The Elden Ring replace 1.008 patch notes have been blown large open by FromSoftware at this time, which is for the addition of the Colosseum mode, plus additional hairstyles and one other spherical of bug fixes. Learn up on the most recent Elden Ring PS5 patch notes under.
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MAJOR NEW FEATURES
- The Colosseums of Limgrave, Caelid and Leyndell at the moment are open.
- In these arenas, gamers can have interaction in quite a lot of fight trials: one-on-one duels, free-for-alls & staff battles as much as six gamers, and particular fights with spirit summoning enabled.
- Be taught extra concerning the Colosseums by visiting our devoted article.
- New hairstyles for character creation have been added. These are additionally out there throughout character enhancing by utilizing the Spherical Desk Maintain Clouded Mirror Stand.
PVP-EXCLUSIVE BALANCE ADJUSTMENTS
The changes on this part don’t have an effect on single-player or cooperative play.
- Decreased thrusting weapons counterattack harm.
- Decreased guard effectivity when attacking along with your protect up for some weapon sorts.
- The poise harm of the next weapons have been decreased (Weapon Arts poise harm stays unchanged):
- Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
- Decreased the poise harm of the Incantation Bestial Sling.
- Decreased the ability of the Spell Carian Slicer.
GENERAL BALANCE ADJUSTMENTS
- Elevated the velocity and distance of some assaults and decreased the restoration time for the next weapons:
- Daggers / Axes / Hammers / Flails (twin wielded)
- Elevated the velocity of some assaults and decreased the restoration time for the next weapons:
- Twinblade (two-handed) / Reaper / Fist / Claw
- Barely elevated the velocity of crouching and rolling assaults of Colossal Swords.
- Elevated the stagger harm of Axes’ guard counters.
- Elevated poise when attacking with two-handed Hammers.
- Elevated poise harm of Claws. Weapon Arts stay unchanged.
- Elevated poise worth in the course of the energetic a part of the Stamp (Upward Reduce / Sweep) Weapon Artwork.
- Elevated poise harm of the weapon slash a part of the Transient Moonlight Weapon Artwork, and decreased the poise harm of the magic wave.
- Decreased the velocity Thrusting Swords and Heavy Thrusting Swords crouching assaults.
- Decreased the stagger brought on by double-handed Heavy Thrusting Swords leaping assaults.
- Decreased poise harm of Hammers, Nice Hammers, and a few Colossal Weapons. Weapon Arts stay unchanged.
- Decreased the poise harm of the Cragblade Weapon Artwork.
- Decreased hitbox length of the flame portion of the Flaming Strike Weapon Artwork.
- Decreased poise harm of the Flame of the Redmanes Weapon Artwork.
- Decreased the time it takes to activate the guard a part of the Protect Bash Weapon Artwork.
- Decreased the poise harm of the Gravity Bolt Weapon Artwork.
BUG FIXES
- Fastened a bug that generally prevented consumable objects from being replenished when teleporting to a grace from the map.
- Fastened a bug the place stamina would replenish when switching to a crouching place whereas operating.
- Fastened a bug the place Spell, Incantation, and merchandise enter actions had been ignored whereas guarding towards assaults.
- Fastened incorrect bodily assault values of some assaults of the Serpent-Hunter weapon.
- Fastened a bug that prevented the follow-up assault from occurring when the Black Sword Incantation was activated with a Sacred Seal within the left hand.
- Fastened a bug the place the assault energy of the right-hand weapon was generally utilized when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal within the left hand.
- Fastened a bug that might trigger a number of harm situations when sure Spells and Incantations had been casted whereas leaping.
- Fastened a bug that brought about Weapon Arts to be incorrectly used with particular mixtures of weapon and Weapon Arts.