Atomic Coronary heart wears its BioShock influences on its sleeve. Each video games place first-person journey mechanics in elaborate utopias gone mistaken. Each function verbose, bombastic leaders useless set on making their grandiose desires into actuality; fight repertoires combine conventional weapons with in-game “magic” (as an alternative of BioShock’s Plasmids or BioShock Infinite’s Vigors, we now have Atomic Coronary heart’s Polymers); a confused, amnesiac essential character has mysterious ties to mentioned chief, forming the narrative crux.
But, crucially, Atomic Coronary heart fails to nail down what made the BioShock sequence — as divisive as it’s — work: a eager laser-focus on a couple of central themes.
As a substitute of fastidiously weaving a textured dimension to its plot and gameplay, Atomic Coronary heart developer Mundfish forged its internet huge. And by embracing a lot, it held onto little or no. This lack of focus, whether or not intentional or not, on cautious narrative threading in favor of paint bombs of set items ends in a obscure sketch of BioShock somewhat than an in depth reimagining. None of that is to say the chum of its writing bloodying the waters of its world, or the incessant whining and unjustified antagonism of its unlikeable protagonist, all inside a haphazard mess of ranges that wanted extra enhancing, no more selection.
Whereas my preliminary impressions of the sport had been (and stay) extremely favorable, and I do suggest making an attempt it on Sport Go — simply not shopping for it — I can not assist however be underwhelmed by the consistency of the sport’s inconsistencies. Whereas the retro Soviet “aesthetic” is outstanding, that bombastic, stunning opening theme is deserted in favor of occasional notes. It’s symphony greater than solo.
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Picture: Mundfish/Focus Leisure, 4Divinity
This illness of range seeps into the bones of gameplay too. Whereas Atomic Coronary heart’s method is initially enjoyable — it jumps from areas replete with plant zombies to areas with hulking monsters — it rapidly feels just like the designers took the kitchen sink method. There is no such thing as a connection between these sections of the world, and consequently, the sport feels extra like a patchwork, somewhat than a number of robust concepts which are steadily iterated upon in every subsequent degree.
Essential components of the sport happen in underground services — attention-grabbing, initially haunting, stunning corridors — however when Mundfish thrust me into Atomic Coronary heart’s open world, I really thought-about turning the sport off.
Within the recreation’s semi-open world, the murky depths of an empire’s fragmented failings are deserted in favor of a garish pastoral atmosphere. The house is huge open, and full of safety cameras and robots and machines that make extra robots when alerted by mentioned safety cameras. All the things you spent hours studying is deserted — Atomic Coronary heart’s open world may as nicely be a very completely different recreation. Crammed with robots which are endlessly repaired and swarms of bullet-sponge enemies which are positioned at virtually each nook, these open-world areas are a few of the worst-designed areas I’ve encountered.
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Picture: Mundfish/Focus Leisure, 4Divinity
Other than enjoying host to quite a few helpful crafting supplies, I counsel — should you insist on persevering with — skipping the open world altogether. The sport is stingy with ammo which you’re higher off saving for hall fights and boss battles.
In spite of everything, let me repeat: Atomic Coronary heart’s open-world robots endlessly respawn. I can not fathom this design selection or why it’s so antagonistic to your presence. Even FromSoftware video games, well-known for his or her worlds’ antagonism towards gamers, semi-permanently kill enemies.
However the open-world design is illustrative of the broader level: The sport is making an attempt to do every thing and due to this fact wins at virtually nothing. BioShock had massive stunning areas, however didn’t inject such design into gameplay — there was no have to diversify its focus, because it caught to at least one theme and performed it. Atomic Coronary heart, in its try at complexity, spins a thousand plates and drops many. If the builders had hewed extra intently to BioShock, it could have caught to its underground services, enjoying fastidiously to its core theme. It will have made a typically satisfying recreation right into a memorable one.