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Chocobo GP Update Introduces New Midgar Course, Here Are The Patch Notes

3 years ago
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This is a take a look at the total patch notes:

– The addition of the brand new “Midgar” course.
– *This course could be chosen in Multiplayer, Time assault and Customized Race modes.
– *This course will seem in Chocobo GP mode after the beginning of Season 5.
– The addition of seven new collection.
– *Every collection might be unlocked after ending in third place or increased on the earlier collection.
– Adjustments to the matching course of for the primary race in Chocobo GP mode.
– *Any longer, the race will begin robotically as soon as a set time has elapsed after the beginning of matchmaking, even when a full set of gamers has not joined but.
– Changes to the next characters:
– Maduin is now invincible whereas his skill is energetic.
– The delay earlier than Sylph’s skill prompts has been barely lowered.
– Enhancements to Cid’s pace enhance impact.
– The length of Mecha Chocobo’s pace up impact has been elevated.
– Adjustments have been made to the story mode, in order that Gilgamesh and Racing Hero X’s appearances throughout a race will match how they appear within the story scenes.
– Fixes to incorrect parameter info proven for Raffaello (pace mannequin).
– Fixes to a difficulty the place the large fireball produced when utilizing Treasure Hunter Cid’s skill would hit the beginning gates on the Cid’s Take a look at Observe course.
– Fixes to areas the place racers might grow to be caught on the terrain on the next programs:
– Massive Bridge (Quick 1, Quick 2 and Technical variations)
– Fixes to a difficulty with Time Assault mode the place the ghost racer would disappear from the course after crossing the end line on the Balamb Backyard programs.
– Different bug fixes.

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Chocobo GP

Is Chocobo GP one thing you continue to end up booting up on the Swap? Are you wanting ahead to the brand new Midgar course? Tell us with a remark.

[source gematsu.com]

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