Talking in a brand new weblog put up on Naughty Canine‘s official web site, Neil Druckmann has revealed that The Final of Us initially deliberate to have gamers begin off as Joel from the get-go, relatively than expertise the beginning of the sport via daughter Sarah’s eyes.
Whereas the ultimate model of the sport sees gamers controlling Sarah as she wakes up searching for her dad as chaos erupts throughout her, the unique plan was to have gamers play as Joel and head subsequent door, at which level he would encounter the primary contaminated within the sport.
That felt like a very distinctive tackle [this story],” Druckmann commented, revealing that having gamers management a toddler made issues really feel “creepier [and] scarier.” Then you definately’d head again and seize your daughter… after which every little thing else [in the final game] was the way it was deliberate.”
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In the meantime, Phil Kovats, the sport’s audio lead, added:
[Sarah] didn’t know something unhealthy was occurring, however she couldn’t discover her dad. That feeling of disconnection and fear needed to be portrayed, [so we had] stark, quiet sounds combined with, say, the TV that was loud, [or] the explosion that shook the room… All the things was there to create this uneasy stress that was palpable at that second.
The Final of Us was launched in June 2013 for the PS3 and was ported to the PS4 the next yr as The Final of Us: Remastered. Final yr, the sport was remade for the PS5 as The Final of Us Half I.