Hole Knight, a Metroidvania action-adventure sport from Staff Cherry, recounts the adventures of an unnamed warrior referred to as the Knight as they transfer by means of Hallownest. The dominion is now in ruins attributable to a mysterious an infection.
The Knight can purchase new objects, skills, spells, and charms because the Knight progresses by means of Hallownest, aiding the Knight in navigating the varied sections and taking down foes.
Within the sport, the Knight can quick journey to completely different areas in Hallownest with the assistance of the Final Stag and Stag Stations.
Stags had been as soon as employed to maneuver merchandise and bugs across the nation through the Stagways, a community of tunnels all through Hallownest that used Stag Stations to attach varied areas in the course of the peak of the dominion of Hallownest.
Journey by means of the Stagways disappeared after Hallownest fell, and most Stag Stations had been shut down. This present day, The Final Stag, an enormous stag beetle, is the final of his type in Hallownest.
There’s a Stag Station in nearly each space in Hallownest, and most Stag Stations require turning on a toll sales space utilizing Geo.
A close-by bell have to be struck with the Nail to name the Final Stag as soon as a Stag Station has been unlocked. Moreover, this have to be achieved at any time at any Stag Station aside from the not too long ago used one.
On this information, we are going to speak about discovering the Stag Station within the Queen’s Gardens!
Queen’s Gardens Stag Station
The Stag Station within the Queen’s Gardens might be discovered on the left facet close to the center of the Queen’s Gardens space map.
Attending to this Stag Station might look simple, based mostly on the map, however the Knight must go across the northern half after which in direction of the western a part of the map as the primary entrance to the Stag Station is closed.
The Knight will run into varied foes within the Queen’s Gardens. On the path to the Stag Station, the Knight will run into Oomas, Uomas, Spiny Husks, Idiot Eaters, Mossflies, Mantis Petras, Mantis Traitors, and Loodles.
Earlier than the Knight can head to the Queen’s Gardens and discover the Stag Station, it’s required that the Knight has the Isma’s Tear capability, which permits the Knight to swim in swimming pools of acid, the Mantis Claw capability, which permits the Knight to cling to partitions and leap off of them, the Mothwing Cloak capability, which permits the Knight to carry out a horizontal sprint ahead, and the Monarch Wings capability, which permits the Knight to carry out a secondary leap in mid-air. With these skills, reaching the Queen’s Gardens space and discovering the Stag Station shall be a bit of cake.
To search out the Stag Station within the Queen’s Gardens, that is what the Knight should do (assuming that is the Knight’s first time within the space):
- Ranging from the Bench within the Queen’s Station Stag Station, take the exit on the proper, leap up the platforms, head to the very high, and then take the exit on the left.
- The Knight has now arrived in Fog Canyon. Head upwards by leaping on the platforms, stick with the left facet of the room whereas heading up, and take the following exit on the left, which is within the center a part of the room. On this room, the Knight will encounter a number of Uomas and Oomas.
- Subsequent, head to the left, the place there’s a pool of acid and a wall of thorns. Drop down on the pool of acid, swim to the left with the assistance of Isma’s Tear capability, cross by means of a slender opening under the wall of thorns, and leap in direction of the following platform the place there’s a gate and the room will now be stuffed with greenery. Proceed heading to the left, leap up the platforms, and take the exit on the left.
- Then, the Knight is now within the Queen’s Gardens! Head to the left, the place the Knight will encounter a Spiny Husk, drop down just a few platforms the place the Knight will encounter a Mossfly, and proceed heading to the left, the place the Knight will encounter two Mossflies, a Spiny Husk, and one other separate Spiny Husk.
- Because the Knight continues heading to the left, you will note that a part of the ground is vines stuffed with thorns. Soar over the thorns with the assistance of the Monarch Wings capability or the Mothwing Cloak capability, head to the left, then take the exit on the left.
- After that, proceed heading to the left, the place the Knight will encounter a Mantis Petra, drop down on the hole on the left, then head downwards utilizing the small dropping platforms (watch out to not fall to the underside of the room the place there are thorny vines) the place the Knight will encounter one other Mantis Petra and one other two Mossflies, then head for the exit on the underside proper of the room subsequent to the thorny vines.
- Subsequent, head to the proper, the place there are a number of steady and dropping platforms with vines stuffed with thorns on the underside. Right here the Knight must defeat three Mantis Petras. Upon attending to the center of this a part of the room, the trail again and to proceed shall be closed, and the Knight should defeat the enemies within the room to open them.
- After defeating all of the Mantis Petras, head to the proper the place the trail is now opened, drop down the hole, head to the proper, drop down one other hole with a closed exit on the proper, drop down the hole on the left in direction of a dropping platform, leap in direction of the following dropping platform on the left however watch out to not hit the thorns on the ceiling and under on the ground, and sprint in direction of the protected floor on the left the place the Knight will encounter a Idiot Eater.
- Then, sprint in direction of the following dropping platform on the left, leap and sprint in direction of the protected platform on the left the place the Knight will encounter one other Idiot Eater, and leap in direction of the shaft on the left the place the Knight will encounter one other Idiot Eater on the backside.
- Subsequent, leap and sprint in direction of the dropping platform on the proper, leap and sprint in direction of the protected floor on the proper the place the Knight will encounter a Mantis Petra, leap and sprint in direction of the dropping platform on the proper, leap and sprint in direction of the platform on the proper with a lever, and strike the lever to open the trail to the exit above.
- After that, leap and sprint in direction of the platform on the proper, leap up the wall on the right, head up the shaft with the assistance of the Mantis Claw capability the place on the high on the left picket obstacles are holding up the wall, strike the picket barrier a number of occasions to interrupt it and reveal a path, leap up in direction of the platform above, and take the exit on the proper.
- Then, drop down the shaft on the proper, on the backside head to the proper, leap throughout the thorny vines in direction of the marginally elevated platform on the proper the place the Knight will encounter a Mossfly, drop down one other shaft on the proper however be sure that to keep away from the thorny vines on the underside of the left wall of the shaft, drop down in direction of the dropping platform, drop down the platform under, drop down the following shaft on the left whereas sticking to the left wall, land on a ledge the place the Knight will run into one other Mossfly, head to the left, then take the exit.
- The subsequent room is stuffed with dropping platforms and thorny vines on the backside. Head to the left, leap in direction of the dropping platform on the left the place the Knight will discover a Mossfly, drop down the the dropping platform under, leap in direction of the smaller dropping platform on the left the place the Knight will encounter one other Mossfly, leap in direction of the dropping platform above on the left the place the Knight will run into one other Mossfly, and leap in direction of the protected platform above on the proper the place the Knight will encounter a Mantis Petra.
- After that, leap in direction of the small dropping platform on the left, drop down the small dropping platform under and leap in direction of the protected platform on the left the place the Knight will encounter a Mossfly.
- Then, leap in direction of the small dropping platform on the left the place the Knight will encounter a Mantis Petra above, leap in direction of the protected platform on the left the place the Knight will discover one other Mantis Petra on left, leap in direction of the following small dropping platform on the left, leap in direction of one other small dropping platform on the left, then leap in direction of the protected platform above on the left.
- Subsequent, leap in direction of one other small dropping on the left the place the Knight will discover one other Mantis Petra, leap in direction of the following small dropping platform under on the left, leap in direction of the protected platform on the left, head to the left, head up the wall on the left simply above the exit with the assistance of the Mantis Claw capability, and take the exit above.
- After that, leap up the small dropping platform above, leap up the platform above on the proper, head to the proper, leap, and sprint, or carry out a secondary leap throughout the thorny vines with the assistance of the Mothwing Cloak capability or the Monarch Wings capability in direction of the platform on the proper, and head to the proper the place the Knight shall be locked in an open space and should defeat a bunch of enemies to proceed. Right here the Knight should defeat a Mantis Traitor, a Mantis Petra and two Spiny Husks, a Mantis Petra and a Mantis Traitor, one other Mantis Petra, a Mantis Traitor, and two Spiny Husks, then one other Mantis Petra to proceed.
- After defeating the enemies, head to the proper, leap throughout the thorny vines in direction of the platform on the proper, leap up the ledge on the proper the place the Knight will encounter a Mossfly, leap up the ledge on the left the place the Knight will run into one other Mossfly, leap up the ledge on the proper, leap up the ledge above on the left the place the Knight will discover one other Mossfly, leap up the ledge above on the proper, leap up the ledge above on the left, head to the left, leap and sprint in direction of the small dropping platform on the left whereas avoiding the thorny vines on the ground and on the ceiling, leap, and sprint in direction of the protected a part of the ground on the left, head to the left, leap up one other small dropping platform above some extra thorny vines, and leap up the exit above.
- Then, head to the proper, leap up the small dropping platform above on the proper, leap up one other dropping platform above the place the Knight will encounter one other Mossfly, leap up the ledge above on the proper the place there may be one other Mossfly above, leap and carry out a secondary leap to achieve the small platform above on the left, leap in direction of the wall of the platform on the left, head up with the assistance of the Mantis Claw capability the place there may be one other Mossfly above, leap in direction of the platform on the proper, leap up the platform above on the proper the place the Knight will discover one other Mossfly, leap up the small platform above on the left the place there may be one other Mossfly on the left, leap up the small dropping platform above on the proper, leap up the platform above on the left the place there’s a Mossfly, and head to the left to take the exit. It’s value mentioning, nevertheless, that there’s a lever that opens a shortcut close to the primary few rooms of the realm by means of the exit on the highest proper earlier than exiting on the left.
- Subsequent, head to the left, the place the Knight will encounter a number of Loodles, proceed all the best way to the left, up and down the marginally elevated platforms, and take the exit on the leftmost a part of the room.
- After that, head to the left the place the Knight will discover much more Loodles, leap up the marginally elevated platform, drop down and proceed to the left, cross by means of a really slender path, drop down the hole, head to the left, drop down one other hole, head to the proper, drop down the shaft, take the trail on the proper close to the underside of the shaft, leap up the marginally elevated platform the place the Knight will discover two Mossflies, head to the proper by means of one other slender path, drop down the hole the place the Knight runs into 4 Loodles in an open space, on the backside of the realm take the very slender path on the left, and take the following exit downwards.
- Then, drop down the platform under on the proper, drop down the platform under, drop down the platform under on the proper the place the Knight will encounter a Mantis Petra, drop down on the proper, head to the proper, leap up the platform above on the proper, head to the proper the place the Knight will cross by means of Marmu’s, who’s a warrior dream boss, totem, leap up one other barely elevated platform the place the Knight will discover two extra Mossflies, leap and a splash or carry out a secondary leap throughout the hole and in direction of the platform on the proper, proceed to the proper in direction of the wall on the finish of the trail.
- Lastly, strike the wall on the proper a number of occasions to interrupt it, cross by means of the newly-opened path, and the Knight is now within the Stag Station within the Queen’s Gardens!
Right here on the Queen’s Gardens Stag Station, the Knight can pay 200 Geo on the toll sales space to activate the bell that may name the Final Stag.
Moreover, hit the change on the proper facet of the Bench to open the primary entrance to the Stag Station.
Now that the Knight has discovered the Queen’s Gardens Stag Station, the Knight is now one step nearer to simply touring all throughout Hallownest and discovering the Stag Nest, which might be achieved after discovering each Stag Station in Hallownest!