our {hardware} companions to resolve this as quickly as doable. Till then,
ray tracing is turned off by default
to keep away from any points in enjoying the sport. - Ray tracing optimization and efficiency. That is an space we proceed to work on, and see points with efficiency.
- We at present don’t help customers on IPv6-only networks. This usually means a participant requires a VPN to play the sport. The intention is to help IPv6 within the close to future.
- Within the Weapon Element Display, there’s a recognized crash when inspecting the weapon harm breakdown of sure weapons (e.g. lasgun torch).
- Sudden crash to desktop with dialogue popup – usually known as “GPU Cling”.
- Switching between windowed mode and fullscreen may end up in adjusted decision and impasse in some uncommon instances.
- Engaged on delivering lacking Twitch Drops to a choose few gamers. We hope to have this resolved inside every week.
- Incapacity to merge strike groups. In case you decide to merge your strike group on the finish of a mission, it is going to at present not work and can show a model mismatch error.
- Some customers might not have some premium forex packs accessible on Microsoft Retailer.
- if toughness is above 100 (veteran or anybody who’s stacked +toughness curios), they will nonetheless take harm.
The replace additionally has a brief FAQ and a few useful hyperlinks that gamers may discover helpful, one to a efficiency weblog (opens in new tab) and one other with info on Twitch Drops (opens in new tab).
We’re nonetheless engaged on our full Warhammer 40,000: Darktide evaluation, however declared in our review-in-progress (opens in new tab) that it is “a worthy successor to Vermintide, however nonetheless wants a good bit of labor.” It is also been combating queues (opens in new tab), though we anticipate (or no less than) that can be cleared up quickly.