Naoki Yoshida, producer for Remaining Fantasy 16, has offered some particulars on why the sport will probably be a timed PS5 unique for at the very least six months. Basically, it boils right down to Sony having offered “beneficiant assist” for FF16, notably when it comes to technical facet and its capability to market the sport shifting ahead.
Sony helped with FF16 optimization and can present promotional assist
In an interview with Japanese website 4Gamer (as translated by Genji_JPN on Twitter), Yoshida needed to elucidate the PS5 exclusivity as a result of he suspects that followers don’t actually know why Sq. Enix would enter into these kinds of contracts within the first place. He says:
This time, there was a portion the place we had been growing along with SIE engineers who know the {hardware} completely right down to the core and we obtained beneficiant assist in optimization that we couldn’t handle on our personal and so forth.
Moreover, Yoshida says that Sony will assist in doing “promotions collectively globally.” Additionally, not having to make Remaining Fantasy 16 for a number of platforms at launch signifies that Sq. Enix might “make investments extra man-hours into issues reminiscent of constructing the sport and optimization.” Having each technical and promotional assist was a giant consider deciding to make FF16 a timed PS5 unique.
A whole lot of information on Remaining Fantasy 16 has been revealed in the previous couple of days. Yoshida has additionally defined why the sport wasn’t attainable on PS4, and that the sport may have an Arcade Mode and a Leaderboard. Director Hiroshi Takai stated that the sport’s construction was impressed by God of Battle. A demo of the sport will probably be launched about two weeks earlier than the sport’s launch.