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A Plague Tale Requiem patch adds ray tracing, but only for shadows

3 years ago
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A Plague Story Requiem updates have landed, and now you can use ray tracing to reinforce the horror stealth sport’s murky shadows. Whereas Asobo Studio’s gothic journey already seems to be the half, the tech might function a motive to revisit the 2022 sequel, particularly when you’ve simply picked up a brand new graphics card just like the Nvidia RTX 4070 Ti.

Ray tracing is an effective way to make one of the best graphics card choices sweat, because it even places the RTX 4090 to the take a look at. That mentioned, AI upscaling instruments like DLSS 3 and Body Era will help you increase fps with the characteristic switched on, which means you gained’t essentially must crank settings right down to accommodate.

Based on A Plague Story Requiem patch notes, the replace implements “Ray Tracing within the graphic settings,” with a brand new choice becoming a member of the sport’s assortment of toggles. There’s no phrase on different enhancements tied to the rendering method, however since one of the best medieval video games normally embrace dreary visuals, it is smart that RT shadows would come first.

Screenshot of A Plague Tale Requiem with rat tracing switched on

That mentioned, the notes additionally explicitly point out ambient occlusion, however it’s nowhere to be discovered inside the sport’s settings. This means it’ll roll up as a part of one other patch, as an earlier ‘RTX On’ trailer implies extra ray tracing settings are coming to a Plague Story: Requiem. Nevertheless, it’d truly be merely constructed into the current shadow choices, which means each are enabled in conjunction.

It’s value reiterating that ray tracing comes with efficiency caveats, and Plague Story: Requiem body charges will take a success with the setting switched on. Nevertheless, when you’re rocking a contemporary graphics card just like the one featured in our Nvidia RTX 4080 evaluation, tips like Body Era ought to assist offset any losses. DLSS 3 virtually doubled our body charges throughout benchmarking, so hitting over 60fps with RT shadows enabled is a chance.

Issues might pan out otherwise when you’re utilizing one in every of staff crimson’s GPUs just like the AMD Radeon RX 7900 XT, as switching ray tracing on has a considerable affect on efficiency, with body charges dropping by half in some areas. Visually, the variations as delicate, so hold that in thoughts when you’re making an attempt to strike a settings steadiness with out the help of AMD FSR.

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Hopefully, Asobo Studio will proceed to develop A Plague Story: Requiem settings with additional updates, as ray tracing has the potential to revamp the horror sport’s fascinating landscapes, structure, and environments. Even when you’re not into fancy visuals, we’d nonetheless counsel giving the sequence in the past for its story alone.



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Tags: addspatchPlagueRayRequiemShadowsTaleTracing
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