When Konami introduced a Silent Hill 2 remake by Bloober Group final 12 months, there was some concern about whether or not a studio that made its identify with streamer-friendly scares within the Layers of Concern sequence was a very good match for such a beloved survival horror sport. Particularly when it was revealed that the remake would not have the unique’s fixed-camera perspective, and was rebuilding the fight.
In a latest interview with DreadXP (opens in new tab), Bloober’s chief advertising officer Anna Jasińska tried to assuage these considerations, saying that, “Longtime followers should not fear about us ‘lacking the purpose’ whereas we’re livening up the title. We faithfully follow the standard story canon whereas remaking the gameplay and updating the graphics from the bottom up. These are the the reason why Konami entrusted us with the remake within the first place.”
As Jasińska tells it, remaking the beloved sport was one thing Bloober has been eager to do for a very long time. “Silent Hill 2 is a traditional that formed how our studio works on psychological horrors. The thought of engaged on this challenge stalked us for a few years,” she mentioned.
Bloober appears to grasp that Silent Hill followers are a demanding bunch, with excessive expectations for a sport that was infamously ill-served by its HD remastering in 2012. “As for apprehension,” Jasińska mentioned, “sure, the strain is excessive since we’re coping with among the finest psychological horror video games ever made. We need to stick near the unique, and we are going to put it within the highlight for years to come back.”
The trailer for Silent Hill 2’s remake went out of its method to exhibit acquainted areas like Brookhaven Hospital and to recreate particular story beats like James reaching by way of bars to seize a key. There could have been some actual high-res cockroaches and cigarette butts in that dingy rest room, but it surely was nonetheless recognizably Silent Hill 2’s dingy rest room.
These statements by Bloober’s chief advertising officer line up with that to depict a developer being cautious in its method to remaking a cult traditional, and presumably anticipating extra of a backlash. That mentioned, there are strategies that a couple of tweaks could have been made to the remake past simply making the combat scenes and digital camera angles extra dramatic. “We stay trustworthy to the unique title,” Jasińska emphasised. “Nonetheless, we’re making use of changes to sure areas the place issues want modernizing because of the passage of time.”
The Silent Hill 2 remake is only one of many revivals of the Silent Hill sequence at the moment within the works. No Code, the studio behind Tales Untold, is engaged on Silent Hill: Townfall, whereas NeoBards develops a prequel set in Nineteen Sixties Japan referred to as Silent Hill F, and Unhealthy Robotic Video games Studio plans some type of “massively interactive reside occasion” referred to as Silent Hill Ascension.