Hole Knight, a Metroidvania action-adventure sport developed by Staff Cherry, follows the journey of an unnamed warrior often known as the Knight throughout Hallownest. This kingdom is now in ruins resulting from a dreadful sickness.
Because the Knight goes by means of Hallownest, he’ll be capable of purchase new gadgets, skills, spells, and charms, permitting him to unravel puzzles and discover extra of the world.
One among these sport gadgets is the Hallownest Seal. Based on sport historical past, these things function the official emblems of the Pale King and the 5 Nice Knights.
The Hallownest kingdom’s design incorporates the symbol as nicely. The next information will clarify the place to search out the Queen’s Gardens’ Hallownest Seals, which can be discovered throughout the whole Hallownest.
There is just one Hallownest Seal within the Queen’s Gardens:
Queen’s Gardens Hallownest Seal
The Hallownest Seal within the Queen’s Gardens could be discovered on prime of a platform in a room within the westernmost a part of the realm.
Within the Queen’s Gardens, the Knight will encounter varied enemies. Nonetheless, the Knight will encounter Oomas, Uomas, Spiny Husks, Idiot Eaters, Mossflies, Mantis Petras, Mantis Traitors, and Loodles on the way in which to the Hallownest Seal within the space.
Earlier than the Knight can go to the Queen’s Gardens and discover the Hallownest Seal, the Knight will need to have the Isma’s Tear capability, which permits the Knight to swim in acid swimming pools, the Mantis Claw capability, which permits the Knight to cling to partitions and soar off of them, the Mothwing Cloak capability, which permits the Knight to carry out a horizontal sprint ahead, and the Monarch Wings capability, which permits the Knight to carry out a secondary soar in mid-air. With these skills, attending to the Queen’s Gardens space and discovering the Hallownest Seal might be a breeze.
To seek out the Hallownest Seal within the Queen’s Gardens, that is what the Knight should do (assuming that is the Knight’s first time within the space):
- From the Bench within the Queen’s Station, head to the proper to exit, head to the highest utilizing the small platforms in the midst of the room, then take the exit on the left.
- The Knight is now in Fog Canyon. On this space, the Knight will encounter a variety of Uomas and Oomas. Head up by leaping on the platforms, keep on with the left facet of the room whereas heading up, and take the subsequent exit on the left.
- Subsequent, head to the left, drop down on the pool of acid, swim to the left with the assistance of Isma’s Tear capability, cross by means of a slender opening underneath the wall of thorns, and soar in direction of the subsequent platform, proceed heading to the left, soar up the platforms, and take the exit on the left.
- The Knight is now within the Queen’s Gardens! Head to the left, the place the Knight will run right into a Spiny Husk, drop down a couple of platforms the place the Knight will discover a Mossfly, and proceed heading to the left, the place the Knight will discover two Mossflies, a Spiny Husk and one other separate Spiny Husk.
- Because the Knight continues heading to the left, you will note that a part of the ground is thorny vines. Bounce or sprint over the thorns with the assistance of the Monarch Wings capability or the Mothwing Cloak capability, head to the left, then take the exit on the left.
- After that, proceed heading to the left, the place the Knight will run right into a Mantis Petra, drop down on the hole on the left, then head downwards utilizing the small dropping platforms (watch out to not fall to the thorny vines on the backside) the place the Knight will discover one other Mantis Petra and one other two Mossflies, then head for the exit on the underside proper of the room.
- Subsequent, head to the proper, the place there are a number of steady and dropping platforms with vines stuffed with thorns on the underside. Upon attending to the center of this a part of the room, the Knight might be locked within the space, and the Knight should defeat the enemies within the room to proceed. Right here the Knight will must defeat three Mantis Petras.
- After defeating all of the Mantis Petras, head to the proper, drop down the hole, head to the proper, drop down one other hole with a closed gate on the proper, drop down the hole on the left in direction of a dropping platform, soar in direction of the subsequent dropping platform on the left (be careful for the thorns on the ceiling and the ground), and sprint in direction of the secure floor on the left the place the Knight will discover a Idiot Eater.
- Then, sprint in direction of the subsequent dropping platform on the left, soar and sprint in direction of the secure platform on the left the place the Knight will run into one other Idiot Eater, and soar in direction of the shaft on the left the place the Knight will run into one other Idiot Eater on the backside.
- Subsequent, soar and sprint to the dropping platform on the proper, soar and sprint to the secure floor on the proper the place the Knight will discover a Mantis Petra, soar and sprint to the dropping platform on the proper, soar and sprint to the platform on the proper with a lever, and strike the lever to open the gate above.
- After that, soar and sprint to the platform on the proper, soar up the wall on the right, head up the shaft with the assistance of the Mantis Claw capability, strike the picket barrier on the prime a number of occasions to interrupt it, soar up in direction of the platform above, and take the newly-opened exit on the proper.
- Then, drop down the shaft on the proper, head to the proper on the backside, soar throughout the thorny vines in direction of the marginally elevated platform on the proper the place the Knight will discover a Mossfly, drop down one other shaft on the proper (be careful for the thorny vines on the underside of the left wall of the shaft), drop down in direction of the dropping platform, drop down the platform under, drop down the subsequent shaft on the left whereas sticking to the left wall, land on a ledge the place the Knight will encounter one other Mossfly, then head to the left to exit.
- The subsequent room is an extended room stuffed with dropping platforms and thorny vines under. Head to the left, soar in direction of the dropping platform on the left the place the Knight will encounter a Mossfly, drop down the the dropping platform under, soar in direction of the smaller dropping platform on the left the place the Knight will discover one other Mossfly, soar in direction of the dropping platform above on the left the place the Knight will encounter one other Mossfly, and soar in direction of the secure platform above on the proper the place the Knight will run right into a Mantis Petra.
- Subsequent, soar in direction of the small dropping platform on the left, drop down the small dropping platform under, and soar in direction of the secure platform on the left, the place the Knight will discover a Mossfly.
- Then, soar in direction of the small dropping platform on the left the place the Knight will discover a Mantis Petra above, soar in direction of the secure platform on the left the place the Knight will encounter one other Mantis Petra on the left, soar in direction of the subsequent small dropping platform on the left, soar in direction of one other small dropping platform on the left, then soar in direction of the secure platform above on the left.
- After that, soar in direction of one other small dropping on the left the place the Knight will encounter one other Mantis Petra, soar in direction of the subsequent small dropping platform under on the left, soar in direction of the secure platform on the left, head to the left, head up the wall on the left simply above the exit with the assistance of the Mantis Claw capability, and take the exit above.
- Subsequent, soar up the small dropping platform above, soar up the platform above on the proper, head to the proper, soar, and sprint, or carry out a secondary soar throughout the thorny vines with the assistance of the Mothwing Cloak capability or the Monarch Wings capability in direction of the platform on the proper, and head to the proper the place the Knight might be locked in an open space and should defeat a bunch of enemies to proceed. Right here the Knight should defeat a Mantis Traitor, a Mantis Petra and two Spiny Husks, a Mantis Petra and a Mantis Traitor, one other Mantis Petra, a Mantis Traitor, and two Spiny Husks, then one other Mantis Petra.
- As soon as the enemies are defeated, head to the proper, soar throughout the thorny vines in direction of the platform on the proper, soar up the ledge on the proper the place the Knight will run right into a Mossfly, soar up the ledge on the left the place the Knight will discover one other Mossfly, soar up the ledge on the proper, soar up the ledge above on the left the place the Knight will run into one other Mossfly, soar up the ledge above on the proper, soar up the ledge above on the left, head to the left, soar and sprint in direction of the small dropping platform on the left (be careful for the thorny vines on the ground and on the ceiling), soar and sprint in direction of the secure a part of the ground on the left, head to the left, soar up one other small dropping platform above some thorny vines, and soar up the exit above.
- Then, head to the proper, soar up the small dropping platform above on the proper, soar up one other dropping platform above the place the Knight will discover a Mossfly, soar up the ledge above on the proper the place there’s one other Mossfly above, soar and carry out a secondary soar to achieve the small platform above on the left, soar in direction of the wall of the platform on the left, head up with the assistance of the Mantis Claw capability the place there’s one other Mossfly above, soar in direction of the platform on the proper, soar up the platform above on the proper the place the Knight will discover one other Mossfly, soar up the small platform above on the left the place there’s one other Mossfly on the left, soar up the small dropping platform above on the proper, soar up the platform above on the left the place there’s one other Mossfly, and head to the left to take the exit. It’s value noting, nevertheless, {that a} lever could be discovered by means of the exit on the highest proper earlier than exiting on the left, which opens a shortcut to the primary few rooms of the realm.
- Subsequent, head to the left, the place the Knight will run into many Loodles, proceed all the way in which to the left, and take the exit on the leftmost a part of the room.
- After that, head to the left, the place the Knight will encounter much more Loodles, soar up the marginally elevated platform, drop down and proceed to the left, cross by means of a really slender path, drop down the hole, head to the left, drop down one other hole, head to the proper, drop down the shaft, head to the left, soar up the marginally elevated platform the place the Knight will discover a Mantis Petra, and soar then carry out a secondary soar in direction of the platform above on the proper the place the Knight will run into one other Mantis Petra and a Idiot Eater.
- Lastly, soar and carry out a secondary soar in direction of the platform above on the left, and there the Knight will discover one thing glowing. Examine the glowing factor and the Knight has now obtained the Hallownest Seal within the Queen’s Gardens! Be careful for the Idiot Eater on the wall on the left.
The Knight can meet Relic Seeker Lemm within the Metropolis of Tears to promote him the Hallownest Seals for 450 Geo every after acquiring them by touring to the realm to the west of the Hole Knight statue.