A brand new Darkest Dungeon 2 patch is out, and with it, a serious overhaul to one of many RPG recreation’s core techniques: affinity. On Darkest Dungeon 2’s “highway journey of the damned,” affinities are what govern your character’s relationships and the best way they react to one another, and it will possibly have game-changing impacts.
Developer Crimson Hook says it’s labored to enhance the affinity system in Darkest Dungeon 2 by decreasing the variety of “huge moments” throughout a run, by clarifying when an motion goes to harass somebody within the get together, and by injecting a few of the pressure from the unique Darkest Dungeon again into the sequel.

Crimson Hook says it agrees with many gamers who’ve complained that the prevailing affinity system felt “too intrusive” and left too few tactical choices. With The Void Between Us patch, the entire apparently random affinity positive factors and losses throughout fight have been eliminated, as has detrimental affinity. Now, you’ll both acquire affinity or lose affinity you’ve got, placing every character bond someplace on a 20-pip scale.
The low finish of that vary represents hostility or acrimony, whereas excessive affinity means the 2 characters really feel a detailed and pleasant bond.
In fight, you’ll now be capable to see the affinity results of any motion telegraphed clearly earlier than you commit. For instance, Crimson Hook says, Dismas is likely to be bleeding out, and also you go to maneuver your man-at-arms to protect one other character – Dismas will register his disapproval of that transfer. The thought is to deepen the technique concerns made in fight – you may discover it’s price making suboptimal performs in fight so as to protect characters’ affinity ranges.
There’s extra to the overhaul, and it’s all defined intimately within the official patch notes. The best way relationships type on the inn has gotten vital adjustments, and affinity ranges – after they’re extraordinarily excessive or low – could cause character expertise to be blessed or cursed.
One other necessary change is the reintroduction of the ‘meltdown’ mechanic from the unique Darkest Dungeon. When characters attain max stress, they’ll face a disaster that can end in both a dangerous meltdown or a doubtlessly run-saving ‘Resolute’ standing. Both one will have an effect on the character’s well being, affinity, and standing.
Darkest Dungeon is among the finest roguelike video games on PC, and Darkest Dungeon II – which is at the moment out there in early entry on the Epic Video games Retailer – will launch on Steam within the second quarter of this 12 months.