In Season of the Seraph, Bungie launched its second dungeon, Spire of the Watcher, for Future 2 Yr 5. This season facilities round secret bunkers and Golden Age expertise, making this Mars dungeon an ideal setting. To entry the Spire of the Watcher dungeon, head to Ikora on the Tower and decide up the Ares Desperado quest. The primary goal is to finish the dungeon. Load into the dungeon from the Mars location in Savathun’s Throne World.
The Spire of the Watcher’s beneficial Energy is 1570 on Regular, or 1610 with extra modifiers on Grasp issue. The sport will drop you in a spot known as the Ishtar Chronoscopic Evaluation, however you’ll want to make your manner across the cliffside by following the big yellow electrical wire. When you arrive on the entrance mechanic space, shoot the lone Goblin or enter the fight zone to set off the remainder of the Vex to spawn–scouring the world are Void-shielded Conduit Minotaurs, Harpies, Goblins, together with 4 Cyclops sitting atop the cliffs.
Entrance Dungeon Mechanic
As one individual figures out the mechanic, the others may help filter the enemies. The enemies will continuously spawn in, and one of many Cyclops might return even after being defeated.
Defeating a Minotaur drops a big round Arc buff known as “Arctrician” that lasts for 30 seconds. Utilizing this buff, you may have to shoot the diamond-shaped nodes and observe the yellow wire, capturing extra nodes you come throughout alongside the way in which and finishing the circuit. On the heart of the map, by the ground entryway for the spire, there are 4 endpoint nodes.
Take into account, once you join the nodes so as, the wire turns blue, but when it does not, you will have skipped one or began on the improper node. Capturing the right nodes provides a number of seconds to your Arctrician buff, so for those who’re quick sufficient, you will get by means of most or all the nodes. In case you want one other buff, Minotaurs do spawn a number of instances.
For yellow cords, you don’t want to fret about doing them inside a time restrict, or in a single buff. When you flip the cords blue, they’ll keep blue so take your time with it. Keep in mind for this half: the primary node has a small arrow pointing within the course of the wire and solely has one wire hooked up to it.
![The four rooms used in this guide for the entrance mechanic introduction area are shown in the image.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075363-spireofthewatcher_gamespot_entrance.jpg)
Room 1
![The location of Room 1 starting node.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075421-spireofthewatcher_gamespot_entrance1.jpg)
The primary room has 5 nodes, and the final wire connects to the middle. When going through the spire, Room 1 is closest to you on the precise aspect. There must be a gap within the floorboards contained in the room. Bounce down and shoot the diamond form node to begin the mechanic for this room. All you’ll want to do from right here is observe the yellow electrical wire to every node and shoot it with the Arctrician buff.
There are three extra inside Room 1 and one outdoors of the room. Go to the middle of the world and join the circuit to the underside proper node.
Room 2
![The location of Room 2 starting node.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075374-spireofthewatcher_gamespot_entrance2.jpg)
Room 2 is subsequent to Room 1, nonetheless on the precise aspect of the map. The primary node is behind the world, hooked up to the aspect of the constructing. From right here, go to the rooftop of Room 1, then observe the wire right into a tiny lab on the rooftop of Room 2. Lastly, join the circuit to the highest proper node by the door.
Room 3
![The location of Room 3 starting node.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075372-spireofthewatcher_gamespot_entrance3.jpg)
This room is reverse Room 2 and has a tunnel that connects to a big generator. The primary node for Room 3 is there. The top again into the room and shoot the one on left, the one outdoors, and one other inside Room 3. Then, on the heart, shoot the underside left node to finish this room’s circuit.
Room 4
![The location of Room 4 starting node.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075373-spireofthewatcher_gamespot_entrance4.jpg)
The beginning node is on high of Room 4, inside a a lot smaller room. Subsequent, exit the room and cross the bridge, the second node must be immediately beside you. Bounce down, and the third node is immediately under the second. The opposite two nodes are on Room 3’s rooftop, as nicely. Lastly, together with your Arctrician buff, shoot the remaining node on the heart to open the spire entrance.
Middle Nodes
![The four end nodes are in the center, above the spire door.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075376-spireofthewatcher_gamespot_entrancecenter.jpg)
Reactor Firewall Leaping Puzzle
You are going to come throughout a variety of locked doorways that do not open, demanding you discover one other manner round. Slide down from the doorway, then leap onto the catwalk above and thru the yellow-lit vent. You’ll get to a hall with purple and white lights, head down the second red-lit gap to enter the Reactor Firewall. Within the room, climb up the catwalk above and make your technique to the opposite aspect.
Right here, Incarcerator Hydras, Goblins, Hobgoblins, and Harpies will spawn; preserving a long-range weapon will probably be helpful since distant enemies can grow to be a nuisance. There isn’t wherever else to go right here moreover leaping on catwalks and hanging buildings, so it’s straightforward to seek out your manner round. Nevertheless, once you get to the final bridge, it might seem to be a useless finish, however there may be yet one more platform behind the big pillar. Drop down and defeat enemies and go up the elevate. When thrown into the pc lab room from the elevate, head to the opposite aspect and climb up the damaged elevate.
Arriving at Ares Spire, place a Rally Flag. Bounce onto the catwalk on the aspect of the constructing and make your manner as much as the primary encounter of this dungeon.
First Encounter – Ascend the Spire
Ascend the Spire Half 1
![The starting nodes for Ascend the Spire's first level.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075472-spireofthewatcher_gamespot_ascendpart1.jpg)
There are many nodes to connect–a repeating mechanic all through the dungeon. Defeat the lone Conduit Minotaur for the Arctrician buff and start the mechanic. There are two beginning nodes (the beginning node all the time reveals a small arrow within the course of the wire) by the Conduit Minotaur, so that you’ll want to attach two separate circuit cords from right here to the alternative side–there are six nodes on all sides, together with the beginning and finish ones. Keep in mind that it solely takes a single shot to activate a node, you may dash by means of this section–long-range and medium-range weapons work greatest.
Connecting the nodes right here is fairly simple because you solely have to observe a single wire on separate sides–they do not intertwine. Even on this small space, enemies will spawn, and leaping can grow to be difficult.
After finishing the nodes, head up the elevate for Half 2.
Ascend the Spire Half 2
![The starting nodes location for Ascend the Spire's second level.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075471-spireofthewatcher_gamespot_ascendpart2.jpg)
Extra nodes! The staring nodes are inside a small hall with electrical pulses that deal harm, so keep away from the electrical energy and shoot the beginning nodes inside. Much like Half 1, you solely have to observe one wire at a time to the alternative aspect and full the circuit. Bounce onto the photo voltaic panels to entry the top nodes. Additionally, all sides can have 5 nodes.
Head up the elevate for Half 3 of Ascend the Spire.
Ascend the Spire Half 3
![Starting location for one of the nodes on the third level for Ascend the Spire.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075469-spireofthewatcher_gamespot_ascendpart3.jpg)
It’s a bit extra difficult this time because the cords do intertwine. This platform is diamond-shaped, which implies the beginning nodes are at separate points–one begins on the left and the opposite on the precise aspect, however each circuits finish in the identical place. Principally, from the beginning node, you’re working three-quarters of the way in which across the construction to get to the top.
You’ll attain a degree the place two cords intersect, however right here’s a straightforward technique to keep in mind the place to go:
- From the beginning node, in case your wire runs on the high, then from the intersection, it’ll run from the underside.
- From the beginning node, in case your wire runs on the backside, then from the intersection, it’ll run from the highest.
![The area where the cords intersect on Ascend the Spire's third level.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075470-spireofthewatcher_gamespot_ascendpart3intersect.jpg)
Finishing Ascend the Spire will reward you with a chest. The dungeon rewards for this degree are the Terminus Horizon machine gun, Lengthy Arm scout rifle, the Seventh Seraph Carbine auto rifle, and the TM-EARP Customized Armor.
Bounce up the shaft and onto the catwalk. Open the window and leap to the next encounter.
Silence the Siren Boss Struggle
This struggle requires you to finish the circuit mechanic. The enormous Harpy boss, Goblins, Harpies, and Conduit Minotaurs will spawn all through the struggle. There are 4 beginning nodes on the heart of the map. Whenever you get Arctrician from the Minotaur, shoot all 4 beginning nodes to make issues simpler for you and your teammates. You’ll want to attach 4 circuits, that, fortunately, don’t overlap.
The map has bridges labeled one by means of 4, and every wire begins on the heart and ends on the fringe of the bridge by the gas rod.
All through the encounter, Goblins will spawn with the Conduit Minotaurs, and annoyingly, a number of Harpies will spawn within the air between bridges.
Bridge 1
![Bridge 1 in the Ascend the Spire boss fight.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075382-spireofthewatcher_gamespot_akelousbridge1.jpg)
For Bridge 1, the beginning node is within the heart. There are two nodes on the decrease degree of the sq. platform. Then, one node is on the precise aspect of the bridge, and the following is on the left of the bridge. The final one is by the gas rod.
Bridge 2
![Bridge 2 in the Ascend the Spire boss fight.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075383-spireofthewatcher_gamespot_akelousbridge2.jpg)
For Bridge 2, the beginning node is within the heart. There are two nodes on the decrease degree of the sq. platform, one node is beneath the bridge, and the following one is on the precise aspect of the bridge. The final one is by the gas rod.
Bridge 3
![Bridge 3 in the Ascend the Spire boss fight.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075384-spireofthewatcher_gamespot_akelousbridge3.jpg)
For Bridge 3, the beginning node is within the heart, however all different nodes are on the bridge. There’s one contained in the bridge, then one on high and the following two are going through one another contained in the bridge. The final one is by the gas rod.
Bridge 4
![Bridge 4 in the Ascend the Spire boss fight.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075385-spireofthewatcher_gamespot_akelousbridge4.jpg)
For Bridge 4, the beginning node is within the heart. There are two nodes on the decrease degree of the sq. platform, one node is on the precise aspect of the bridge, and the following is on the left aspect of the bridge. The final one is by the gas rod, once more.
Connecting all 4 circuits begins the harm section on Akelous, The Siren’s Present. The workforce should collect up on the gas rod of the final related circuit for the harm section. For instance, for those who final related the circuit at Bridge 3, the workforce ought to meet there. Akelous will come on to you and open its shell. The shell can have a number of glowing spots, shoot all of them as rapidly as you can–preferably with a submachine gun–to take away its protect. After Akelous turns into weak, deal harm to the boss by capturing at its glowy heart. Linear fusion rifles work very well right here, however you should use a rocket launcher too. The harm goes by rapidly, which makes distant Supers, and Effectively of Radiance environment friendly.
In every harm section, Akelous will drift towards the middle of the map, so preserve your submit close to the middle of the bridge when dealing harm. Warning! When Akelous overcharges its protect and blows you away, leaping could make you lose management and fall. In the event you’re on the heart of the bridge, you’ll get pushed again, however not up to now that you simply’ll fall off. Repeat the steps to defeat Akelous.
Finishing this encounter can reward the Terminus Horizon machine gun, the Seventh Seraph Officer Revolver hand cannon, and the TM-EARP Customized Armor. From the middle, descend into the Pillory-0 Cell Stack.
Pillory-0 Cell Stack Doorways
![Location of the five red cord nodes in Pillory-0.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075404-spireofthewatcher_gamespot_pillory1.jpg)
The cords listed here are purple, which implies that these are timed circuits. With the Arctrician buff, shoot the nodes in any order quickly–all 5 nodes are seen from the underside ground.
![Location of the second set of red cord nodes in Pillory-0.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075407-spireofthewatcher_gamespot_pillory2.jpg)
Fastidiously descend by means of the fan blades, then shoot the following set of purple wire nodes.
Pillory Stack Containment
Drop into the Pillory Stack Containment and defeat enemies. Take down the Incarcerator Hydra, seize the Arctrician buff from the Minotaurs, and shoot the purple wire nodes–the room has 4 partitions, every with a node. Avoiding the electrical pulses within the heart, shoot the ultimate node on the heart.
Lastly, drop right down to the Seraph Reactor Core for the ultimate boss struggle.
Persys, Primordial Damage Last Boss Struggle
The boss struggle requires purple and yellow wire circuits. Additionally, in such a small area, it is sensible to be continuously on the transfer even for those who’re not capturing the nodes. Enemies will continuously spawn, making it powerful to face in a single place–grenade launchers may help in opposition to these teams of enemies. Additionally, Void harm resistance and Concussive Dampener mods may help with the incoming harm all through the boss struggle.
Right here’s tips on how to attain the Persys boss harm section:
First, you’ll have to deal with the enemies, which embrace Goblins, exploding Harpies, two Incarcerator Hydras, and the immune boss will probably be in your tail.
Defeating the Hydras opens the doorways to the opposite aspect and spawns the Conduit Minotaurs. With Arctrician, shoot the purple wire nodes first. There are 4 on the pillars and one above the large doorway.
![The pillars show the five red cord nodes in the boss fight area.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075408-spireofthewatcher_gamespot_persysnodes.jpg)
Subsequent, discover the 2 yellow nodes which might be open. The beginning nodes for the yellow cords are behind the pillars with the purple wire nodes. Comply with every line to finish the circuit in one of many 4 finish nodes contained in the Reactor room.
![Location of the four end nodes in the Reactor room for the yellow circuit.](https://www.gamespot.com/a/uploads/scale_super/1655/16554081/4075425-spireofthewatcher_gamespot_persysyellownodes.jpg)
After finishing two yellow wire circuits, a message on the backside left of your display will say, “Reactor core purge – Armed. Reactor Isolation Chamber Energetic. Take Cowl.” Whenever you get this message, an alarm will ring. The alarm alerts to move again into the room with the purple cords and wait till the purple wire nodes open up once more.
As quickly because the purple wire nodes open, shoot them. The message on the underside left will let you know that Persys is weak. Nevertheless, for those who get a message that claims, “Reactor Isolation Chamber Deactivated,” the workforce missed the harm section alternative and should redo the steps.
For the harm section, collect up in the course of the purple wire room to permit for a long way between the workforce and the boss. The precision harm spot for Persys is the small glowy heart, which could be powerful to focus on. You may apply the identical weapon and Tremendous harm methodology from the earlier Akelous encounter–especially harm from linear fusion rifles.
In brief, the steps are:
- Defeat Hydras
- Get Arctrician from the Conduit Minotaurs
- Join the purple wire nodes rapidly
- Join the 2 yellow wire nodes
- Run again to the preliminary room and watch for the purple wire nodes to open once more
- Re-connect the purple wire nodes rapidly
- Deal harm at weak Persys
- Repeat the steps
The dungeon rewards for this degree are any of the earlier degree rewards, Liminal Virgil sidearm, Wilderflight grenade launcher, and the Hierarchy of Wants Unique bow.
In the event you want extra seasonal actions to do after the dungeon, discover Resonance Amp chests in Override Frequency puzzles or full Heist Battlegrounds.
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