The fifth FFXIV final has arrived, and The Omega Protocol (Final) is presently within the means of being methodically pulled aside by one of the best gamers the MMORPG neighborhood has to supply as they attempt to be the primary staff to beat it. Nevertheless, the encounter – launched with the discharge of FFXIV patch 6.31 – has brought on many teams to run right into a long-standing problem with the sport’s buff cap, reopening a dialogue across the limitation.
Put merely, you’ll be able to solely have 30 buffs and debuffs in your character at one time in FFXIV. Whereas that may seem to be a fairly sizable quantity for the typical participant, it does come up in some content material – notably the tougher variants of encounters designed for twenty-four gamers or extra, akin to Delubrum Reginae (Savage) from the Shadowbringers growth.
In some instances, gamers have managed to take advantage of this buff cap to their profit – loading up on buffs to succeed in the restrict in order that lethal debuffs akin to Doom aren’t utilized to their character when meant. Historically, these situations have been handled by means of patches that gave key debuffs precedence to make sure that they might nonetheless undergo as meant.
With TOP (The Omega Protocol), nevertheless, groups are dealing with a distinct problem. Due to a mechanic referred to as ‘Hiya, World’ that happens within the struggle’s third section, gamers have gotten loaded as much as the buff cap, which means that commonplace buffs utilized by many courses such because the Monk’s Riddle of Hearth or the Black Mage’s Ley Strains are merely not making use of to the characters. Given the extremely difficult nature of FFXIV’s final encounters (designed to be the toughest content material within the recreation), this may be the distinction between success and failure.
It’s reached a degree the place many groups are selecting to steer away from courses that depend on making use of too many buffs, with the likes of Dancer and Sage being pushed out of rivalry in favour of others. Gamers are even joking that that is the event staff’s concession to the Machinist class, which has been omitted of favour in current high-end content material previous to the newest replace.
You’ll be able to watch one staff realising what is going on within the VOD under, on the 12:39:06 mark. “No marvel we’re having DPS points,” one participant on the staff exclaims with fun, “we’re dodging half our ****ing buffs!”
One other issue including to that is one thing gamers consult with as “the 2-minute meta” – adjustments that have been made with the FFXIV Endwalker growth that noticed the rotations of many courses adjusted to line up buffs on a extra constant 2-minute cooldown cycle, in an try and easy out randomness. It’s a change that has been obtained with blended emotions; some gamers favor the consistency, whereas others say that it makes each job really feel an excessive amount of just like the others.
One facet impact of that is that extra buffs are typically lively without delay – certainly, that was by design on the a part of the builders. Nevertheless, for buff-heavy content material akin to TOP, it’s solely exacerbating the aforementioned drawback. It’ll be fascinating to see whether or not this new wrinkle within the dialogue results in adjustments down the road – both to the way in which the latest final works, or extra basically affecting the buff cap. For now, although, groups seem to have discovered workarounds and are persevering with to push for completion.
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