
Klonoa sequence director Tsuyoshi Kobayashi has not too long ago spoken in regards to the character design of Klonoa in a brand new interview with digital design journal, Misplaced in Cult. Klonoa’s design took place as the corporate was engaged on a recreation primarily based round a well-known platforming IP, which he refused to call. It will definitely turned out that the crew couldn’t use the actual IP, so Kobayashi and the crew wanted their very own character to suit into the world that they had designed. Namco ran an inner character design competitors and Yoshihiko Arai’s design was chosen and have become the Klonoa we all know and love. Mr. Kobayashi additionally revealed that there was additionally an significance of getting an organization mascot on the time with SEGA’s Sonic and Nintendo’s Mario dominating the scene. The crew felt as if that they had managed to hit that temporary with the cute Klonoa.
“There’s a story about how Klonoa’s idea took place. I can’t say which IP however we [were working on] a recreation round a sure IP. Because it turned out, we couldn’t use this explicit IP, so we had an inner design competitors to create a brand new character for this new recreation that we had created, however wanted to interchange the characters. [Yoshihiko] Arai’s character design received that contest and that was the delivery of the Klonoa sequence. However, on the time, [we weren’t thinking about] Mario or Sonic, a lot much less creating Klonoa to be the mascot of the PlayStation system. If something, we have been [just trying to create] a brand new mascot character for Namco.”
Klonoa sequence director Tsuyoshi Kobayashi
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